Ephraim: Sacred Twin Lord

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Ephraim
Sacred Twin Lord

Ephraim Sacred Twin Lord Face.png

Ephraim Sacred Twin Lord BtlFace.png

Ephraim Sacred Twin Lord BtlFace C.png

Ephraim Sacred Twin Lord BtlFace D.png

Art by: Wada Sachiko (ワダサチコ)
Rarities
5★
Weapon Type
 Axe
Move Type
Voice Actor EN
Voice Actor JP
Release Date
Addition Date
Description
Prince of Renais who protects his kingdom in place of his deceased father, King Fado. He's taken to using one of the Sacred Twins relics from Grado—the black axe Garm.

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★19/20/217/8/92/3/48/9/104/5/645
2★19/20/218/9/102/3/49/10/114/5/647
3★20/21/228/9/103/4/59/10/115/6/750
4★20/21/229/10/113/4/510/11/125/6/752
5★21/22/239/10/114/5/610/11/126/7/855

Level 40 stats

RarityHPAtkSpdDefResTotal
1★35/38/4026/29/3216/19/2226/28/3117/19/22132~134
2★36/39/4229/32/3517/20/2328/31/3418/20/23142~143
3★39/42/4531/34/3720/23/2630/33/3620/23/26155
4★40/43/4633/36/3921/24/2732/35/3821/24/27162
5★43/46/4935/38/4123/27/3034/37/4023/26/30173~175

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★55%65%50%60%45%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe61501★1★
Steel Axe811003★2★
Silver Axe1112004★3★
Garm161Grants Atk+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack.4005★5★

Assists[edit | edit source]

This Hero has no Assist skills.

Specials[edit | edit source]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4Boosts damage by 30% of unit's Atk.1004★3★
Draconic Aura3Boosts damage by 30% of unit's Atk.200-4★

Passives[edit | edit source]

NameDescriptionSPUnlockType
Close Def 1If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat.601★A
Close Def 2If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat.1202★
Close Def 3If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat.2404★
Special Fighter 1At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)603★B
Special Fighter 2At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)1204★
Special Fighter 3At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)2405★
Armor March 1At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space.
(That turn only. Does not stack.)
603★C
Armor March 2At start of turn, if unit's HP ≥ 50% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space.
(That turn only. Does not stack.)
1204★
Armor March 3At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space.
(That turn only. Does not stack.)
2405★