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Zephyr Breath
Weapon Zephyr Breath
Weapon type Red Breath Blue Breath Green Breath Colorless Breath
Might 16
Range 1
Effectiveness Icon Move Armored
Required Flametongue
SP 400
Exclusive? Yes
String ID SID_春風のブレス
Description Effective against armored foes. Grants Res+3. If a bonus granted by a skill like Rally or Hone is active on unit or if unit is within 2 spaces of an ally, neutralizes unit's penalties and inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Notes[ | ]

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Zephyr Breath W +3 HP Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-4 on foe during combat, reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-4 on foe during combat, reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The effect of refined Zephyr Breath will activate if the user receives a 【Bonus】.
  • Refined Zephyr Breath can prevent the foe from making a standard follow-up attack.
    • As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter this difference).
    • Refined Zephyr Breath will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
    • Refined Zephyr Breath will not prevent the additional follow-up attack of 【Potent Follow X%】.
    • A foe with effects such as Mag. Null Follow Mag. Null Follow or Status Effect Null Follow-Up Null Follow-Up will neutralize the follow-up preventing effect of Refined Zephyr Breath.
  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • The healing effect is triggered regardless if Zephyr Breath W Zephyr Breath's user performs an attack during combat. If foe engages and user cannot counterattack, Zephyr Breath W Zephyr Breath's healing effect will still trigger.
  • Zephyr Breath W Zephyr Breath's user needs to survive the combat for the healing effect to trigger.
  • Zephyr Breath W Zephyr Breath's healing effect stacks with skills such as Fury 4 Fury 4, that deal out of combat damage to their owner after combat.
  • Zephyr Breath W Zephyr Breath's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 Fatal Smoke 4 or Icon Class Colorless Staff Incurable+, or the user has been inflicted with Status Effect Deep Wounds Deep Wounds.
  • The damage-reduction is calculated after offensive Specials and damage boosting effects such as Icon Class Blue Lance Arcane Lúin and Status Effect Dominance Dominance.
    • If a skill such as Skilliconspecial Miracle or Everliving Domain Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
    • Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Status Effect Triangle Adept Triangle Adept and the weapon-triangle advantage boost.
      • For example, if both Buffer 4 Buffer 4 and Skilliconspecial Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
    • For more information, see Damage calculation.
  • Sources of effects that reduce damage-reduction:
  • Sources of damage-reduction neutralization:

List of owners[ | ]

UnitSkill chain
Idunn Dragonkin Duo Face FC
Fire Breath
★
Fire Breath+
★
Flametongue
★
Zephyr Breath
★

In other languages[ | ]

Language Name
Japanese 春風のブレス
German Zephir-Atem
Spanish (Europe) Aliento céfiro
Spanish (Latin America) Soplo céfiro
French Souffle zéphyr
Italian Soffio primaverile
Traditional Chinese (Taiwan) 春風吐息
Portuguese Sopro de Zephyr

See also[ | ]

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