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Fire Emblem Heroes Wiki
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Close Call
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Close Call
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{{Passive |name=Close Call |type=B |exclusive=0 |canUseMove={{MoveList|Infantry}} |canUseWeapon={{WeaponList|Melee}} |1name=Close Call 1 |1tagid=SID_回避・一撃離脱1 |1effect=If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat. |1required=- |1cost=60 |1promotionRarity=4 |1promotionTier=1 |2name=Close Call 2 |2tagid=SID_回避・一撃離脱2 |2effect=If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat. |2cost=120 |2promotionRarity=5 |2promotionTier=1 |3name=Close Call 3 |3tagid=SID_回避・一撃離脱3 |3effect=If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. |3next=- |4name=Close Call 4 |4tagid=SID_回避・一撃離脱4 |4cost=300 |4effect=Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit initiates combat, unit moves 1 space away after combat. |3cost=240 |properties=random_owner }} ==Effects== {{#invoke:SkillEffectsTable|main |skill1={{Si|Close Call 3}} Close Call 3 |s1 Me=Move back 1 space |s1 MeT={{Tgt|Unit}} |s1 MeC=After combat<br>in Player Phase |s1 Ce={{Eft|Damage Reduction|4 x ({{Tgt|Unit}}'s Spd - {{Tgt|Foe)}}'s Spd)<br>from attacks & Non-Røkkr [[AoE Specials]]|percent=1|max=40%}} |s1 CeT={{Tgt|Unit}} |s1 CeC={{Tgt|Unit}}'s Spd ><br>{{Tgt|Foe)}}'s Spd |skill2={{Si|Close Call 4}} Close Call 4 |s2 Me=Move back 1 space |s2 MeT={{Tgt|Unit}} |s2 MeC=After combat<br>in Player Phase |s2 Ce1={{Eft|Temporary debuffs|Spd/Def|4}} |s2 Ce1T={{Tgt|Foe}} |s2 Ce2={{Eft|Phantom|Spd|7}} |s2 Ce3={{Eft|Damage Reduction|5 x ({{Tgt|Unit}}'s Spd - {{Tgt|Foe)}}'s Spd)<br>from attacks & Non-Røkkr [[AoE Specials]]|percent=1|max=50%}} |s2 Ce2-3T={{Tgt|Unit}} |s2 Ce3C={{Tgt|Unit}}'s Spd ><br>{{Tgt|Foe)}}'s Spd }} ==Notes== {{DamagePercentageReduction}} * Has the same effect as {{St|Hit and Run}}. {{IfUnitInitiates}} {{Movement Passive notes}} {{Temporary debuffs|name=Close Call 4}} {{Phantom Passive notes|Spd|name=Close Call 4|columns=4}} ==List of owners== {{Skill Hero List}} ==Availability== {{PassiveFocusList}} {{PassiveDistributionList}} {{PassiveCombatManualList}} ==In other languages== {{OtherLanguages |english=Close Call |japanese=回避・一撃離脱 |japaneseNotes=''Evasion/[[Hit and Run]]'' |german=Schutzüberfall |spanishEU=Pirueta |spanishLA=Pirueta |french=Coup-repli |italian=Stoccata e fuga |chineseTW=迴避・一擊即離 |portuguese=Bate e foge }} ==See also== {{See also skills|cond=Description LIKE '%if unit_s Spd%foe_s Spd%reduces damage from%area-of-effect Specials%difference between stats%' AND Exclusive='1'}} * [[Skill families/B Passives#Dodge|Dodge Passives]] * [[Movement Passives]] * [[Skill families/Exclusive Seal Passives#Phantom|Phantom Passives]] {{Passives Navbox|B}} [[Category:Dodge Passives]]
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