Tome weapons are used by mage type heroes, and are long-range magic weapons.
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
---|---|---|---|---|---|---|
Achimenes Furl | 14 | 2 | Accelerates Special trigger (cooldown count-1). Grants effects based on the number of movement types on the current team (excluding unit): If ≥ 1, inflicts Atk/Def/Res-5 on foes within 3 spaces during combat. If ≥ 2, reduces damage from foe's first attack during combat by 30%. If ≥ 3, grants "when unit deals damage to foe during combat, restores 5 HP to unit (triggers even if 0 damage is dealt)" to unit and allies within 3 spaces of unit during combat. | 400 | Yes | |
Adroit War Tome | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: If ≥ 1, unit makes a guaranteed follow-up attack. If ≥ 5, if foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. If ≥ 10, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). | 400 | Yes | |
Agnea's Arrow | 14 | 2 | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) on odd-numbered turns, and neutralizes unit's penalties to Atk/Spd on even-numbered turns. | 400 | Yes | |
Amity Blooms | 8 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 200 | No | |
Amity Blooms+ | 12 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | No | |
Ancient Codex | 14 | 2 | If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat. | 400 | Yes | |
Arc. Caliburnus | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 300 | No | |
Arcane Eclipse | 14 | 2 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and neutralizes penalties to unit's Atk during combat. | 300 | No | |
Arcane Euphoria | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 30% during combat. | 300 | No | |
Arcane Thunder | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 300 | No | |
Arch-Sage Tome | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, grants Atk/Spd/Def/Res+6 and 【Assign Decoy】to any support partner within 2 spaces of unit or, if unit is not on a team with unit's support partner, to ally with the highest Def within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = 5 + highest bonus on each stat between allies within 3 spaces of unit (calculates each stat bonus independently), and if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Assign Decoy】 If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit (that turn only; triggers only if unit is not equipped with a skill that can trigger the Savior effect). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
400 | Yes | |
Argent Aura | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, inflicts Atk/Spd/Def/Res-5 and 【Stall】on foes on the enemy team with the lowest Spd and any foes within 2 spaces of those foes. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+6 to unit during combat. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action. |
400 | Yes | |
Atlas | 9 | 2 | 200 | No | ||
Atlas+ | 13 | 2 | 300 | No | ||
Aura | 14 | 2 | If unit initiates combat, restores 5 HP to adjacent allies after combat. | 400 | Yes | |
Aureola | 14 | 2 | Effective against magic foes. Grants Res+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+5 and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat. Restores 7 HP to unit and allies within 2 spaces after combat. | 400 | Yes | |
Aversa's Night | 14 | 2 | Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action. | 400 | Yes | |
Azure Breidablik | 14 | 2 | Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. | 400 | Yes | |
Baked Treats | 14 | 2 | Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). At start of turn, inflicts Spd/Res-6 and 【Sabotage】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
400 | Yes | |
Banshee Θ | 14 | 2 | At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-6,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. 【Gravity】 Restricts target's movement to 1 space through its next action. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
400 | Yes | |
Bewitching Tome | 14 | 2 | Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or foe's Range = 2, as combat begins, deals damage to foe = X% of foe's Atk (if unit has weapon-triangle advantage or unit's Spd > foe's Spd, X = 40; otherwise, X = 20; effects that reduce damage during combat do not apply; will not reduce foe's HP below 1). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat, and reduces damage from foe's first attack by 30% during combat, and restores 7 HP to unit after combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes | |
Blárblade | 9 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
200 | No | |
Blárblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
300 | No | |
Blárblooms | 8 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 200 | No | |
Blárblooms+ | 12 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 | No | |
Blárdeer | 8 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No | |
Blárdeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No | |
Blárfox | 8 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 200 | No | |
Blárfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 300 | No | |
Blárlion | 8 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | 200 | No | |
Blárlion+ | 12 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | 300 | No | |
Blárowl | 6 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 200 | No | |
Blárowl+ | 10 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 300 | No | |
Blárrabbit | 8 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 200 | No | |
Blárrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 | No | |
Blárraven | 7 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 200 | No | |
Blárraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 300 | No | |
Blárserpent | 8 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 200 | No | |
Blárserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 300 | No | |
Blárwolf | 6 | 2 | Effective against cavalry foes. | 200 | No | |
Blárwolf+ | 10 | 2 | Effective against cavalry foes. | 300 | No | |
Blessed Bouquet | 8 | 2 | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | 300 | No | |
Blessed Bouquet+ | 12 | 2 | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | 300 | No | |
Blizzard | 14 | 2 | Grants Res+3. Grants bonus to unit's Atk = total penalties on foe during combat. | 400 | Yes | |
Blood Tome | 14 | 2 | Grants Atk+3. If foe uses bow, dagger, magic, or staff, reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials) and reduces damage from foe's attacks by 50%, and if foe is also colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. | 400 | Yes | |
Blue Egg | 7 | 2 | If unit initiates combat, restores 4 HP after combat. | 200 | No | |
Blue Egg+ | 11 | 2 | If unit initiates combat, restores 4 HP after combat. | 300 | No | |
Blue Gift | 8 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 200 | No | |
Blue Gift+ | 12 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | No | |
Blue-Crow Tome | 14 | 2 | Effective against cavalry foes. | 400 | Yes | |
Bolganone | 9 | 2 | 200 | No | ||
Bolganone+ | 13 | 2 | 300 | No | ||
Bond of the Álfar | 14 | 2 | Grants Spd+3. Grants Atk+6 to any ally in cardinal directions of unit during that ally's combat. | 400 | Yes | |
Book of Dreams | 14 | 2 | Grants Atk+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 400 | Yes | |
Book of Orchids | 14 | 2 | If unit initiates combat, grants Atk+6 during combat. | 400 | Yes | |
Book of Shadows | 14 | 2 | Grants Spd+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 400 | Yes | |
Bridal Orchid | 8 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 and bonus to Atk/Res during combat = current bonus on unit's Atk/Res. Calculates each stat bonus independently. | 200 | No | |
Bridal Orchid+ | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 and bonus to Atk/Res during combat = current bonus on unit's Atk/Res. Calculates each stat bonus independently. | 300 | No | |
Bright-Shell Egg | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, inflicts Spd/Res-6 on nearest foes within 5 spaces of unit through their next actions. If【Bonus】is active on unit or【Penalty】 is active on foe, inflicts Spd/Res-6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 6, "neutralizes effects that prevent unit's follow-up attacks," and if ≥ 18, "foe cannot counterattack." (Example: if unit has +6 bonus to Atk/Spd and foe has an -6 penalty to Atk/Spd, the calculated total will be 24.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes | |
File:Weapon Brilliant Starlight.png | Brilliant Starlight | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, neutralizes bonuses to foe's Atk/Res during combat, neutralizes effects that prevent unit's counterattacks, and restores 7 HP to unit after combat. | 400 | Yes |
Brynhildr | 14 | 2 | If unit initiates combat, inflicts status on foe restricting movement to 1 space through its next action. | 400 | Yes | |
Buoyboard | 8 | 2 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. | 200 | No | |
Buoyboard+ | 12 | 2 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. | 300 | No | |
Candelabra | 8 | 2 | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 200 | No | |
Candelabra+ | 12 | 2 | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | No | |
Caring Conch | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack, and also, after combat, if unit attacked, inflicts【Guard】on target and foes within 2 spaces of target. (Only highest value applied. Does not stack.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
400 | Yes | |
Celestial Globe | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Null Follow-Up】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%. (Example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead.) 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
400 | Yes | |
Chaos Manifest | 14 | 2 | Grants Res+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk+6 during combat and unit makes a guaranteed follow-up attack. | 400 | Yes | |
Charging Horn | 14 | 2 | Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during combat. The following effects will occur based on the number of allies within 3 rows or 3 columns centered on unit: If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area × 2; max -6). If ≥ 3 allies, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) |
400 | Yes | |
Child's Compass | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" to unit for 1 turn and unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, grants bonus to unit's Atk/Spd = number of【Bonus】effects active on unit × 4 (excluding stat bonuses; max 16), and also, if unit deals damage to foe using a Special (excluding area-of-effect Specials), reduces damage from foe's next attack by 50% (once per combat; resets at end of combat; triggers even if 0 damage is dealt). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes | |
Conch Bouquet | 8 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 200 | No | |
Conch Bouquet+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 | No | |
Corvus Tome | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 | Yes | |
Crow's Crystal | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants "unit cannot be slowed by terrain (does not apply to impassable terrain),"【Desperation】, and 【Dominance】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and neutralizes effects that prevent unit's follow-up attacks. 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." 【Dominance】 Unit deals additional damage = total penalties on foe for 1 turn. |
400 | Yes | |
Cymbeline | 14 | 2 | If unit initiates combat, grants Atk+4 to adjacent allies for 1 turn after combat. | 400 | Yes | |
Dancer's Ring | 8 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 200 | No | |
Dancer's Ring+ | 12 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 300 | No | |
Dancer's Score | 8 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 200 | No | |
Dancer's Score+ | 12 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 300 | No | |
Dancing Flames | 14 | 2 | Grants Atk+3. If Sing or Dance is used, grants Atk/Spd/Def/Res+6 to adjacent allies for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. | 400 | Yes | |
Dark Aura | 14 | 2 | At start of turn, if adjacent allies use sword, axe, lance, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn. | 400 | Yes | |
Dark Excalibur | 14 | 2 | Deals +10 damage when Special triggers. | 400 | Yes | |
Dark Scripture | 14 | 2 | Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat, and if foe does not have "effective against dragons," unit makes a guaranteed follow-up attack. | 400 | Yes | |
Dark Spikes Τ | 14 | 2 | Effective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack. | 400 | Yes | |
Dawn Suzu | 14 | 2 | Effective against armored and cavalry foes. Grants Atk+3. Disables unit's and foe's skills that change attack priority. | 400 | Yes | |
Dawnsweet Box | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd-4 and Atk/Spd-X on foe during combat (X = 3 × number of allies within 2 spaces of unit whose Atk at start of combat ≥ unit's Atk-4; max 6), and also, the following effects will occur based on the value of unit's Spd minus foe's Spd: if ≥ -4, reduces damage from foe's first attack during combat by 30%; if ≥ 0, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); if ≥ 4, foe's attack can trigger foe's Special, and unit has weapon-triangle advantage, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed foe's maximum Special cooldown.) | 400 | Yes | |
Daydream Egg | 14 | 2 | Grants Res+3. If【Penalty】is active on any foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def/Res-5 and Special cooldown charge -1 per attack (only highest value applied; does not stack) on those foes during their combat. At start of combat, if foe's HP ≥ 75% or if【Penalty】is active on foe, grants Atk/Def/Res+5 to unit and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes | |
Death | 14 | 2 | Grants Res+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. | 400 | Yes | |
Demonic Tome | 14 | 2 | Effective against dragon and beast foes. Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat. | 400 | Yes | |
Devoted Basket | 8 | 2 | At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Spd > foe's Spd, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+5 to unit during combat, and grants bonus to unit's Atk/Spd during combat = 15% of unit's Spd at start of combat. | 200 | No | |
Devoted Basket+ | 12 | 2 | At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Spd > foe's Spd, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+5 to unit during combat, and grants bonus to unit's Atk/Spd during combat = 15% of unit's Spd at start of combat. | 300 | No | |
Dire Breidablik | 14 | 2 | Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. | 400 | Yes | |
Dire Thunder | 9 | 2 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 | Yes | |
Divine Draught | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of support partner, unit can move to a space within 2 spaces of that ally. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit initiates combat, unit is within 2 spaces of support partner, or 【Penalty】is active on foe, grants the following effects to unit during combat based on how many of those 3 conditions apply: if ≥ 2, unit attacks twice; if = 3, deals damage = 15% of the greater of unit's Atk or foe's Atk (excluding area-of-effect Specials). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes | |
Divine Naga | 14 | 2 | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes | |
Divine Whimsy | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, inflicts【Exposure】and 【Stall】on foes on the enemy team with the lowest Spd and any foes within 2 spaces of those foes through their next actions, and also, if unit is within 2 spaces of an ally, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit and inflicts Atk-6 on foe during combat. 【Exposure】 Foe's attacks deal +10 damage. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action. |
400 | Yes | |
Draconic Pacts | 14 | 2 | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Special cooldown count-1 to unit and inflicts【Hush Spectrum】on foes within 3 rows or 3 columns centered on unit after unit's movement through their next actions. If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit after unit has already performed an action, grants another action to unit (once per turn). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = 16 - foe's maximum Special cooldown count value × 2; min 8; if foe is not equipped with a Special, then X = 8), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Hush Spectrum】 Inflicts Atk/Spd/Def/Res-5 on unit during combat. If unit's attack can trigger unit's Special, inflicts Special cooldown count+1 on unit before unit's first attack during combat (cannot exceed the unit's maximum Special cooldown). If unit's maximum Special cooldown count is reduced (Special trigger is accelerated) and if foe's attack can trigger foe's Special, grants Special cooldown count-1 to foe before unit's first attack during combat. |
400 | Yes | |
Dragon Bouquet | 14 | 2 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, grants weapon-triangle advantage against colorless foes and inflicts weapon-triangle disadvantage on colorless foes during combat, and also, unit makes a guaranteed follow-up attack. | 400 | Yes | |
Drifting Grace | 8 | 2 | At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | 200 | No | |
Drifting Grace+ | 12 | 2 | At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | 300 | No | |
Duality Vessel | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces damage from foe's attacks during combat by 20% of unit's Def (excluding area-of-effect Specials), and also, if unit's Def > foe's Def, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by difference between stats × 1.5. | 400 | Yes | |
Eagle's Egg | 14 | 2 | Grants Atk+3. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes unit's penalties during combat. | 400 | Yes | |
Elfire | 6 | 2 | 100 | No | ||
Ellight | 6 | 2 | 100 | No | ||
Elstone | 6 | 2 | 100 | No | ||
Elthunder | 6 | 2 | 100 | No | ||
Elwind | 6 | 2 | 100 | No | ||
Enclosing Dark | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and the following effects will occur during combat based on the number of foes within 2 spaces of target (excluding target): if = 1, inflicts Spd/Res-4 on foe; if ≥ 2, inflicts Spd/Res-8 on foe and foe cannot counterattack. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | Yes | |
Eternal Tome | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 | Yes | |
Excalibur | 14 | 2 | Effective against flying foes. | 400 | Yes | |
Exotic Fruit Juice | 14 | 2 | Grants Atk+3. Inflicts Spd/Res-6 on foes within 2 spaces during combat. | 400 | Yes | |
Faded Paper Fan | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, reduces foe's Spd/Res during combat by 20% of unit's Spd at start of combat, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat, and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat or unit is within 2 spaces of an ally, after combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 400 | Yes | |
Father's Tactics | 14 | 2 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. | 400 | Yes | |
Fell Candelabra | 14 | 2 | Grants Atk+3. At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts -6 on those foes' corresponding stat through their next action. | 400 | Yes | |
Fell Flambeau | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Spd/Def/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 400 | Yes | |
Fell War Tome | 14 | 2 | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, deals 7 damage to foe as combat begins (activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd/Def/Res+X to unit (X = 16 - foe's max Special cooldown count value × 2; min 8; if foe does not have a Special skill, X = 8), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when unit's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from non-Special skills. If unit initiates combat, applies【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
400 | Yes | |
Fenrir | 9 | 2 | 200 | No | ||
Fenrir+ | 13 | 2 | 300 | No | ||
Fiery Bolganone | 14 | 2 | Grants Res+3. At start of turn, if unit is within 4 spaces of a foe, grants【Dominance】 to unit and inflicts Atk/Res-6 on nearest foes through their next actions. If unit initiates combat or is not adjacent to an ally, grants Atk/Res+6 to unit during combat. 【Dominance】 Unit deals additional damage = total penalties on foe for 1 turn. |
400 | Yes | |
Fimbulvetr | 14 | 2 | Grants Res+3. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes | |
Fire | 4 | 2 | 50 | No | ||
Flora Guide | 8 | 2 | Inflicts Spd/Res-5 on foes within 2 spaces during combat. | 200 | No | |
Flora Guide+ | 12 | 2 | Inflicts Spd/Res-5 on foes within 2 spaces during combat. | 300 | No | |
Flower of Joy | 14 | 2 | Grants Res+3. Grants Atk/Spd+3 to any ally in a cardinal direction from unit during that ally's combat. | 400 | Yes | |
Flower of Plenty | 14 | 2 | Grants Res+3. Grants Atk/Res+3 to allies within 5 rows and 3 columns centered on unit during combat. | 400 | Yes | |
Flower of Sorrow | 14 | 2 | Grants Atk+3. Inflicts Def/Res-4 on any foe in a cardinal direction from unit during that foe's combat. | 400 | Yes | |
Flowery Scroll | 8 | 2 | Accelerates Special trigger (cooldown count-1). Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) If foe initiates combat and unit's Res > foe's Res, unit can counterattack before foe's first attack. | 400 | Yes | |
Flux | 4 | 2 | 50 | No | ||
Forblaze | 14 | 2 | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | 400 | Yes | |
Forseti | 14 | 2 | Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | Yes | |
Fresh Bouquet | 8 | 2 | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. | 200 | No | |
Fresh Bouquet+ | 12 | 2 | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. | 300 | No | |
Fruit of Iðunn | 14 | 2 | Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit. | 400 | Yes | |
Giga Excalibur | 14 | 2 | Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) | 400 | Yes | |
Gilt Goblet | 14 | 2 | Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Res+6 during combat, and also, if foe uses magic, reduces damage from attacks during combat and from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). | 400 | Yes | |
Ginnungagap | 14 | 2 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat or foe initiates combat and uses magic or staff, reduces damage from foe's first attack by 40% and boosts unit's next attack by total damage reduced (by any source, including other skills). Resets at end of combat. | 400 | Yes | |
Gleipnir | 14 | 2 | Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. | 400 | Yes | |
Goddess Temari | 14 | 2 | Accelerates Special trigger (cooldown count-1). On turn 2 onward, enables Canto (1). At start of turn, if unit's HP ≥ 25%, grants Atk/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and the following effects to unit during combat: Atk/Spd/Def/Res+X (X = turn number × 2, max 8); on turn 3 onward, unit deals +Y damage (Y = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials); on turn 4 onward, if unit initiates combat and unit's Res ≥ foe's Res+5, unit attacks twice (if【Time's Gate】is active on unit or if【Time's Grip】is active on target or on foes within 2 spaces of target, turn number is treated as a minimum of 4). 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). 【Time's Grip】 Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action. |
400 | Yes | |
Golden Curse | 14 | 2 | Accelerates Special trigger (cooldown count-1). If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 and【Guard】 on foes in cardinal directions of unit and target through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
400 | Yes | |
Grafcalibur | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes | |
Green Egg | 7 | 2 | If unit initiates combat, restores 4 HP after combat. | 200 | No | |
Green Egg+ | 11 | 2 | If unit initiates combat, restores 4 HP after combat. | 300 | No | |
Green Gift | 8 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 200 | No | |
Green Gift+ | 12 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | No | |
Grim Brokkr | 14 | 2 | Grants Atk+3. Enables【Canto (2)】during turns 1 through 4. If unit initiates combat or is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat and unit makes a guaranteed follow-up attack. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes | |
Grima's Truth | 14 | 2 | Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn. | 400 | Yes | |
Grimleal Text | 14 | 2 | Grants Res+3. At start of turn, inflicts Def/Res-6,【Panic】, and【Discord】on foes within 3 rows or 3 columns centered on unit with Res < unit's Res through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, unit makes a guaranteed follow-up attack, and unit deals +X damage (X = total number of【Penalty】 effects active on foe and any foe within 2 spaces of foe, excluding stat penalties, × 4; excluding area-of-effect Specials). 【Panic】 Converts bonuses on target into penalties through its next action. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes | |
Grimoire | 14 | 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to an ally within 2 spaces. | 400 | Yes | |
Gronnblade | 9 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
200 | No | |
Gronnblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
300 | No | |
Gronnblooms | 8 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 200 | No | |
Gronnblooms+ | 12 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 | No | |
Gronndeer | 8 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No | |
Gronndeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No | |
Gronnfox | 8 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 200 | No | |
Gronnfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 300 | No | |
Gronnowl | 6 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 200 | No | |
Gronnowl+ | 10 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 300 | No | |
Gronnrabbit | 8 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 200 | No | |
Gronnrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 | No | |
Gronnraven | 7 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 200 | No | |
Gronnraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 300 | No | |
Gronnserpent | 8 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 200 | No | |
Gronnserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 300 | No | |
Gronnvulture | 8 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | No | |
Gronnvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | No | |
Gronnwolf | 6 | 2 | Effective against cavalry foes. | 200 | No | |
Gronnwolf+ | 10 | 2 | Effective against cavalry foes. | 300 | No | |
Guide's Hourglass | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Dodge】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. If unit is within 2 spaces of any allies, grants Atk/Spd/Def/Res+4 to those allies during combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
400 | Yes | |
Gullinkambi Egg | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat and unit or an ally has already entered combat during the same phase, unit attacks twice. | 400 | Yes | |
Gullveig | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit initiates combat and unit's Spd > foe's Spd, reduces damage from foe's first attack during combat by 60%. If unit initiates combat, grants another action to unit after combat, and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Will not trigger again for 2 turns after triggering.) | 400 | Yes | |
Hades Ω | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Atk/Spd+4 during combat, and if unit's Special is ready, grants an additional Atk+6 during combat. | 400 | Yes | |
File:Weapon Heidr weapon.png | Heiðr | 14 | 2 | Accelerates Special trigger (cooldown count-1). If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 and【Guard】 on foes in cardinal directions of unit and target through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
400 | Yes |
Heired Forseti | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit for 1 turn and grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack during combat by 30%, and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value × 10, + 20). | 400 | Yes | |
Hermit's Tome | 14 | 2 | Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes | |
Hibiscus Tome | 8 | 2 | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 200 | No | |
Hibiscus Tome+ | 12 | 2 | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 300 | No | |
Hrist | 14 | 2 | Grants Spd+3. At start of turn, if unit's HP = 100% and unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit. If unit's HP < 100% at start of combat, grants Atk/Spd+6 to unit during combat and reduces damage from foe's first attack by 30%. | 400 | Yes | |
Huginn's Egg | 14 | 2 | Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Res through its next action. | 400 | Yes | |
Hvítrdeer | 8 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No | |
Hvítrdeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No | |
Hvítrvulture | 8 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | No | |
Hvítrvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | No | |
Iago's Tome | 14 | 2 | Grants Res+3. At start of odd-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is not adjacent to another foe, inflicts Atk/Spd-4 and【Guard】on that foe. At start of even-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Def/Res-4 and【Panic】on that foe. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on target into penalties through its next action. |
400 | Yes | |
Icebound Tome | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit is on a team with unit's support partner, unit can move to a space within 2 spaces of any support partner within 3 spaces of unit. If unit is not on a team with their support partner, at start of turn, unit can move 1 extra space (that turn only; does not stack). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+X to unit during combat (X = 25% of foe's Atk at start of combat - 4; max 14, min 5), neutralizes effects that inflict "Special cooldown charge -X" on unit, reduces damage from attacks during combat by percentage = 20 + number of spaces from start position to end position of whoever initiated combat (max 5) × 10 (excluding area-of-effect Specials), and if unit deals damage with follow-up attack, restores 7 HP to unit (triggers even if 0 damage is dealt). | 400 | Yes | |
Icy Fimbulvetr | 14 | 2 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat. At start of combat, if unit's HP ≥ 25% and unit is within 3 spaces of a cavalry or flying ally, unit makes a guaranteed follow-up attack, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) |
400 | Yes | |
Ífingr | 14 | 2 | Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action. | 400 | Yes | |
Imbued Koma | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+5 during combat and foe cannot make a follow-up attack. | 400 | Yes | |
Imhullu | 14 | 2 | Grants Res+3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions. | 400 | Yes | |
Incipit Kvasir | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Spd/Res = 15% of unit's Spd at start of combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on target into penalties through its next action. |
400 | Yes | |
Inner Wellspring | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and if Special triggers before or during combat, grants Special cooldown count-1 after combat. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
400 | Yes | |
Inscribed Tome | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 | Yes | |
Iris's Tome | 14 | 2 | Grants bonus to unit’s Atk = total bonuses on unit during combat. | 400 | Yes | |
Ivaldi | 14 | 2 | Grants Def+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. | 400 | Yes | |
Jade Breidablik | 14 | 2 | Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. | 400 | Yes | |
Jokers Wild | 14 | 2 | Grants HP+5. Unit's Atk/Spd/Def/Res = highest respective stat from among allies within 2 spaces during combat. (Calculates each stat bonus independently at start of combat. If unit's stat is highest, unit's stat will decrease.) | 400 | Yes | |
Joyful Vows | 14 | 2 | Effective against armored and cavalry foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Res+6 during combat, and if unit initiates combat, foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes | |
Joyous Tome | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 3 spaces of an ally, restores 7 HP to unit and allies within 3 spaces of unit. Restores 7 HP to allies within 3 spaces of unit after their combat. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 50% within 3 spaces of unit × 15 (max 45%). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = number of allies with HP ≥ 50% within 3 spaces of unit × 5 (excluding area-of-effect Specials; max 15), and restores 7 HP after combat. | 400 | Yes | |
Juicy Wave | 8 | 2 | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 200 | No | |
Juicy Wave+ | 12 | 2 | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 300 | No |
Subcategories
This category has the following 4 subcategories, out of 4 total.