Bunny Fang | ||
---|---|---|
Move type | ||
Weapon type | ||
Might | 14 | |
Range | 1 | |
Effectiveness | ||
Required | Adult (Cavalry) | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_タグエルの子の爪牙
| |
Description [Collapse] |
Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2. Effect:【Beast (Cavalry)】 |
Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2. Effect:【Beast (Cavalry)】 【Beast (Cavalry)】 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Notes
- When battling a Cavalry unit, Attack is multiplied by 1.5.
- Grani's Shield will neutralize the attack increase against Cavalry units.
- When equipped with skills such as Beast Sense 4 and Beast N Trace 3, a Beast unit will transform out of combat on turn 1 regardless of whether the transformation conditions of the user's weapon are met.
- Skills such as Beast Sense 4 and Beast N Trace 3 will also keep the unit from reverting from their Beast form.
- The Atk+2 granted by Bunny Fang when the user transforms is a stat boost, not a Bonus.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat decrease that can be applied by Bunny Fang is considered a temporary debuff.
- Bunny Fang can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that increase the Spd difference such as Wyvern Rift).
- Bunny Fang will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Bunny Fang will not prevent the additional follow-up attack of 【Potent Follow X%】.
- A foe with effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Bunny Fang.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the stat boost, temporary debuffs, and follow-up preventing effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
List of owners
Unit | Skill chain | |||
---|---|---|---|---|
Whelp (Cavalry) 5 | Yearling (Cavalry) 5 | Adult (Cavalry) 5 | Bunny Fang 5 |
In other languages
Language | Name |
---|---|
Japanese | タグエルの子の爪牙 |
German | Hasenpranke |
Spanish (Europe) | Garra de gazapo |
Spanish (Latin America) | Garra de gazapo |
French | Dent de lapin |
Italian | Zanna di coniglio |
Traditional Chinese (Taiwan) | 塔格艾爾之子的爪牙 |
Portuguese | Presa de filhote |