Zephiel: The Liberator (map)
![]() Zephiel: The Liberator | |||
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Hard/Lunatic ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Infernal ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
Level Indicator: | ![]() ![]() ![]() | ||
Stamina Cost: | 0 (Hard) 0 (Lunatic) 0 (Infernal) | ||
Victory Requirements: | All allies must survive. Cannot use Light's Blessing ![]() | ||
Reward: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
BGM: | |||
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Contents
Map availability[edit | edit source]
This map was a Grand Hero Battle map which was made available:
- – (Notification)
- – (Notification)
- – (Notification) (Infernal difficulty added)
Daily GHB Revival[edit | edit source]
This map is part of the Daily GHB Revival Rotation and appears weekly:
- (Notification)
This map is available periodically. It is scheduled to become available during – .
Unit data[edit | edit source]
Hard
AI settings
Group | Index | Unit | Start turn | Notes |
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— | #1 | Zephiel | Turn 1 | — |
— | #2 | Axe Knight | Turn 1 | — |
— | #3 | Lance Knight | Turn 1 | — |
— | #4 | Blue Mage | Turn 1 | — |
— | #5 | Red Mage | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Lunatic
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Zephiel | Turn 1 | — |
— | #2 | Axe Knight | Turn 1 | — |
— | #3 | Lance Knight | Turn 1 | — |
— | #4 | Blue Mage | Turn 1 | — |
— | #5 | Red Mage | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Infernal
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Zephiel | Turn 1 | — |
— | #2 | Axe Knight | Turn 1 | — |
— | #3 | Lance Knight | Turn 1 | — |
— | #4 | Blue Mage | Turn 1 | — |
— | #5 | Red Mage | Turn 1 | — |
— | #6 | Axe Knight | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Strategy / General Tips[edit | edit source]
- You should deal with the mages first, and then focus on the knights due to their limited movement.
- Having Draw Back or Reposition will help in moving your units away from danger zones.
- Try to utilize the weapon triangle advantage for increased damage.
Unit Recommendations[edit | edit source]
- High ATK mages are the best for this map, due to the armored knights' low RES and Wary Fighter which will prevent from doubling. Examples:
- Olivia is great here due to her Dance assist, which can be used to attack with a strong unit twice or to move someone to a safer spot. Her Hone Attack is a great buff as well. Azura or Ninian can be used as alternatives.
- From the Battling Zephiel summoning focus:
- Reinhardt with proper support can deal with everyone, thanks to Dire Thunder which is unaffected by Wary Fighter as it counts as a Brave weapon. Olwen can be used as an alternative.
- Nowi with a healer and a dancer can accomplish a similar role to Reinhardt.
- Despite being in the banner, Hana and Frederick are not the best units to use on this map, due to the Knights' high DEF. They can deal some damage to them thanks to Armorslayer+/Hammer+, but mages are still preferred over them.
Story[edit | edit source]
Beginning of the battle[edit | edit source]
English
Nameplate | Text |
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Zephiel | I will bring an end to humanity's dominion over the world... None of you will get in my way! I will not permit it! |
Japanese
Nameplate | Text |
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ゼフィール | …人が支配する世を終わらせる。 貴様らにわしの行く道を 邪魔させはせん! |
Story | ||
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Previous: Paralogue 5-3: Alm's Heroic Stand ← |
Next: Book I: Chapter 10: Part 1: Radiant Mercenaries → |
In other languages[edit | edit source]
Language | Name |
---|---|
English (US) | Zephiel: The Liberator |
Japanese | 解放の王 ゼフィール |
German | Zephiel: Der Erretter |
Spanish (Europe) | Zephiel: Rey liberador |
Spanish (Latin America) | Zephiel: Rey libertador |
French | Zephiel : Le libérateur |
Italian | Il re liberatore: Zephiel |
Traditional Chinese (Taiwan) | 解放之王 賽菲爾 |
Portuguese | Zephiel: Rei libertador |
Trivia[edit | edit source]
- This map is a reference to Fire Emblem: The Binding Blade - Chapter 22: The Neverending Dream. (Map Image)
- The infernal difficulty of this map was introduced with its revival.
- Prior to version 2.4.0 the stamina costs for Hard, Lunatic and Infernal were 10, 15 and 15 respectively.