Zephiel: The Liberator | |||
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Hard/Lunatic Infernal | |||
Level Indicator: | LV.30 (Hard) LV.40 (Lunatic) LV.45 (Infernal) | ||
Stamina Cost: | 0 (Hard) 0 (Lunatic) 0 (Infernal) | ||
Victory Requirements: | All allies must survive. Cannot use Light's Blessing. | ||
Reward: | (Hard) (Lunatic) 2,000 (Infernal) | ||
BGM: | |||
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Map availability[ | ]
This map was a Grand Hero Battle map which was made available:
- – (Notification)
- – (Notification)
- – (Notification) (Infernal difficulty added)
Daily GHB Revival[ | ]
This map is part of the Daily GHB Revival Rotation and appears weekly:
- (Notification)
This map is available periodically. It is scheduled to become available during – .
Unit data[ | ]
Hard
AI settings
Group | Index | Unit | Start turn | Notes |
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— | #1 | Zephiel | Turn 1 | — |
— | #2 | Axe Knight | Turn 1 | — |
— | #3 | Lance Knight | Turn 1 | — |
— | #4 | Blue Mage | Turn 1 | — |
— | #5 | Red Mage | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Lunatic
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Zephiel | Turn 1 | — |
— | #2 | Axe Knight | Turn 1 | — |
— | #3 | Lance Knight | Turn 1 | — |
— | #4 | Blue Mage | Turn 1 | — |
— | #5 | Red Mage | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Infernal
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Zephiel | Turn 1 | — |
— | #2 | Axe Knight | Turn 1 | — |
— | #3 | Lance Knight | Turn 1 | — |
— | #4 | Blue Mage | Turn 1 | — |
— | #5 | Red Mage | Turn 1 | — |
— | #6 | Axe Knight | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Limited Hero Battle[ | ]
Availability | Deployment limits | Rewards |
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– (Notification) |
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1,000 (Hard) 20 (Lunatic) 20 (Infernal) |
Strategy / General Tips[ | ]
- You should deal with the mages first, and then focus on the knights due to their limited movement.
- Having Draw Back or Reposition will help in moving your units away from danger zones.
- Try to utilize the weapon triangle advantage for increased damage.
Unit Recommendations[ | ]
- High ATK mages are the best for this map, due to the armored knights' low RES and Wary Fighter which will prevent from doubling. Examples:
- Olivia is great here due to her Dance assist, which can be used to attack with a strong unit twice or to move someone to a safer spot. Her Hone Attack is a great buff as well. Azura or Ninian can be used as alternatives.
- From the Battling Zephiel summoning focus:
- Reinhardt with proper support can deal with everyone, thanks to Dire Thunder which is unaffected by Wary Fighter as it counts as a Brave weapon. Olwen can be used as an alternative.
- Nowi with a healer and a dancer can accomplish a similar role to Reinhardt.
- Despite being in the banner, Hana and Frederick are not the best units to use on this map, due to the Knights' high DEF. They can deal some damage to them thanks to Armorslayer+/Hammer+, but mages are still preferred over them.
Story[ | ]
Beginning of the battle
English・Japanese
Zephielゼフィール | I will bring an end to humanity's None of you will get in my way! I will | …人が支配する世を終わらせる。 |
Story | ||
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Previous: Paralogue 5-3: Alm's Heroic Stand ← |
Next: Book I: Chapter 10: Part 1: Radiant Mercenaries → |
In other languages[ | ]
Language | Name |
---|---|
English (US) | Zephiel: The Liberator |
Japanese | 解放の王 ゼフィール |
German | Zephiel: Der Erretter |
Spanish (Europe) | Zephiel: Rey liberador |
Spanish (Latin America) | Zephiel: Rey libertador |
French | Zephiel : Le libérateur |
Italian | Il re liberatore: Zephiel |
Traditional Chinese (Taiwan) | 解放之王 賽菲爾 |
Portuguese | Zephiel: Rei libertador |
Trivia[ | ]
- This map is a reference to Fire Emblem: The Binding Blade - Chapter 22: The Neverending Dream. (Map Image)
- The infernal difficulty of this map was introduced with its revival.
- Prior to version 2.4.0 the stamina costs for Hard, Lunatic and Infernal were 10, 15 and 15 respectively.