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Quick Hero Info
Type
Icon Move Flying Icon Class Blue Lance
Stats
37 / 26 / 36 / 24 / 33
Exclusive skills

Build Icon Alternative Alternative
Sacred Coin Assault
Universal Crystal Medium investment
Icon Move Flying Flying
On Your Knees!
Flashing Blade W Rhomphaia (Skill)
Traits: +Atk/-Res

A description has not been written for this build yet.

Dueling Sword Optimal
Build Icon Allpurpose All-purpose
Hero Feather High investment
Icon Move Flying Flying
Blue Caeda
Flashing Blade W Rhomphaia (Skill)
Traits: +Atk/-Def
Passive Icon CSpd Ploy 3
 Spd Ploy 3 / Flexible
Passive Icon SDef Ploy 3
 Def Ploy 3 / Flexible
Click to show/hide build description 
With the rise of Rhomphaia, Clair can return to the arena meta with the help of an armorslaying weapon. Even though she could use one before, her new unique weapon has a refine effect that allows this blue lance flier to take advantage of her mobility with the extra special charges.

The unique choices here are Desperation 3 Desperation 3 and Skilliconspecial Galeforce. Due to Icon Class Blue Lance Rhomphaia's refine effect that acts as an extra Flashing Blade 3 Flashing Blade 3 effect, Clair can activate Galeforce on every engage, assuming she outspeeds the opponent. Due to the nature of arena's 4v4 matches, Clair can engage on a red unit that she can double, and survive the counter of, putting herself in Desperation range with the help of Fury 3 Fury 3, which also provides her with the stat bonuses she needs overall. With Desperation, she can much more easily kill other armors, and have Galeforce partially charged for the next turn. Clair's single weakness in defense can be mitigated if she can find an engagement in which she comes out of with a kill and in Desperation range, although she might need buffs to do so.

The C and seal slots are generally used to bolster her potential even further, with the use of ploys to reduce enemy key stats with Clair's immense res. However, if running her with a specific team, these slots may be instead taken by other supporting passives. The benefits must be weighted against one another to ensure that Clair can still assert her dominance over red and blue armors.
Dueling Sword Optimal
Build Icon Allpurpose All-purpose
Orb Very high investment
Icon Move Flying Flying
Distant Clairer
Speed Plus W Deft Harpoon+ (Spd) / Slaying Lance+ (Spd)
Traits: +Atk/-Def
Passive Icon CDef Ploy 3
 Def Ploy 3 / Flexible
Passive Icon SAtk Ploy 3
 Atk Ploy 3 / Flexible

A description has not been written for this build yet.

Pen Creative
Build Icon Allpurpose All-purpose
Hero Feather High investment
Icon Move Flying Flying
"Have you ever seen such physical perfection?"
Click to show/hide build description 
For when you want Clair to tank more than just mages. Using a Def-refined weapon as well as her +Def superboon, Clair can raise her overall bulk to the level of lance fliers who are more well-known for their tanking ability, such as Tana and Catria. Since Tana and Catria both have superboons in Res and lower or equal Res than Def, assume all three fliers try to patch their lower defensive stat with their superboons and (if possible) Def/Res weapon refines. After considering weapon effects and Close Defense, each flier ends up with:

Clair (Rhomphaia): 36 Spd, 44 Def, 45 Res

Clair (Tannenboom!): 38 Spd, 46 Def, 47 Res

Tana (Vidofnir, Res boon): 36 Spd, 44 Def, 41 Res

Tana (Tannenboom!): 38 Spd, 43 Def, 43 Res

Catria (Tannenboom!): 36 Spd, 47 Def, 43 Res

Catria (Berkut's Lance): 34 Spd, 45 Def, 48 Res

So, out of the three, Tannenboom! Clair does the best in terms of sheer defensive stats, followed by Berkut's Lance Catria and Rhomphaia Clair.

The choice between Rhomphaia and Tannenboom! ultimately comes down to preference: Rhomphaia is budget and has dual effectiveness, while Tannenboom! further improves her Def/Res. The Spd gained from Tannenboom! is also useful, as you can avoid more doubles from Heroes with Def-ignoring abilities like Leif and Karla, and even reduce the amount of damage you take from Karla. Overall, Rhomphaia is more useful in Arena and Arena Assault, due to both modes being overrun with armored units at high tiers, while Tannenboom!+ works better elsewhere, in order to handle Infantry and Fliers better.

Because of Close Def stacking in the A and S slot, one of the few ways most non-green melee units can significantly harm Clair is through Specials. As such, Guard is used to prevent that from happening. The C slot is mainly flexible, and you can use it either to boost her defenses (through Atk debuffing skills or Def/Res Waves) or support her teammates (through Drives, Flier buffs, Atk/Spd waves, Guidance, and Tactics).

Clair with this build can consistently take 0-2 damage from non-green Arena threats like Hardin and Female Grima, and can even tank green units like Male Grima and take < 5 damage, provided she is on a defense tile. Combined with a ranged tank of a different color to take care of archers and mages, such as Distant Def 9 Faye, a Raven tome user like Lyon, or a Distant Counter unit with decent mixed bulk such as Dorcas, she can become nearly unstoppable.

Note: All matchup and stat calculations assume +0 units.
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