The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Chapter 2
Level Indicator:
LV.30 (Normal) LV.35 (Hard) LV.40 (Lunatic)
Stamina Cost:
20 (Normal) 20 (Hard) 20 (Lunatic)
Victory Requirements:
—
Reward:
200 (Normal) 400 (Hard) 2 (Lunatic)
A Chain Challenge based on Book I, Chapter 2: World of Conquest .
Map availability
This Chain Challenge was made available on:
Unit data
Battle 1
AI settings
Group Index Unit Start turn Notes 1 #1 Xander After group is engaged Attacks breakable terrain #2 Camilla After group is engaged Attacks breakable terrain #3 Leo After group is engaged Attacks breakable terrain #4 Elise After group is engaged Attacks breakable terrain
See AI for a detailed description of the enemy movement settings.
AI settings
Group Index Unit Start turn Notes 1 #1 Xander After group is engaged Attacks breakable terrain #2 Camilla After group is engaged Attacks breakable terrain #3 Leo After group is engaged Attacks breakable terrain #4 Elise After group is engaged Attacks breakable terrain
See AI for a detailed description of the enemy movement settings.
AI settings
Group Index Unit Start turn Notes 1 #1 Xander After group is engaged Attacks breakable terrain #2 Camilla After group is engaged Attacks breakable terrain #3 Leo After group is engaged Attacks breakable terrain #4 Elise After group is engaged Attacks breakable terrain
See AI for a detailed description of the enemy movement settings.
Battle 2
AI settings
Group Index Unit Start turn Notes 1 #1 Elise After group is engaged — #2 Arthur After group is engaged — #3 Effie After group is engaged — #4 Troubadour After group is engaged —
See AI for a detailed description of the enemy movement settings.
AI settings
Group Index Unit Start turn Notes 1 #1 Elise After group is engaged — #2 Arthur After group is engaged — #3 Effie After group is engaged — #4 Troubadour After group is engaged —
See AI for a detailed description of the enemy movement settings.
AI settings
Group Index Unit Start turn Notes 1 #1 Elise After group is engaged — #2 Arthur After group is engaged — #3 Effie After group is engaged — #4 Troubadour After group is engaged —
See AI for a detailed description of the enemy movement settings.
Battle 3
AI settings
Group Index Unit Start turn Notes 1 #1 Leo After group is engaged Attacks breakable terrain #2 Niles After group is engaged Attacks breakable terrain #3 Odin After group is engaged Attacks breakable terrain #4 Red Mage After group is engaged Attacks breakable terrain
See AI for a detailed description of the enemy movement settings.
AI settings
Group Index Unit Start turn Notes 1 #1 Leo After group is engaged Attacks breakable terrain #2 Niles After group is engaged Attacks breakable terrain #3 Odin After group is engaged Attacks breakable terrain #4 Red Mage After group is engaged Attacks breakable terrain
See AI for a detailed description of the enemy movement settings.
AI settings
Group Index Unit Start turn Notes 1 #1 Leo After group is engaged Attacks breakable terrain #2 Niles After group is engaged Attacks breakable terrain #3 Odin After group is engaged Attacks breakable terrain #4 Red Mage After group is engaged Attacks breakable terrain
See AI for a detailed description of the enemy movement settings.
Battle 4
AI settings
Group Index Unit Start turn Notes 1 #1 Camilla After group is engaged Attacks breakable terrain #2 Beruka After group is engaged Attacks breakable terrain #3 Selena After group is engaged Attacks breakable terrain #4 Lance Flier After group is engaged Attacks breakable terrain
See AI for a detailed description of the enemy movement settings.
AI settings
Group Index Unit Start turn Notes 1 #1 Camilla After group is engaged Attacks breakable terrain #2 Beruka After group is engaged Attacks breakable terrain #3 Selena After group is engaged Attacks breakable terrain #4 Lance Flier After group is engaged Attacks breakable terrain
See AI for a detailed description of the enemy movement settings.
AI settings
Group Index Unit Start turn Notes 1 #1 Camilla After group is engaged Attacks breakable terrain #2 Beruka After group is engaged Attacks breakable terrain #3 Selena After group is engaged Attacks breakable terrain #4 Lance Flier After group is engaged Attacks breakable terrain
See AI for a detailed description of the enemy movement settings.
Battle 5
Battle 5
Based on:
Prince of Conquest (Normal)
New level:
35
New rarity:
4
HP multiplier:
110%
Victory requirements:
—
BGM :
AI settings
Group Index Unit Start turn Notes — #1 Xander Turn 1 Attacks breakable terrain — #2 Peri Turn 1 Attacks breakable terrain — #3 Laslow Turn 1 Attacks breakable terrain — #4 Axe Cavalier Turn 1 Attacks breakable terrain
See AI for a detailed description of the enemy movement settings.
Battle 5
Based on:
Prince of Conquest (Hard)
New level:
40
New rarity:
5
HP multiplier:
120%
Victory requirements:
—
BGM :
AI settings
Group Index Unit Start turn Notes — #1 Xander Turn 1 Attacks breakable terrain — #2 Peri Turn 1 Attacks breakable terrain — #3 Laslow Turn 1 Attacks breakable terrain — #4 Axe Cavalier Turn 1 Attacks breakable terrain
See AI for a detailed description of the enemy movement settings.
Battle 5
Based on:
Prince of Conquest (Lunatic)
New level:
45
New rarity:
5
HP multiplier:
130%
Victory requirements:
—
BGM :
AI settings
Group Index Unit Start turn Notes — #1 Xander Turn 1 Attacks breakable terrain — #2 Peri Turn 1 Attacks breakable terrain — #3 Laslow Turn 1 Attacks breakable terrain — #4 Axe Cavalier Turn 1 Attacks breakable terrain
See AI for a detailed description of the enemy movement settings.