Zihark Ninja Blademaster
Art by: Kano Akira (叶之明)
Description
A skilled mercenary swordsman. Friendly and free from prejudice, he's answered the call to join the ninja festival. Appears in Fire Emblem: Path of Radiance.
Rarities
4 – 5 Focus — Special
Weapon Type
Sword
Move Type
Infantry
Voice Actor EN
Zeno Robinson
Voice Actor JP
Osuka Jun (大須賀純)
Release Date
2020-11-06
Addition Date
2020-11-05
Entry
Path of Radiance
Internal ID
PID_忍者ツイハーク
(583)
Origin
80000310100
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 16/17/18 6/7/8 9/10/11 5/6/7 2/3/4 43 2 16/17/18 7/8/9 10/11/12 5/6/7 2/3/4 45 3 17/18/19 7/8/9 10/11/12 6/7/8 3/4/5 48 4 17/18/19 8/9/10 11/12/13 6/7/8 3/4/5 50 5 18/19/20 8/9/10 11/12/13 7/8/9 4/5/6 53
Level 40 stats Rarity HP Atk Spd Def Res Total 1 32/35/37 25/28/31 30/33/35 19/22/25 15/17/20 134~136 2 33/36/39 28/31/34 33/36/38 20/23/26 16/18/21 143~145 3 36/39/42 30/33/36 35/38/41 23/26/29 18/21/24 157 4 37/40/43 32/35/38 37/40/44 24/27/30 19/22/25 164~165 5 40/43/46 34/37/40 39/42/46 26/30/33 21/24/28 175~177
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 55% 65% 70% 50% 45% 285%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Iron Sword 6 1 — 50 1 1 Steel Sword 8 1 — 100 2 2 Ninja Katana 6 1 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. 200 3 3 Ninja Katana+ 9 1 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. 300 5 5
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock Night Sky 3 Boosts damage dealt by 50%. 100 4 3 Astra 4 Boosts damage dealt by 150%. 200 — 4
Type Name Description SP Unlock B Chill Spd 1 At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action. 60 3 Chill Spd 2 At start of turn, inflicts Spd-5 on foe on the enemy team with the highest Spd through its next action. 120 4 Chill Spd 3 At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. 240 5 C Spd/Def Gap 1 At start of turn, grants Spd/Def+1 to ally with the highest Spd+Def total for 1 turn. (Excludes unit.) 60 1 Spd/Def Gap 2 At start of turn, grants Spd/Def+3 to ally with the highest Spd+Def total for 1 turn. (Excludes unit.) 120 2 Spd/Def Gap 3 At start of turn, grants Spd/Def+5 to ally with the highest Spd+Def total for 1 turn. (Excludes unit.) 240 4