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Fire Emblem Heroes Wiki
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==I just started the game, what do I do?== ===Summoning Heroes (and rerolling)=== Heroes (units) are used to complete the content. Heroes are obtained mainly by summoning, but also from events, quests, Heroic Grails and special maps. It is advised to concentrate orbs on banners for heroes that complement teams. A typical F2P player gets about 4.5 {{Rarity|5}} every month unless they are very unlucky. Each banner has a number of advertised "focus units" which are heroes that you have a higher chance of getting compared to another banner without them. You will obtain some orbs from completing the tutorial and prologue. To collect more before your first summon: # Go to the Home Screen and close all the popups. # Collect all orbs/bonuses by going to the Present List (owl icon) and tapping "Redeem All". # Go to the Summon Tab, choose a banner and hit "Redeem" #: - Ignore the two "Free Summon" focuses for now ([[New Heroes: Arrival of the Brave#Free Summon|Arrival of the Brave]], [[New Heroes: Brave Echoes#Free Summon|Brave Echoes]]). ====Choosing a summoning banner==== There are several types of summoning banners * '''Heroes Fest and Legendary/Mythic Banners.''' These are the safest options to spend orbs on and have boosted rates compared to other banners Heroes Fest banners usually have some of the top tier units in the game currently. Legendary/Mythic Banners can be extremely good or they can be mediocre and usually have one worse unit per Color so it is advised to ask older players which ones are good before rolling. * '''New Power banners''': Usually feature old and outdated units available at lower rarities with new weapons (which may or may not improve them dramatically). * '''Heroes with ____ banners''': These are older units being rerun. Usually there are one or two bad units on these banners available at lower rarities so ask older players before spending orbs on these banners. * '''New Heroes Banners''': These are brand new units being introduced into the game. Usually they are a good choice for spending orbs although the rate is only 6% and some units may later be available at lower rarities so ask older players for hints on how to tell if their rarity is lowered in the future. After summoning 40 times on these banners, they will give a guaranteed 5* of your choice. * '''Seasonal 'Special Heroes' banners''': Each month, this game has banners like Summer, Hallloween banners etc. At the same time as introducing newer banners, older ones are rerun. Older banners may have extremely outdated units. It is advisable to check with other players which ones are better to summon on. * ''Double Special banner'': Usually rerun newer seasonals like the legendary banners rerun normal units but don't have improved rates. They have the same rates as 'Special Heroes' only you know exactly what you're going to be getting as there are no other potential 5* other than the ones listed on the banner. * '''Voting Gauntlet/Tempest Trials banners''': These accompany the Voting Gauntlet/Tempest trials and are ordered around random themes. There is usually one or two good unit and a bunch of other units ranging from mediocre to good and there are usually one or two old and outdated units available at lower rarities. Be sure to check with older players before spending on these banners. * '''Weekly/Monthly Revival banners''': These tend to contain older/outdated units and may have units already available at lower rarities. They may or may not have a 4%/2% rates and are usually targetted at older players as the may contain skills or merges. Some units may be very good, others may be extremely mediocre/bad. How to summon during a session: # Tap on a stone and summon/pull a Hero. # The cheapest way to summon is to pull every stone which costs 20 orbs if you haven't spent a summoning ticket or your first free summon and 15 orbs if you have. Pulling every stone is recommended for newer players. Older players may strategically pull stones only corresponding to the heroes that they want, which is called sniping, but it's also more expensive. # Perform a free Redeem from the remaining focuses. You may also pull on those banners as well if you would like. ===Evaluating your pulls=== Heroes have rarity ranging from {{Rarity|1}} to {{Rarity|5}} stars. Summons will only give you heroes between {{Rarity|3}} and {{Rarity|5}}. Failing to pull a {{Rarity|5}} increases your chance of pulling a {{Rarity|5}} by a small amount (the amount varies depending on the type of banner) every 5 summons for only that banner. This rate stays for the entirety of the summoning session. The rarity of the unit affects their stats. {{Rarity|5}} have the highest stats. Lower rarity units can be turned into a {{Rarity|5}} unit using {{It|Hero Feather}}s. If you do not get a {{Rarity|5}} Hero in the summoning pool and you have some time to spare then rerolling is suggested. Any {{Rarity|5}} Hero you pull is going to be more useful than a {{Rarity|4}} to start off with. As a new player, you will have very few Hero Feathers to make lower rarity units {{Rarity|5}} and lower rarity heroes are often missing skills that you are forced to use inherit skill on to give them those skills (which irreversibly deletes the donor unit). Re-rolling is not mandatory. However, some people are extremely unlucky and may spend hundreds and hundreds of orbs and fail to obtain a 5* unit, so [[How to Reroll#General Steps|Rerolling]] is a recommended read. ====Assets and Flaws (also known as IVs)==== By enabling '''Misc. -> Settings -> Asset/Flaw Color Display, Asset/Boon (blue) and Flaw/Bane (Red) for each Hero will be highlighted on heach hero's page.''' If there is no red or blue this means that the hero is neutral. When you first summon a hero, it will always have a bane in one stat and an asset in another (unless it is neutral). Players will usually refer to the Asset/Boon with a + and a Flaw/Bane with a - so for example a hero could be -attack +speed. A hero with the same assets/flaws always end up with the same stats at level 40 no matter the [[Stat growth|stat growths]] which are random. ====Which Asset and Flaw==== The best Asset(+)/Flaws(-) vary between characters. Here are some general guidelines: * For offensive units, +SPD and +ATK are generally good. -HP is typically the most sought, but -DEF and -RES aren't too bad either. An -ATK or -SPD are in general the worst. * On characters with high DEF or RES a +DEF or +RES is good. A +SPD is also useful if the hero has high Speed as it will allow them to attack twice (double) if their speed is 5 greater than the opponent's. '''Note''': The Flaw may be removed by obtaining a second copy at the same rarity and merging it into the first one, leaving only the Asset of the first copy. This can be very expensive orb-wise so many f2p players may have to live with bad flaws or keep it later for use in Skill Inheritance. ====Barracks management==== The size of the Barracks that hold all your Heroes starts at 300. If you run out of space, consider turning duplicate {{Rarity|3}} {{Rarity|4}} heroes with worse assets/flaws into [[Combat Manuals]], which occupy a separate but infinite inventory. Combat manuals are unable to fight and have no IVs but can be used for skill inheritance and merging which are the main purposes that duplicate units serve in this game. Barracks space can be increased with orbs, but this may not be necessary for years.
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