Effective against (also known as effectiveness[1]) is a keyword, often found in skill descriptions, which means the calculated attack value against certain types of enemies is granted a +50% (×1.5) multiplier, before being mitigated by the enemy's Def or Res stat.
Bows, for example, are effective against Flying type units, while Falchion weapons are effective against dragonstone users.
Some skills, such as Breath of Blight, negate certain weapon effectiveness bonuses, such as from Exalted Falchion. Other skills, such as Iote's Shield, will negate movement type effectiveness bonuses, such as from bows. Yet others, such as Loptous, cause skills effective on other units to also be effective on the wielder.
The passive skill Divine Fang+, grants the Effective against dragons status effect to adjacent allies, allowing those allies to deal effective damage to dragon foes. However, The effective damage applied by Effective against dragons does not stack with existing effective damage. In order to avoid effective damage from a foe with Effective against dragons and an effective weapon, a unit must neutralize all sources of effectiveness. For example, if Slaying Spear+ is also effective against a unit, that unit must neutralize "effective against armored" and "effective against dragons".
Sources of effective against[ | ]
List of Weapons
List of Unrefined Weapons
Weapon | Description |
---|---|
Aptitude Arrows | Effective against flying foes. Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X (X = 25% of unit's level; max 10), deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes unit's penalties during combat. |
Arcane Darkbow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, neutralizes unit's penalties, and neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
Arcane Náströnd | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, reduces damage from foe's first attack during combat by 30%, and grants bonus to unit's Atk during combat = 12 - foe's max Special cooldown count value × 2 (min 4; if foe does not have a Special skill, bonus = 4). |
Argent Bow | Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. |
Armorpin Dagger+ | Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Armorpin Dagger | Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Armorslayer+ | Effective against armored foes. |
Armorslayer | |
Armorsmasher+ | |
Armorsmasher | |
Assassin's Bow+ | Effective against flying foes. In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
Assassin's Bow | |
Aureola | Effective against magic foes. Grants Res+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+5 and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat. Restores 7 HP to unit and allies within 2 spaces after combat. |
Awoken Breath | Accelerates Special trigger (cooldown count-1). Effective against dragons. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and also, if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Axe of Virility | Effective against armored foes. |
Beguiling Bow+ | Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. |
Beguiling Bow | |
Big-Catch Bow+ | Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Big-Catch Bow | |
Binding Reginleif | Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, reduces damage from foe's first attack by 30%, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks. |
Blárwolf+ | Effective against cavalry foes. |
Blárwolf | |
Blazing Polearms | Enables【Canto (2)】. Effective against dragon and beast foes. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and inflicts penalty on foe's Atk/Spd/Def/Res during combat = 50% of total bonuses on unit during combat (max -6). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
Blue-Crow Tome | Effective against cavalry foes. |
Bouquet Bow+ | Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. |
Bouquet Bow | |
Bow of Beauty | Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
Bow of Devotion | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. |
Bow of Frelia | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if Special triggers (excluding area-of-effect Specials), deals +7 damage and neutralizes "reduces damage by X%" effects from non-Special skills. |
Bow of Repose | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit's HP = 100% and unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit. At start of combat, if unit's HP ≤ 99%, grants Atk/Spd/Def/Res+5 to unit and inflicts Spd/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiates combat × 2, + 3; max 11), and also, the following effects will occur based on that number of spaces: if ≥ 1 space, reduces damage from foe's first attack during combat by 30%; if ≥ 2, also neutralizes effects that prevent unit's follow-up attacks during combat and effects that inflict "Special cooldown charge -X" on unit during combat. |
Bow of Twelve | Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat, or if unit's HP ≥ 75% at start of combat and foe uses magic or staff, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit’s HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
Bow of Verdane | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. |
Brave Bow+ | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Brave Bow | |
Breath of Blight | Neutralizes "effective against dragons" bonuses. At the start of turn 4, deals 10 damage to foes within 3 spaces, and restores HP to unit = number of foes within 3 spaces × 5. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Breath of Fog | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Brilliant Rapier | Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack. |
Budding Bow+ | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
Budding Bow | |
Bun-Bun Baton | Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
Bunny Fang | Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2. Effect:【Beast (Cavalry)】 【Beast (Cavalry)】 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Caltrop Dagger+ | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Caltrop Dagger | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Candlewax Bow+ | Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
Candlewax Bow | |
Carrot Bow+ | Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. |
Carrot Bow | |
Carrot-Tip Bow+ | Effective against flying foes. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Carrot-Tip Bow | |
Clarisse's Bow+ | Effective against flying foes. If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. |
Clarisse's Bow | |
Cloud Maiougi+ | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Cloud Maiougi | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Cocobow+ | Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. |
Cocobow | |
Conjurer Curios | Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. |
Coral Bow+ | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. |
Coral Bow | |
Courtly Bow+ | Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
Courtly Bow | |
Cunning Bow | Grants Spd+3. Effective against flying foes. When total bonuses on unit + total penalties on foe ≥ 10, inflicts Atk/Spd/Def/Res-5 on foe during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.) |
Cupid Arrow+ | Effective against flying foes. If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. |
Cupid Arrow | Effective against flying foes. If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. |
Damiell Bow | Effective against flying foes. Grants Spd+3. If a Rally Assist skill is used by unit, grants target【Bonus Doubler】and target can move 1 extra space. (That turn only. Does not stack. No effect on cavalry allies with Range = 2.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. |
Daniel-Made Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk+5 to allies within 2 spaces during combat. Inflicts Atk-5 on foes within 2 spaces during combat. |
Dark Scripture | Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat, and if foe does not have "effective against dragons," unit makes a guaranteed follow-up attack. |
Dark Spikes Τ | Effective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack. |
Dauntless Lance | Accelerates Special trigger (cooldown count-1). Effective against armored foes. |
Dawn Suzu | Effective against armored and cavalry foes. Grants Atk+3. Disables unit's and foe's skills that change attack priority. |
Deep-Blue Bow | Grants Spd+3. Effective against flying and armored foes. If foe's HP = 100% and unit initiates combat, grants Atk/Spd/Def/Res+4 during combat. |
Defier's Bow+ | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. |
Defier's Bow | |
Demonic Breath | Grants Def+3. Effective against armored foes. At start of combat, if a negative status effect is active on unit, or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Demonic Tome | Effective against dragon and beast foes. Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat. |
Destiny's Bow | Accelerates Special trigger (cooldown count-1). Effective against flying and armored foes. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit during turns 1 through 4, grants Special cooldown count-1 to unit and target ally or unit and targeting ally. (Once per turn only.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and unit makes a guaranteed follow-up attack. |
Devilish Bow+ | Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Devilish Bow | |
Dew Dragonstone | Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes "effective against armored" bonuses. If unit is within 3 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, neutralizes penalties on unit during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Dignified Bow | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. |
Divine Breath | Grants Atk+3. Effective against dragon foes. Grants Atk/Spd/Def/Res+X during combat. (X = number of dragon allies and allies that have "effective against dragons" within 2 spaces ×3. Maximum bonus of +9 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Divine Mist | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Divine Naga | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Dolphin-Dive Axe | Enables【Canto (2)】. Effective against sword, lance, axe, colorless bow, and armored foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
Double Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat and unit can counterattack regardless of foe's range. |
Dracofalchion | Effective against dragon foes. Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 during combat. |
Dragonbind | Effective against dragon foes. Unit can counterattack regardless of foe's range. |
Dragonslasher+ | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Dragonslasher | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Dusk Uchiwa+ | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Dusk Uchiwa | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Duskbloom Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of player phase or enemy phase, if any foes in cardinal directions of unit have Res < unit's Res, inflicts Def/Res-7 and【Gravity】on those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: if ≥ 1, unit makes a guaranteed follow-up attack; if ≥ 4, unit deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials); if ≥ 7 and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and reduces damage from foe's first attack during combat by 30%. 【Gravity】 Restricts target's movement to 1 space through its next action. |
Eerie Scripture | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against dragons" bonuses. Unit can counterattack regardless of foe's range. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Eldhrímnir | Effective against beast foes. Grants Spd+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) |
Ethereal Breath | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Exalted Falchion | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. |
Excalibur | Effective against flying foes. |
Failnaught | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
Falchion | Effective against dragon foes. At the start of every third turn, restores 10 HP. |
Falchion | Effective against dragons. At the start of every third turn, unit recovers 10 HP. |
Falchion | Effective against dragon foes. At the start of every third turn, restores 10 HP. |
Feather Sword | Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 75%, unit can counterattack before foe's first attack. |
Fiddlestick Bow+ | Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. |
Fiddlestick Bow | |
Firesweep Bow+ | Effective against flying foes. Unit and foe cannot counterattack. |
Firesweep Bow | |
First-Dream Bow | Effective against flying foes. Grants Res+3. Grants Atk+4 to allies within 3 spaces during combat. Inflicts Atk-4 on any foe within 3 spaces during combat. |
Fishie Bow+ | Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
Fishie Bow | |
Flame Lance | Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, calculates damage using foe's Res, and inflicts Spd/Res-5 on foe during combat. |
Flame of Múspell | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】is active on unit, grants Atk/Spd+6 and Atk/Spd/Def/Res during combat = 50% of total bonuses on unit and foe (max: +12), and also, if total bonuses on unit and foe ≥ 10, neutralizes effects that prevent unit's follow-up attacks. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Flamefrost Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Grants bonus to unit's Atk/Def/Res during combat = 70% of the highest value between the total bonuses of target and the total bonuses of an ally within 2 spaces of unit. |
Florina's Lance | Effective against armored foes. |
Fortune Bow+ | Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. |
Fortune Bow | |
Frederick's Axe | Effective against armored foes. |
Frelian Lance | Accelerates Special trigger (cooldown count-1). At start of turn, grants "neutralizes 'effective against flying' bonuses" to flying allies within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk+6 to unit, inflicts Atk-6 on foe, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat, and reduces damage from foe's first attack by 40% during combat. |
Frostfire Breath | Effective against dragon foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Spd+6 during combat, and also grants bonus to unit's Atk = total bonuses on unit's Def and Res × 1.5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Fujin Yumi | Effective against flying foes. If unit's HP ≥ 50%, unit can move through foes' spaces. |
Fujin-Raijin Yumi | Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). Effective against flying and armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit has weapon-triangle advantage or unit's Spd > foe's Spd, foe cannot counterattack. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
Geirdriful | Accelerates Special trigger (cooldown count-1). Effective against armored foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】and【Penalty】 effects active on unit × 2, + 5; excludes stat bonuses and stat penalties), reduces damage from foe's first attack during combat by 40%, and also, if【Bonus】is active on unit, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Genesis Falchion | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals: If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack. |
Golden Yule Bow+ | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Atk/Spd/Def/Res+X to unit and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat, max 3; if【Penalty】 effects are active on foe, then the value is treated as 3). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Golden Yule Bow | |
Grafcalibur | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Gratia+ | Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Gratia | Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Gronnwolf+ | Effective against cavalry foes. |
Gronnwolf | |
Guard Bow+ | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. |
Guard Bow | |
Guardian's Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's Spd > foe's Spd at start of combat or during combat, inflicts Atk/Spd/Def-5 on foe during combat. (If unit and foe both have this weapon equipped, effect is calculated first for whoever initiates combat.) |
Gurgurant | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat. |
Gusty War Bow | Accelerates Special trigger (cooldown count-1). Effective against beast and flying foes. At start of turn, if unit is within 3 spaces of an ally and unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by X% during combat (if in combat against a beast foe, or a cavalry or flying foe with Range = 2, X = 60; otherwise, X = 30), and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +7 damage during combat (except when dealing damage with area-of-effect Specials). |
Halting Bow+ | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and foe cannot make a follow-up attack during combat. |
Halting Bow | |
Hama Ya+ | Effective against flying foes. Grants Def/Res+2 to allies within 2 spaces during combat. |
Hama Ya | |
Hammer+ | Effective against armored foes. |
Hammer | |
Hana's Katana | |
Heartbroker Bow | Enables【Canto (Ally 2)】. Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = 5 + number of times unit has been enhanced using Dragonflowers, max 10), deals damage = 15% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that prevent unit's follow-up attacks during combat. 【Canto (Ally 2)】 After an attack, Assist skill, or structure destruction, unit can move to a space adjacent to any ally within 2 spaces. (Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.) |
Heavy Spear+ | Effective against armored foes. |
Heavy Spear | |
Heired Gungnir | Neutralizes "effective against flying" bonuses. Grants Def+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Def+6 and【Charge】 to unit and flying allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and deals damage = 15% of unit's Def (excluding area-of-effect Specials) during combat. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
Heired Yewfelle | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 25% of foe's Atk at start of combat, - 8; min 0; max 10), neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by 30% during combat, and also restores 7 HP to unit after combat. |
Hel's Reaper | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) |
Helm Bow+ | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. |
Helm Bow | |
Hermit's Tome | Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Hero-King Sword | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 20% of unit's Spd at start of combat, + 5), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%, and unit can make a follow-up attack before foe's next attack during combat. |
Holy Yewfelle | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+6 to unit during combat and neutralizes penalties to unit's Atk/Spd and effects that inflict "Special cooldown charge -X" on unit during combat. |
Hunting Blade | Accelerates Special trigger (cooldown count-1). Effective against beast foes. At start of combat, if unit's Atk/Spd/Def/Res < that of an ally within 2 spaces, grants +5 to unit's corresponding stat during combat. Calculates each stat bonus independently. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Hyperion Lance | Effective against cavalry foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def-X on foe (X = 10% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
Ífingr | Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action. |
Indignant Bow | Effective against flying foes. Grants Res+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also neutralizes penalties to unit's Atk and bonuses to foe's Atk (from skills like Fortify, Rally, etc.) during combat. |
Instant Bow+ | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
Instant Bow | |
Iron Bow | Effective against flying foes. |
Jötnar Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-5 on foe during combat and inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of unit's Atk/Spd/Def. Calculates each stat penalty independently. Effect:【Pathfinder】 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) |
Joyful Vows | Effective against armored and cavalry foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Res+6 during combat, and if unit initiates combat, foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Jubilant Blade | Effective against armored foes. |
Kabura Ya+ | Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. |
Kabura Ya | |
Keen Blárwolf+ | Effective against cavalry foes. |
Keen Blárwolf | |
Keen Coyote Bow | Grants Atk+3. Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
Keen Gronnwolf+ | Effective against cavalry foes. |
Keen Gronnwolf | |
Keen Rabbit Fang | Accelerates Special trigger (cooldown count-1). Effective against cavalry foes. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, reduces damage from foe's first attack by 40%, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Keen Rauðrwolf+ | Effective against cavalry foes. |
Keen Rauðrwolf | |
Killer Bow+ | Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
Killer Bow | |
Kitty Paddle+ | Effective against magic foes. After combat, if unit attacked and if foe uses magic, inflicts Def/Res-7 on foe through its next action. |
Kitty Paddle | Effective against magic foes. After combat, if unit attacked and if foe uses magic, inflicts Def/Res-5 on foe through its next action. |
Kumo Yumi+ | Effective against flying foes. Unit can move to a space adjacent to any ally within 2 spaces. If unit initiates combat, unit attacks twice. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. |
Kumo Yumi | |
Laid-Back Blade | Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. |
Light of Dawn | Effective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. |
Loptous | Grants Res+3. Skills with "effective against dragons" are effective against unit. If foe has no skills with "effective against dragons," inflicts Atk-6 on foe during combat. |
Lordly Lance | Effective against armored foes. |
Lucky Bow | Effective against flying foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, grants an additional Atk+7 to unit and inflicts Atk-7 on foe, deals damage = 15% of unit's Atk, and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and after combat, if unit attacked, inflicts Special cooldown count+2 on unit (cannot exceed the unit's maximum Special cooldown). |
Luna Arc | Effective against flying foes. Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Def. (Ignores reductions to Def from special skills like Lunar Flash.) |
Masking Axe | Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat. |
Meisterbogen | Effective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack." |
Mermaid Bow | Effective against flying and armored foes. Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and calculates damage using the lower of foe's Def or Res, and also, if unit initiates combat, unit's Spd > foe's Spd, and unit has weapon-triangle advantage, unit attacks twice. |
Mirage Falchion | Effective against dragon foes. Grants Def+3. If unit initiates combat, grants bonus to unit's Atk/Def during combat = 3 + number of allies who have already acted × 2 (max value of 7). If foe initiates combat, grants bonus to unit's Atk/Def during combat = 7 - number of foes who have already acted × 2 (min value of 3). |
Mirage Feather | Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat after an ally has already acted, grants Atk/Spd+6 during combat and unit can make a follow-up attack before foe can counterattack. |
Mirage Longbow | Effective against flying foes. Grants Spd+3. If unit's Spd > foe's Spd, foe cannot counterattack. |
Monstrous Bow+ | Effective against flying foes. After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. |
Monstrous Bow | |
Moonlight Drop | Effective against armored and cavalry foes. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat, and the following effects will occur based on the value of unit's Res minus foe's Res: If ≥ 5 and ≤ 14, unit makes a guaranteed follow-up attack. If ≥ 15 and unit initiates combat, unit attacks twice. |
Mulagir | Effective against flying foes. Grants Spd+3. Neutralizes magic foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Naga | Effective against dragon foes. If foe initiates combat, grants Def/Res+2 during combat. |
New Dawn | Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Res+6 during combat and unit makes a guaranteed follow-up attack. If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
New-Height Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's HP ≤ 60%, allies can move to a space adjacent to unit. Allies within 2 spaces can move to a space within 2 spaces of unit. If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat and deals damage = 15% of unit's Spd. |
Nidhogg | Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Niles's Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. |
Ninis's Ice Lance | Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat, grants Atk/Spd/Def/Res+4 during combat. |
Ninja Yumi+ | Effective against flying foes. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) |
Ninja Yumi | |
Oboro's Spear | Effective against armored foes. |
Obsessive Curse | Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat. |
Parthia | Effective against flying foes. If unit initiates combat, grants Res+4 during combat. |
Partnership Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, inflicts【Discord】and【Panic】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Spd/Def-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties), and also, if any【Bonus】or【Penalty】is active on foe, neutralizes "Special cooldown charge -X" effects on unit and effects that prevent unit's follow-up attacks during combat. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Panic】 Converts bonuses on target into penalties through its next action. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Pastel Poleaxe | Grants Def+3. Neutralizes "effective against flying" bonuses. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Def, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and restores 7 HP to unit and allies within 2 spaces after combat. |
Pegasus Carrot+ | Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Pegasus Carrot | Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Peppy Bow+ | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. |
Peppy Bow | |
Persecution Bow | Effective against flying foes. Grants Atk+3. At start of combat, if【Penalty】is active on unit or if unit's HP < 100%, grants Atk/Spd+5 during combat, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Plegian Bow+ | Effective against flying foes. If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Plegian Bow | |
Poison Dagger+ | Effective against infantry foes. After combat, if unit attacked, inflicts Def/Res-6 on infantry foe through its next action. |
Poison Dagger | Effective against infantry foes. After combat, if unit attacked, inflicts Def/Res-4 on infantry foe through its next action. |
Poleaxe+ | Effective against cavalry foes. |
Poleaxe | |
Protection Bow+ | Effective against flying foes. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Protection Bow | |
Pure-Wing Spear | Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces." If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies within 3 spaces of unit × 3, + 5 (max 14), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from attacks by 30% (excluding area-of-effect Specials), and also, if unit deals damage to foe during combat, restores X HP to unit (if foe is armored or cavalry, X = 14; otherwise, X = 7; triggers even if 0 damage is dealt). |
Quick Mulagir | Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd ≥ foe's Spd+5, foe cannot counterattack. |
Radiant Aureola | Accelerates Special trigger (cooldown count-1). Effective against magic foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Res, reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and disables foe's effects that "calculate damage using the lower of foe's Def or Res" (excluding when dealing damage with an area-of-effect Special) during combat. |
Randgríðr | Effective against flying and armored foes. Grants Atk+3. If foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Def-6 on foe during combat. |
Rapid-Crier Bow | Effective against flying foes. Grants Spd+3. At start of turn, grants Atk/Spd+6 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat and grants bonus to unit's Atk during combat = total Atk+Spd bonuses on ally with the highest total Atk+Spd bonuses within 3 spaces. |
Rapier | Effective against armored and cavalry foes. Grants Spd+3. If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack. |
Rauðrwolf+ | Effective against cavalry foes. |
Rauðrwolf | |
Razing Breath | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Rebecca's Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
Refreshing Bolt+ | Effective against flying foes. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
Refreshing Bolt | |
Reginleif | Effective against armored and cavalry foes. Grants Atk+3. If unit’s Atk > foe’s Atk and/or 1 extra space of movement granted by another skill is active on unit, unit makes a guaranteed follow-up attack. |
Rein Bow+ | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. |
Rein Bow | |
Reindeer Bow+ | Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
Reindeer Bow | |
Remote Breath | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit's attack can trigger their Special, grants Special cooldown count-1 to unit before unit's first attack during combat, and if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed the foe's maximum Special cooldown.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Renowned Bow | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Rhomphaia | Effective against armored and cavalry foes. |
Ridersbane+ | Effective against cavalry foes. |
Ridersbane | |
Rose-Quartz Bow | Effective against flying foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, deals damage = 20% of unit's Spd and grants Atk/Spd+6 to unit during combat. |
Sacaen-Wolf Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 and reduces damage from foe's first attack by 30% during combat. |
Sandglass Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At the start of turn 1, grants Special cooldown count-2. At start of turn, if unit is within 2 spaces of an ally, grants the following to unit and infantry and armored allies within 2 spaces: "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "unit can move 1 extra space (does not stack)" for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and also, when Special triggers, deals damage = X% of unit's Spd (X = unit's max Special cooldown count value × 10, + 10). |
Sæhrímnir | Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Def by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Sealed Falchion | Effective against dragon foes. At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat. |
Selena's Blade | Effective against armored foes. At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. |
Setsuna's Yumi | Effective against flying foes. If foe uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 during combat. |
Shining Bow+ | Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. |
Shining Bow | |
Short Bow+ | Effective against flying foes. Deals +10 damage when Special triggers. |
Short Bow | |
Silver Bow+ | Effective against flying foes. |
Silver Bow | |
Skadi | Effective against flying foes. Grants Spd+3. At the start of turn 3, deals 10 damage to foes within 3 columns centered on unit, and converts bonuses on those foes into penalties through their next actions. |
Sky Maiougi+ | Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Sky Maiougi | Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Slaying Bow+ | Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
Slaying Bow | |
Slaying Hammer+ | Effective against armored foes. |
Slaying Hammer | |
Slaying Spear+ | |
Slaying Spear | |
Snide Bow | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat and unit deals +7 damage. |
Sniper's Bow | Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions. |
Snow's Grace | Neutralizes "effective against dragons" bonuses. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Spendthrift Bow+ | Effective against flying foes. Grants Atk+7 to unit and inflicts Atk-7 on foe during combat. After combat, if unit attacked, inflicts Special cooldown count+2 on unit. (Cannot exceed the unit's maximum Special cooldown.) |
Spendthrift Bow | |
Spirit Forest Writ | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit is within 3 spaces of an ally, inflicts Atk/Res-6 on foe during combat, unit makes a guaranteed follow-up attack, disables foe's skills that "calculate damage using the lower of foe's Def or Res," and also, if unit's Res > foe's Res at start of combat, inflicts penalty on foe's Atk/Res during combat = 80% of difference between Res stats at start of combat. (Maximum penalty of -12.) |
Splashy Bucket+ | Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. |
Splashy Bucket | Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions. |
Springy Bow+ | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. |
Springy Bow | |
Spy-Song Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. |
Steel Bow | Effective against flying foes. |
Sublime Surge | Neutralizes "effective against dragons" bonuses. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Summer's Breath | Effective against dragon foes. Grants Def+3. If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Sunflower Bow+ | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus independently. |
Sunflower Bow | |
Survivalist Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat, and also, if foe's HP ≥ 80% at start of combat, foe cannot counterattack. |
Swift Mulagir | Effective against flying foes. Grants Res+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. |
Sworn Lance | Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat. |
Taguel Fang | Effective against cavalry foes. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+3 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Tannenbow+ | Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. |
Tannenbow | |
Tanngrisnir | Effective against flying foes. Grants Spd+3. If a bonus granted by a skill like Rally or Hone and/or 1 extra space of movement granted by a skill like Armor March or Armored Boots is active, grants Atk/Spd/Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) |
Tempest's Claw | Neutralizes "effective against flying" bonuses. Blue tomes are effective against unit. Inflicts Spd-5. Unit attacks twice. |
Tender Excalibur | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 9, - 3 × number of allies with HP ≤ 40%; min 0), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack during combat. |
Thani | Effective against armored and cavalry foes. Grants Res+3. If armored or cavalry foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30%. |
Thögn | Effective against flying foes. Grants Spd+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat. |
Thracia Kinglance | Neutralizes "effective against flying" bonuses. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk-X on foe (X = 15% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
Tome of Order | Effective against flying foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
Twin Divinestone | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Res > foe's Res, unit makes a guaranteed follow-up attack and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≥ 25% at start of combat, unit's Res ≥ foe's Res+5 during combat, and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe (cannot exceed foe's maximum Special cooldown count) and grants Special cooldown count-1 to unit before foe's first attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Umbra Burst | Effective against flying foes. Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. |
Unbound Bow+ | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. |
Unbound Bow | |
Violdrake Bow | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res. |
Virtuous Naga | Effective against dragon foes. Grants Atk+3. At start of combat, if unit's Atk > foe's Atk, grants Atk/Res+6 during combat. |
Volunteer Bow | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat, and also, if foe's Range = 2, inflicts Atk/Spd-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Vulture Bow+ | Effective against flying foes. If unit is not adjacent to an ally, inflicts Atk/Def-X on foe during combat (X = 5 + any current penalty on each of those stats; example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat; calculates each stat penalty independently). |
Vulture Bow | |
War-God Mjölnir | Accelerates Special trigger (cooldown count-1). Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit is not adjacent to an ally, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Warrior Princess | Effective against flying and armored foes. Grants Spd+3. Grants Atk+3 to allies within 2 spaces during combat. |
Wary Rabbit Fang | Grants Spd+3. Effective against cavalry foes. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat and inflicts penalty on foe's Atk/Def during combat = 20% of unit's Spd at start of combat, and also, after combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Whitecap Bow+ | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. |
Whitecap Bow | |
Whitewind Bow+ | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants【Null Follow-Up】 and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and 【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Whitewind Bow | |
Whitewing Spear | Effective against armored foes. |
Wind Parthia | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and if unit also deals damage to foe using a Special, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.) |
Winds of Change | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 50%, grants Atk/Spd+5 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
Wing Sword | Effective against armored and cavalry foes. |
Wing-Lifted Spear | Enables【Canto (2)】. Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if foe has bonuses, grants Atk/Spd/Def/Res+X to unit and inflicts Atk/Spd/Def/Res-X on foe during combat. (X = current bonus on each of foe's stats.) Calculates each stat effect independently. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
Wyvern Yumi+ | Effective against flying foes. Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) |
Wyvern Yumi | |
Zanbato+ | Effective against cavalry foes. |
Zanbato | |
Zephyr Breath | Effective against armored foes. Grants Res+3. If a bonus granted by a skill like Rally or Hone is active on unit or if unit is within 2 spaces of an ally, neutralizes unit's penalties and inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
List of Refined Weapons
Weapon | Refined Description |
---|---|
Binding Blade | Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. |
Binding Reginleif | Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 40%, and neutralizes effects that prevent unit's follow-up attacks during combat. |
Breath of Blight | Neutralizes "effective against dragons" bonuses. At the start of turns 3 and 4, deals 13 damage to foes within 4 spaces of unit and restores HP to unit = number of foes within 4 spaces × 13. At start of combat, if unit's HP ≥ 25%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Bun-Bun Baton | Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
Bunny Fang | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Clarisse's Bow+ | Effective against flying foes. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions. |
Conjurer Curios | Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X%. (If foe can make a follow-up attack, X = 60; otherwise, X = 30.) |
Cunning Bow | Effective against flying foes. Grants Spd+3. If【Bonus】is active on unit or if【Penalty】 is active on foe, inflicts Atk/Spd/Def/Res-5 on foe during combat. If unit initiates combat, reduces damage from foe's first attack during combat by percentage = total bonuses on unit and penalties on foe × 3 (max 60%), and also, if total bonuses on unit and penalties on foe ≥ 10, neutralizes effects that prevent unit's follow-up attacks during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Cupid Arrow+ | Effective against flying foes. After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. |
Daniel-Made Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk/Def+5 to allies within 4 spaces of unit during their combat. Inflicts Atk/Def-5 on foes within 4 spaces of unit and those foes suffer guaranteed follow-up attacks during combat. |
Deep-Blue Bow | Grants Spd+3. Effective against flying and armored foes. If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that prevent unit's follow-up attacks or inflict "Special cooldown charge -X" on unit. |
Demonic Breath | Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Divine Breath | Grants Atk+3. Effective against dragon foes. Grants Atk/Spd/Def/Res+3 to dragon allies and allies that have "effective against dragons" within 4 spaces of unit and Atk/Spd/Def/Res+X to unit during combat. (X = number of dragon allies and allies that have "effective against dragons" within 4 spaces of unit × 3. Maximum bonus of +9 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Divine Naga | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res." |
Dracofalchion | Effective against dragon foes. Grants Atk+3. At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit during combat. |
Eldhrímnir | Grants Spd+3. Effective against beast foes. At start of combat, if unit's Res > foe's Res, inflicts penalty on foe's Atk/Spd/Def during combat = 80% of difference between Res stats (unit's Res minus foe's Res) before combat. (Maximum penalty of -8, minimum of 0.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat. |
Ethereal Breath | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Exalted Falchion | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Excalibur | Accelerates Special trigger (cooldown count-1). Effective against flying units. |
Falchion | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. |
Falchion | |
Falchion | |
Feather Sword | Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack. |
Fujin Yumi | Effective against flying foes. If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.) |
Geirskögul | Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat. |
Genesis Falchion | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and grants effects to unit based on the total value of bonuses on the 3 allies with the highest bonus totals (excluding unit): if ≥ 10, neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat; if ≥ 25, grants an additional Atk+5 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); and if ≥ 60 and foe initiates combat, unit can counterattack before foe's first attack. |
Guardian's Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or unit's Spd ≥ foe's Spd-7 at start of combat, inflicts Atk/Spd/Def-5 on foe and reduces damage from foe's first attack by 30% during combat. |
Gurgurant | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack). |
Hel's Reaper | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and also, if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per combat; does not stack). If foe initiates combat or foe's HP ≥ 50% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. |
Hunting Blade | Accelerates Special trigger (cooldown count-1). Effective against beast foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. At start of combat, if unit's Atk/Spd/Def/Res - 4 < the same stat of an ally within 3 spaces, grants +6 to unit's corresponding stat during combat. Calculates each stat bonus independently. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Ífingr | Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action. |
Joyful Vows | Effective against armored and cavalry foes. Grants Atk+3. If【Bonus】is active on unit or if【Penalty】is active on foe, grants Atk/Res+6 to unit, grants additional bonus to unit's Atk = highest total penalties among target and foes within 2 spaces of target, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Light of Dawn | Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Loptous | Grants Res+3. Skills with "effective against dragons" are effective against unit. If foe has no skills with "effective against dragons," inflicts Atk/Res-6 on foe during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of- effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
Luna Arc | Effective against flying foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 25% of foe's Def, including when dealing damage with a Special triggered before combat. (Ignores reductions to Def from Special skills like Lunar Flash II.) |
Maltet | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack. |
Mirage Falchion | Effective against dragon foes. Grants Def+3. If unit initiates combat, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + number of allies who have already acted × 3; max 10). If foe initiates combat, grants Atk/Spd/Def/Res+X to unit during combat (X = 10 - number of foes who have already acted × 3; min 4). Restores 7 HP to unit after combat. |
Mirage Feather | Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat after an ally has already acted, unit can make a follow-up attack before foe can counterattack. |
Mirage Longbow | Effective against flying foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, deals damage = 15% of unit's Spd during combat (except when dealing damage with area-of-effect Specials), and foe cannot counterattack. |
Monstrous Bow+ | Effective against flying foes. After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. |
Mulagir | Effective against flying foes. Grants Spd+3. Neutralizes bow, dagger, magic, or staff foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Naga | Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. |
Ninis's Ice Lance | Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. |
Parthia | Effective against flying foes. Reduces damage from magic foe's first attack by 30%. |
Persecution Bow | Effective against flying foes. Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if【Penalty】is active on unit, grants Atk/Spd+5 to unit during combat and unit makes a guaranteed follow-up attack, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Randgríðr | Effective against flying and armored foes. Grants Atk+3. At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-6 on foe and neutralizes unit's penalties during combat. |
Reginleif | Effective against armored and cavalry foes. Grants Atk+3. Unit cannot be slowed by terrain. (Does not apply to impassable terrain.) At start of combat, if unit's Atk > foe's Atk or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. During combat, if unit's Atk > foe's Atk or if【Bonus】is active on unit, unit makes a guaranteed follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Sæhrímnir | Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd/Def by 80% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Sealed Falchion | Effective against dragon foes. At start of combat, if unit's HP < 100% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Skadi | Effective against flying foes. Grants Spd+3. At the start of turns 2 and 3, deals 7 damage to foes within 3 columns centered on unit and inflicts【Panic】on those foes. 【Panic】 Converts bonuses on target into penalties through its next action. |
Snow's Grace | Neutralizes "effective against dragons" bonuses. Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes unit's penalties during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Summer's Breath | Effective against dragon foes. Grants Def+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 during combat and Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Swift Mulagir | Effective against flying foes. Grants Res+3. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, during combat, disables skills of all foes excluding foe in combat. |
Taguel Fang | Effective against cavalry foes. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if foe is not a beast or dragon foe, grants an additional Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Tanngrisnir | Effective against flying foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Thani | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. |
Thögn | Effective against flying foes. Grants Spd+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants the following status to unit and target ally or unit and targeting ally for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. |
Virtuous Naga | Effective against dragon foes. Grants Atk+3. At start of combat, if unit’s Atk > foe’s Atk or foe's HP ≥ 75%, grants Atk/Res+6 to unit during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
Warrior Princess | Effective against flying and armored foes. Grants Spd+3. Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat. |
Wind Parthia | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, reduces the effect of【Deep Wounds】by 60% during combat, and also, if unit deals damage to foe using a Special during combat, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.) 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
Winds of Change | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】 is active on unit or if unit's HP ≥ 50% at start of combat, grants Atk/Spd+5 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and deals damage = 15% of unit's Spd (excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Zephyr Breath | Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
List of Skill Refined Weapons
None, currently.
List of Assists
None, currently.
List of Specials
None, currently.
List of Passives
List of A Passives
Icon | Passive | Description |
---|---|---|
Ashera's Chosen | Neutralizes "effective against flying" bonuses. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Def+6 during combat. |
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Ashera's Chosen+ | Neutralizes "effective against flying" bonuses. If unit is adjacent to only beast or dragon allies, if unit is not adjacent to any ally, or if foe's HP ≥ 75% at start of combat, grants Atk/Def/Res+9 to unit during combat, and also, if unit's Res > foe's Res, deals damage = 70% of the difference between stats (max 7) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
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Dragonhide | Neutralizes "effective against armored" bonuses. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-8 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) |
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Dragonscale | Neutralizes "effective against flying" bonuses. If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Res-6 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe’s attack deals 0 damage.) |
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Dragonskin | Neutralizes "effective against flying" bonuses. If foe initiates combat, grants Def/Res+4 during combat. |
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Dragonskin II | Neutralizes "effective against flying" bonuses. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.). |
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Dragoon Shield | Neutralizes "effective against flying" bonuses. Grants Atk/Spd/Def+3. |
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Grani's Shield | Neutralizes "effective against cavalry" bonuses. |
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Iote's Shield | Neutralizes "effective against flying" bonuses. |
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Svalinn Shield | Neutralizes "effective against armored" bonuses. |
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Swift Slice | If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit during combat. If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat. |
List of B Passives
Icon | Passive | Description |
---|---|---|
Bushido II | Neutralizes "effective against flying" bonuses. Deals +7 damage. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
List of C Passives
Icon | Passive | Description |
---|---|---|
Divine Fang | At start of turn, grants "effective against dragons" to adjacent allies for 1 turn. |
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Divine Fang+ | At start of turn, grants "effective against dragons" to adjacent allies for 1 turn. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces of unit for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." |
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.
List of Captain Skills
None, currently.
List of Status Effects
Icon | Status Effect | Description |
---|---|---|
Effective against dragons | Grants "effective against dragons" for 1 turn. |
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Neutralize Effective Against Armored | Neutralizes "effective against armored" bonuses for 1 turn. |
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Neutralize Effective Against Dragons | Neutralizes "effective against dragons" bonuses for 1 turn. |
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Neutralize Effective Against Flying | Neutralizes "effective against flying" bonuses for 1 turn. |
List of Items
None, currently.
List of Structures
None, currently.
List of Duo Skills
Owners | Duo Skill |
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Idunn: Dragonkin Duo |
Grants Def/Res+6 and the following status to unit and allies within 5 rows and 5 columns centered on unit for 1 turn: "Neutralizes 'effective against dragons' bonuses and 'effective against armored' bonuses." |
Byleth: Frosty Professors |
Grants Def/Res+6, "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)," and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. Grants the following effect to unit for 1 turn: "Neutralizes 'effective against armored' bonuses." 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
List of Harmonized Skills
Owners | Harmonized Skill |
---|---|
Myrrh: Spring Harmony |
Grants【Resonance: Blades】and the following effect to unit and allies from the same titles as unit for 1 turn: "Foe cannot make a follow-up attack." Grants the following effect to unit for 1 turn: "Neutralizes 'effective against flying' bonuses." 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. |