With well-rounded stats and a legendary weapon Gradivus with built-in Distant Counter, Camus can effectively utilize a Fury + Vantage set like most DC users.
Essentially, Fury 3 provides Camus with an all-around stat boost which helps to boost his offensive and defensive stats. This helps Camus not only not get one-shot, but the HP drain can also help push him into Vantage range.
As mentioned, Vantage 3 is his chosen B-skill which allows him to retaliate first when an enemy engages him while he's under 75% HP at max rank. This synergizes extremely well with Gradivus's built-in Distant Counter as without Distant Counter, Vantage becomes effectively useless (as ranged units can just snipe off Distant Counter-less melee units and vice versa). Thus, this is the reasoning for why many DC users opt for Vantage as it allows the unit to retaliate against any type of enemies (barring -sweep skills). Alternatively, due to Camus lacking IVs and his slightly lesser Atk and Spd compared to other more offensively-oriented units (but by no means bad Atk and Spd), he can also run Quick Riposte 3, allowing him to counterattack twice regardless of his Spd. However, this is not recommended for endurance modes such as Tempest Trials or Chain Challenges without healer support due to Fury's HP drain and Quick Riposte's necessity to take hits.
Reposition is his preferred Assist, which can be used to help propel an ally into the fray or get them out of danger. Swap lets Camus switch places with someone instead, and is better used in tighter spaces.
His Special is Moonbow, used for its fast charge and defense piercing effect. Bonfire can also be used to add a more consistent amount of damage, but its charge is a bit slower.
This build shines more and is best used when Camus is on a Cavalry team as the offensive and defensive buffs he can receive greatly improve his survivability and KOs he can achieve. Due to this, his natural Goad Cavalry will suffice to help strengthen his allies. |