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Falchion (Gaiden)/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Falchion Gaiden W.png Falchion (Skill)
Stats: +Atk/-Res
Click to show/hide build description 
Alm has all the right tools to give him a fantastic player phase presence, and he has a niche that no unit can really match. Thanks to his refined Falchion, he can deliver two powerful consecutive strikes, and he can take full advantage of Windsweep to deny his opponent from counterattacking at the same time. With this, he can safely engage a majority of units and proceed to crush them.

Weapon: '"`UNIQ--item-94--QINU`"' is Alm's weapon of choice. When given its special skill, it will allow Alm to strike twice in a row like a '"`UNIQ--item-97--QINU`"'. Instead of having low Mt and a Spd penalty, Alm instead takes 5 damage after combat, which is rendered moot as the Falchion also comes with self recovery, allowing him to patch that small bit of damage right back up. The Falchion is also effective against dragons, making Alm an excellent dragon slayer.

Assist: '"`UNIQ--item-100--QINU`"' is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger.

Special: '"`UNIQ--item-103--QINU`"' is chosen as Alm's Special, as it lines up well with the rhythm of Alm's strikes. After attacking twice, Alm's Special charge will be at 1, meaning his next foe will have to take one strike, followed by another with Luna charged. Alternatively, Alm could use '"`UNIQ--item-106--QINU`"' if he's using the '"`UNIQ--item-109--QINU`"' Seal, as his high Atk would allow him to activate it on the second strike. Both Luna and Moonbow will help Alm puncture through his opponent's defenses.

A Passive: '"`UNIQ--item-112--QINU`"' is the only A skill Alm needs. He will only be initiating combat against his opponents, so the +6 Atk from Death Blow will be greatly appreciated.

B Passive: '"`UNIQ--item-115--QINU`"' is a fantastic choice for Alm's B skill. Not only does he come with it naturally, but it pairs perfectly with the '"`UNIQ--item-118--QINU`"' Seal. With those two skills combined, any physical foe that has 40 Spd or less will be unable to counterattack, letting Alm get free damage on them, if not outright defeating them. This makes Alm safely engage a lot of opponents, fearing almost nothing. However, this slot is open and flexible for other skills, should the player feel like other skills would be needed. '"`UNIQ--item-121--QINU`"' is a solid choice, as it lets Alm retreat one space backwards after attacking, letting him return to his allies more safely and get out of harm's way. '"`UNIQ--item-124--QINU`"' is another option for Alm to smash through the sturdier sword wielders and come out on top.

C Passive: Alm's C skill is flexible to be whatever the player needs. A buffing skill like a Drive could work to help support his team. '"`UNIQ--item-127--QINU`"' or '"`UNIQ--item-130--QINU`"' could also work nicely thanks to Alm's good HP. This is all dependent on the player's discretion and team composition.

Sacred Seal: '"`UNIQ--item-133--QINU`"' is chosen as Alm's Seal, but only if it is paired with '"`UNIQ--item-136--QINU`"', as it is mostly pointless otherwise. This is what will help boost Alm's effective Spd to 40 when used in calculations for Windsweep. If a different B skill is chosen, then Alm should equip '"`UNIQ--item-139--QINU`"' instead. With Alm's high Atk, he'll be able to charge his Special even faster, letting him use a Special like '"`UNIQ--item-142--QINU`"' on the second strike.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Alm becomes a MONSTER on player phase with this build. With his attack boon and Death Blow 3. He will reach a staggering 58 attack alone, and if you pair him hone buffs or buffs from Delthea/Linde. His attack will go even higher making Death Blow 3 an absolute MUST for Alm if he is +attack. Even if Alm isn't +Attack. His attack stat will still be good enough for Death Blow 3. This combine with Glimmer and Heavy Blade will make it so he can instantly kill most of his opponents in one round as these 3 skills maximize Alm's potential in player phase. Renewal 3 is his most optimal skill for him as it helps Alm get back up to full hp quicker allowing him to use his Falchion refine consistently. Threaten Defense and Threaten Speed allow Alm to kill his opponents easier due to their defense being lower.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Falchion Gaiden W.png Falchion (Skill)
Stats: +Atk/-Res

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Falchion Gaiden W.png Falchion (Skill)
Icon Skill Assist.png Flexible
Stats: +atk/-res
Click to show/hide build description 
Alm's potential is truly brought out with a little help from friends: Walhart's Chill Def 3 and Brave Celica's Death Blow 4 give him the best damage output of any sword user. I don't need to tell you how good Double Lion is, so let's get into doing the single highest amount of damage possible.

First, the special. You've got two options here: With Glimmer and Heavy Blade 3, Alm can ensure that his second, guaranteed, consecutive strike does 1.5x damage. This makes him a better nuke, but since he can get 4 charge off of Galeforce just from attacking once like this, that's also a viable option, and with healing and team support, can let him use Double Lion twice in one turn. The choice is yours.

Second, the B Skill. We can skip the A, as there's only one option you want there. Chill Def ensures Alm's always striking as hard as possible, getting around the defense of everything but the bulkiest of lances like Lukas. Cancel Affinity, while providing less general utility, can turn some of Alm's hardest counters into easy targets if they have Triangle Adept, ensuring every unit takes the full brunt of damage from him.

Finally, his C Skill. Honestly, this is the most flexible. Atk Smoke is what I'd recommend, as it helps keep him from being destroyed on enemy phase if your positioning is off. Other options like Infantry Pulse to go with his high HP also work, but this is the least important part of the setup, and up to you.

Alm does best when exclusively used on player phase. He can delete any enemy he faces, but needs team support with skills like Reposition and Drag Back to make sure he doesn't leave himself open to hits. He can be tricky to pull off, but devastating when the pieces are set up right.