Zephiel: The Liberator

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Banner Zephiel.png

Zephiel: The Liberator


Map T0005.png
Map Enemy Highlight Base.png
Map Blue Mage.png
Map Enemy Highlight Top.png
Ally Starting Spot 1.png
Map Enemy Highlight Base.png
Map Axe Knight.png
Map Enemy Highlight Top.png
Ally Starting Spot 2.png
Map Enemy Highlight Base.png
Icon Portrait Zephiel.png
Map Enemy Highlight Top.png
Icon Class Red Sword.png
Icon Move Armored.png
Ally Starting Spot 3.png
Ally Starting Spot 4.png
Map Enemy Highlight Base.png
Map Lance Knight.png
Map Enemy Highlight Top.png
Map Enemy Highlight Base.png
Map Red Mage.png
Map Enemy Highlight Top.png
Recommended Level: 30Icon Rarity 4.png (Hard)
40Icon Rarity 5.png (Lunatic)
Stamina Cost: 10 (Hard)
15 (Lunatic)
Win Requirements:

All allies must survive.
Cannot use Light's Blessing Light's Blessing.png.

Reward: Icon Portrait Zephiel.png
Zephiel
3Icon Rarity 3.png / 4Icon Rarity 4.png

Map Availability[edit | edit source]

This map was a Grand Hero Battle map which was made available:

  • April 20, 2017 7:00 AM UTC - April 24, 2017 6:59 AM UTC
  • June 9, 2017 7:00 AM UTC - Jun 16, 2017 6:59 AM UTC

Enemy Units[edit | edit source]

Unit Stats Skills

Map Red Mage.png
Red Mage

Icon Class Red Tome.pngRed Tome
Icon Move Infantry.png Infantry

Level: 30
HP: 34
ATK: 33
SPD: 25
DEF: 15
RES: 20
Icon Skill Weapon.png BolganoneIcon Skill Weapon.png Bolganone (9 Mt, 200 SP)

Effect: No special effect.
Icon Skill Assist.png -
Icon Skill Special.png Blazing ThunderIcon Skill Special.png Blazing Thunder (5 CD, 300 SP)

Effect: Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
Armored Blow 2.png
Passive Icon A.png
Armored Blow 2Armored Blow 2.png Armored Blow (50 / 100 / 200 SP)

Effect:
 (1) Grants Def+2 during combat if unit initiates the attack.
 (2) Grants Def+4 during combat if unit initiates the attack.
 (3) Grants Def+6 during combat if unit initiates the attack.
Seal Atk 3.png
Passive Icon B.png
Seal Atk 3Seal Atk 3.png Seal Attack (40 / 80 / 160 SP)

Effect:
 (1) After combat, foe suffers Atk-3 through its next action.
 (2) After combat, foe suffers Atk-5 through its next action.
 (3) After combat, foe suffers Atk-7 through its next action.
Breath of Life 2.png
Passive Icon C.png
Breath of Life 2Breath of Life 2.png Breath of Life (50 / 100 / 200 SP)

Effect:
 (1) If unit initiates attack, adjacent allies recover 3 HP after combat.
 (2) If unit initiates attack, adjacent allies recover 5 HP after combat.
 (3) If unit initiates attack, adjacent allies recover 7 HP after combat.
Empty Passive Icon.png
Passive Icon S.png
-

Map Blue Mage.png
Blue Mage

Icon Class Blue Tome.pngBlue Tome
Icon Move Infantry.png Infantry

Level: 30
HP: 34
ATK: 33
SPD: 25
DEF: 15
RES: 20
Icon Skill Weapon.png ThoronIcon Skill Weapon.png Thoron (9 Mt, 200 SP)

Effect: No special effect.
Icon Skill Assist.png -
Icon Skill Special.png Blazing ThunderIcon Skill Special.png Blazing Thunder (5 CD, 300 SP)

Effect: Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
Armored Blow 2.png
Passive Icon A.png
Armored Blow 2Armored Blow 2.png Armored Blow (50 / 100 / 200 SP)

Effect:
 (1) Grants Def+2 during combat if unit initiates the attack.
 (2) Grants Def+4 during combat if unit initiates the attack.
 (3) Grants Def+6 during combat if unit initiates the attack.
Seal Atk 3.png
Passive Icon B.png
Seal Atk 3Seal Atk 3.png Seal Attack (40 / 80 / 160 SP)

Effect:
 (1) After combat, foe suffers Atk-3 through its next action.
 (2) After combat, foe suffers Atk-5 through its next action.
 (3) After combat, foe suffers Atk-7 through its next action.
Breath of Life 2.png
Passive Icon C.png
Breath of Life 2Breath of Life 2.png Breath of Life (50 / 100 / 200 SP)

Effect:
 (1) If unit initiates attack, adjacent allies recover 3 HP after combat.
 (2) If unit initiates attack, adjacent allies recover 5 HP after combat.
 (3) If unit initiates attack, adjacent allies recover 7 HP after combat.
Empty Passive Icon.png
Passive Icon S.png
-

Map Lance Knight.png
Lance Knight

Icon Class Blue Lance.pngBlue Lance
Icon Move Armored.png Armored

Level: 30
HP: 49
ATK: 35
SPD: 6
DEF: 32
RES: 14
Icon Skill Weapon.png Brave LanceIcon Skill Weapon.png Brave Lance (5 Mt, 200 SP)

Effect: Spd-5. Attack twice when initiating combat.
Icon Skill Assist.png SwapIcon Skill Assist.png Swap (150 SP)

Effect: Swap places with an adjacent ally.
Icon Skill Special.png SolIcon Skill Special.png Sol (4 CD, 200 SP)

Effect: Heal 50% of damage dealt.
Empty Passive Icon.png
Passive Icon A.png
-
Wary Fighter 3.png
Passive Icon B.png
Wary Fighter 3Wary Fighter 3.png Wary Fighter (60 / 120 / 240 SP)

Effect:
 (1) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 90%.
 (2) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 70%.
 (3) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 50%.
Fortify Res 2.png
Passive Icon C.png
Fortify Res 2Fortify Res 2.png Fortify Resistance (50 / 100 / 200 SP)

Effect:
 (1) Grants adjacent allies Res+2 through their next actions at the start of each turn.
 (2) Grants adjacent allies Res+3 through their next actions at the start of each turn.
 (3) Grants adjacent allies Res+4 through their next actions at the start of each turn.
Empty Passive Icon.png
Passive Icon S.png
-

Map Axe Knight.png
Axe Knight

Icon Class Green Axe.pngGreen Axe
Icon Move Armored.png Armored

Level: 30
HP: 49
ATK: 35
SPD: 6
DEF: 32
RES: 14
Icon Skill Weapon.png Brave AxeIcon Skill Weapon.png Brave Axe (5 Mt, 200 SP)

Effect: Spd-5. Attack twice when initiating combat.
Icon Skill Assist.png SwapIcon Skill Assist.png Swap (150 SP)

Effect: Swap places with an adjacent ally.
Icon Skill Special.png SolIcon Skill Special.png Sol (4 CD, 200 SP)

Effect: Heal 50% of damage dealt.
Empty Passive Icon.png
Passive Icon A.png
-
Wary Fighter 3.png
Passive Icon B.png
Wary Fighter 3Wary Fighter 3.png Wary Fighter (60 / 120 / 240 SP)

Effect:
 (1) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 90%.
 (2) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 70%.
 (3) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 50%.
Fortify Res 2.png
Passive Icon C.png
Fortify Res 2Fortify Res 2.png Fortify Resistance (50 / 100 / 200 SP)

Effect:
 (1) Grants adjacent allies Res+2 through their next actions at the start of each turn.
 (2) Grants adjacent allies Res+3 through their next actions at the start of each turn.
 (3) Grants adjacent allies Res+4 through their next actions at the start of each turn.
Empty Passive Icon.png
Passive Icon S.png
-

Icon Portrait Zephiel.png
Zephiel

Icon Class Red Sword.pngRed Sword
Icon Move Armored.png Armored

Level: 30
HP: 58
ATK: 49
SPD: 16
DEF: 26
RES: 13
Icon Skill Weapon.png EckesachsIcon Skill Weapon.png Eckesachs (16 Mt, 400 SP)

Effect: Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn.
Icon Skill Assist.png -
Icon Skill Special.png ReprisalIcon Skill Special.png Reprisal (2 CD, 200 SP)

Effect: Grants bonus to damage dealt equal to 30% of damage suffered.
Life and Death 3.png
Passive Icon A.png
Life and Death 3Life and Death 3.png Life and Death (50 / 100 / 200 SP)

Effect:
 (1) Grants Atk/Spd+3.
Inflicts Def/Res-3.
 (2) Grants Atk/Spd+4.
Inflicts Def/Res-4.
 (3) Grants Atk/Spd+5.
Inflicts Def/Res-5.
Wary Fighter 3.png
Passive Icon B.png
Wary Fighter 3Wary Fighter 3.png Wary Fighter (60 / 120 / 240 SP)

Effect:
 (1) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 90%.
 (2) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 70%.
 (3) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 50%.
Empty Passive Icon.png
Passive Icon C.png
-
Empty Passive Icon.png
Passive Icon S.png
-

Unit Stats Skills

Map Red Mage.png
Red Mage

Icon Class Red Tome.pngRed Tome
Icon Move Infantry.png Infantry

Level: 40
HP: 45
ATK: 44
SPD: 32
DEF: 20
RES: 28
Icon Skill Weapon.png Bolganone+Icon Skill Weapon.png Bolganone+ (13 Mt, 300 SP)

Effect: No special effect.
Icon Skill Assist.png -
Icon Skill Special.png Blazing ThunderIcon Skill Special.png Blazing Thunder (5 CD, 300 SP)

Effect: Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
Armored Blow 3.png
Passive Icon A.png
Armored Blow 3Armored Blow 3.png Armored Blow (50 / 100 / 200 SP)

Effect:
 (1) Grants Def+2 during combat if unit initiates the attack.
 (2) Grants Def+4 during combat if unit initiates the attack.
 (3) Grants Def+6 during combat if unit initiates the attack.
Seal Atk 3.png
Passive Icon B.png
Seal Atk 3Seal Atk 3.png Seal Attack (40 / 80 / 160 SP)

Effect:
 (1) After combat, foe suffers Atk-3 through its next action.
 (2) After combat, foe suffers Atk-5 through its next action.
 (3) After combat, foe suffers Atk-7 through its next action.
Breath of Life 3.png
Passive Icon C.png
Breath of Life 3Breath of Life 3.png Breath of Life (50 / 100 / 200 SP)

Effect:
 (1) If unit initiates attack, adjacent allies recover 3 HP after combat.
 (2) If unit initiates attack, adjacent allies recover 5 HP after combat.
 (3) If unit initiates attack, adjacent allies recover 7 HP after combat.
Empty Passive Icon.png
Passive Icon S.png
-

Map Blue Mage.png
Blue Mage

Icon Class Blue Tome.pngBlue Tome
Icon Move Infantry.png Infantry

Level: 40
HP: 45
ATK: 44
SPD: 32
DEF: 20
RES: 28
Icon Skill Weapon.png Thoron+Icon Skill Weapon.png Thoron+ (13 Mt, 300 SP)

Effect: No special effect.
Icon Skill Assist.png -
Icon Skill Special.png Blazing ThunderIcon Skill Special.png Blazing Thunder (5 CD, 300 SP)

Effect: Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
Armored Blow 3.png
Passive Icon A.png
Armored Blow 3Armored Blow 3.png Armored Blow (50 / 100 / 200 SP)

Effect:
 (1) Grants Def+2 during combat if unit initiates the attack.
 (2) Grants Def+4 during combat if unit initiates the attack.
 (3) Grants Def+6 during combat if unit initiates the attack.
Seal Atk 3.png
Passive Icon B.png
Seal Atk 3Seal Atk 3.png Seal Attack (40 / 80 / 160 SP)

Effect:
 (1) After combat, foe suffers Atk-3 through its next action.
 (2) After combat, foe suffers Atk-5 through its next action.
 (3) After combat, foe suffers Atk-7 through its next action.
Breath of Life 3.png
Passive Icon C.png
Breath of Life 3Breath of Life 3.png Breath of Life (50 / 100 / 200 SP)

Effect:
 (1) If unit initiates attack, adjacent allies recover 3 HP after combat.
 (2) If unit initiates attack, adjacent allies recover 5 HP after combat.
 (3) If unit initiates attack, adjacent allies recover 7 HP after combat.
Empty Passive Icon.png
Passive Icon S.png
-

Map Lance Knight.png
Lance Knight

Icon Class Blue Lance.pngBlue Lance
Icon Move Armored.png Armored

Level: 40
HP: 67
ATK: 47
SPD: 11
DEF: 41
RES: 19
Icon Skill Weapon.png Brave Lance+Icon Skill Weapon.png Brave Lance+ (8 Mt, 300 SP)

Effect: Spd-5. Attack twice when initiating combat.
Icon Skill Assist.png SwapIcon Skill Assist.png Swap (150 SP)

Effect: Swap places with an adjacent ally.
Icon Skill Special.png SolIcon Skill Special.png Sol (4 CD, 200 SP)

Effect: Heal 50% of damage dealt.
Empty Passive Icon.png
Passive Icon A.png
-
Wary Fighter 3.png
Passive Icon B.png
Wary Fighter 3Wary Fighter 3.png Wary Fighter (60 / 120 / 240 SP)

Effect:
 (1) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 90%.
 (2) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 70%.
 (3) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 50%.
Fortify Res 3.png
Passive Icon C.png
Fortify Res 3Fortify Res 3.png Fortify Resistance (50 / 100 / 200 SP)

Effect:
 (1) Grants adjacent allies Res+2 through their next actions at the start of each turn.
 (2) Grants adjacent allies Res+3 through their next actions at the start of each turn.
 (3) Grants adjacent allies Res+4 through their next actions at the start of each turn.
Empty Passive Icon.png
Passive Icon S.png
-

Map Axe Knight.png
Axe Knight

Icon Class Green Axe.pngGreen Axe
Icon Move Armored.png Armored

Level: 40
HP: 67
ATK: 47
SPD: 11
DEF: 41
RES: 19
Icon Skill Weapon.png Brave Axe+Icon Skill Weapon.png Brave Axe+ (8 Mt, 300 SP)

Effect: Spd-5. Attack twice when initiating combat.
Icon Skill Assist.png SwapIcon Skill Assist.png Swap (150 SP)

Effect: Swap places with an adjacent ally.
Icon Skill Special.png SolIcon Skill Special.png Sol (4 CD, 200 SP)

Effect: Heal 50% of damage dealt.
Empty Passive Icon.png
Passive Icon A.png
-
Wary Fighter 3.png
Passive Icon B.png
Wary Fighter 3Wary Fighter 3.png Wary Fighter (60 / 120 / 240 SP)

Effect:
 (1) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 90%.
 (2) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 70%.
 (3) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 50%.
Fortify Res 3.png
Passive Icon C.png
Fortify Res 3Fortify Res 3.png Fortify Resistance (50 / 100 / 200 SP)

Effect:
 (1) Grants adjacent allies Res+2 through their next actions at the start of each turn.
 (2) Grants adjacent allies Res+3 through their next actions at the start of each turn.
 (3) Grants adjacent allies Res+4 through their next actions at the start of each turn.
Empty Passive Icon.png
Passive Icon S.png
-

Icon Portrait Zephiel.png
Zephiel

Icon Class Red Sword.pngRed Sword
Icon Move Armored.png Armored

Level: 40
HP: 78
ATK: 57
SPD: 21
DEF: 34
RES: 20
Icon Skill Weapon.png EckesachsIcon Skill Weapon.png Eckesachs (16 Mt, 400 SP)

Effect: Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn.
Icon Skill Assist.png -
Icon Skill Special.png ReprisalIcon Skill Special.png Reprisal (2 CD, 200 SP)

Effect: Grants bonus to damage dealt equal to 30% of damage suffered.
Life and Death 3.png
Passive Icon A.png
Life and Death 3Life and Death 3.png Life and Death (50 / 100 / 200 SP)

Effect:
 (1) Grants Atk/Spd+3.
Inflicts Def/Res-3.
 (2) Grants Atk/Spd+4.
Inflicts Def/Res-4.
 (3) Grants Atk/Spd+5.
Inflicts Def/Res-5.
Wary Fighter 3.png
Passive Icon B.png
Wary Fighter 3Wary Fighter 3.png Wary Fighter (60 / 120 / 240 SP)

Effect:
 (1) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 90%.
 (2) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 70%.
 (3) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 50%.
Empty Passive Icon.png
Passive Icon C.png
-
Empty Passive Icon.png
Passive Icon S.png
-


Strategy / General Tips[edit | edit source]

  • You should deal with the mages first, and then focus on the knights due to their limited movement.
  • Having Draw Back or Reposition will help in moving your units away from danger zones.
  • Try to utilize the weapon triangle advantage for increased damage.

Unit Recommendations[edit | edit source]

  • High ATK mages are the best for this map, due to the armored knights' low RES and Wary Fighter which will prevent from doubling. Examples:
  • Olivia is great here due to her Dance assist, which can be used to attack with a strong unit twice or to move someone to a safer spot. Her Hone Attack is a great buff as well. Azura or Ninian can be used as alternatives.
  • From the Battling Zephiel summoning banner:
    • Reinhardt with proper support can deal with everyone, thanks to Dire Thunder which is unaffected by Wary Fighter as it counts as a Brave weapon. Olwen can be used as an alternative.
    • Nowi with a healer and a dancer can accomplish a similar role to Reinhardt.
    • Despite being in the banner, Hana and Frederick are not the best units to use on this map, due to the Knights' high DEF. They can deal some damage to them thanks to Armorslayer+/Hammer+, but mages are still preferred over them.

Trivia[edit | edit source]