At start of even-numbered turns, if any foe's HP+5 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.)
Required
List of String, delimiter: ;
Next
String
Even Pulse Tie 2
PromotionRarity
Integer
4
PromotionTier
Integer
1
Exclusive
Boolean
No
SP
Integer
60
CanUseMove
List of String, delimiter: ,
Infantry • Cavalry
CanUseWeapon
List of String, delimiter: ,
Red Sword • Blue Lance • Green Axe • Red Bow • Blue Bow • Green Bow • Colorless Bow • Red Dagger • Blue Dagger • Green Dagger • Colorless Dagger • Red Tome • Blue Tome • Green Tome • Colorless Tome • Colorless Staff • Red Breath • Blue Breath • Green Breath • Colorless Breath • Red Beast • Blue Beast • Green Beast • Colorless Beast
Might
Integer
StatModifiers
String
0,0,0,0,0
Cooldown
Integer
WeaponEffectiveness
String
SkillBuildCost
String
medium
Properties
List of String, delimiter: ,
random_owner
Field
Field type
Value
GroupName
String
Even Pulse Tie
Name
String
Even Pulse Tie 2
WikiName
String
Even Pulse Tie 2
TagID
String
SID_鼓動の封緘・偶数2
Scategory
String
passiveb
UseRange
Integer
Icon
File
Even Pulse Tie 2.png
RefinePath
String
Description
Wikitext
At start of even-numbered turns, if any foe's HP+3 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.)
Required
List of String, delimiter: ;
Even Pulse Tie 1
Next
String
Even Pulse Tie 3
PromotionRarity
Integer
5
PromotionTier
Integer
1
Exclusive
Boolean
No
SP
Integer
120
CanUseMove
List of String, delimiter: ,
Infantry • Cavalry
CanUseWeapon
List of String, delimiter: ,
Red Sword • Blue Lance • Green Axe • Red Bow • Blue Bow • Green Bow • Colorless Bow • Red Dagger • Blue Dagger • Green Dagger • Colorless Dagger • Red Tome • Blue Tome • Green Tome • Colorless Tome • Colorless Staff • Red Breath • Blue Breath • Green Breath • Colorless Breath • Red Beast • Blue Beast • Green Beast • Colorless Beast
Might
Integer
StatModifiers
String
0,0,0,0,0
Cooldown
Integer
WeaponEffectiveness
String
SkillBuildCost
String
medium
Properties
List of String, delimiter: ,
random_owner
Field
Field type
Value
GroupName
String
Even Pulse Tie
Name
String
Even Pulse Tie 3
WikiName
String
Even Pulse Tie 3
TagID
String
SID_鼓動の封緘・偶数3
Scategory
String
passiveb
UseRange
Integer
Icon
File
Even Pulse Tie 3.png
RefinePath
String
Description
Wikitext
At start of even-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.)
Required
List of String, delimiter: ;
Even Pulse Tie 2
Next
String
PromotionRarity
Integer
PromotionTier
Integer
Exclusive
Boolean
No
SP
Integer
240
CanUseMove
List of String, delimiter: ,
Infantry • Cavalry
CanUseWeapon
List of String, delimiter: ,
Red Sword • Blue Lance • Green Axe • Red Bow • Blue Bow • Green Bow • Colorless Bow • Red Dagger • Blue Dagger • Green Dagger • Colorless Dagger • Red Tome • Blue Tome • Green Tome • Colorless Tome • Colorless Staff • Red Breath • Blue Breath • Green Breath • Colorless Breath • Red Beast • Blue Beast • Green Beast • Colorless Beast