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Quick Hero Info
Type
Icon Move Cavalry Icon Class Blue Lance
Stats
43 / 36 / 27 / 33 / 18
Exclusive skills

Dueling Sword Optimal
Build Icon Allpurpose All-purpose
Universal Crystal Medium investment
I'm Going In!
Click to show/hide build description 
Legendary Ephraim is a bit of an unorthodox unit, encouraging a rather reckless playstyle. This build is geared to be a player phase melee duelist, and as long as Ephraim can activate his weapon's effect, he'll be able to duel with many opponents and come out on top. After all, he doesn't pick fights he can't win.

Weapon: Icon Class Blue Lance Flame Siegmund is Ephraim's weapon of choice. It grants an Atk boost, boosting his already high Atk stat even higher, and it allows him to perform a follow up attack if there are more enemies near him than there are allies. While this does mean his positioning and his ally positioning is even more important, the pay off means that Ephraim can exchange blows and double his foes, making up for his rather below average Spd.

Assist: Skilliconassist Reposition is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Cavalry units put it to great use with their high Mov.

Special: Skilliconspecial Luna is Ephraim's Special, which helps him break through sturdier opponents. His Heavy Blade Seal will help activate it on his second strike as long as blows were exchanged and nothing deterred Ephraim's Special charge. Should Ephraim use Desperation as his B skill, then Skilliconspecial Moonbow can work as his Special instead, giving up extra power for a faster charge. Skilliconspecial Galeforce is another very viable option. Ephraim's high Atk and high Mov means he'll able to activate Galeforce pretty quickly. With his extra turn, he can either choose engage against another enemy, or he could return to the safety of his allies.

A Passive: Death Blow 3 Death Blow 3 is a solid choice for Ephraim's A skill, granting him a +6 Atk buff when initiating combat. This will heighten Ephraim's Atk even further, which will help him overwhelm and overpower his opponents. Death Blow 4 Death Blow 4 however, should it be available to the player, is the superior option, giving +8 Atk instead. Alternatively, Atk Def Solo 3 Atk/Def Solo 3 grants +6 Atk like Death Blow, but also +6 Def, and it works on either phase. All it requires is for Ephraim to not be next to an ally, but he's designed to be away from his allies anyway.

B Passive: Guard 3 Guard 3 is Ephraim's B skill, chosen to deter enemies from charging their Specials. In the heat of combat, he'll be exchanging blows with his foes, so this will be necessary to avoid being hit by an enemy Special during this time. Another option for Ephraim's B skill is Desperation 3 Desperation 3, should Ephraim want to go more on the offensive. After Ephraim's taken some damage, this skill will allow his follow ups to occur consecutively, which can help him aim to defeat his foes before they can even counter.

C Passive: Atk Smoke 3 Atk Smoke 3 is an option for Ephraim's C skill. After he engages an opponent and destroys them, any nearby foe will suffer -7 Atk. This can make Heavy Blade 3 easier to activate, it can help mitigate some damage Ephraim may take on the enemy phase, like if he has to exchange blows. However, this skill slot is kind of flexible. Ephraim will have to be on his own, so buffing skills might not be the best choice for him, but it's still an option if he can buff his allies before riding into battle while they take care of business elsewhere. Other Smoke skills can work excellently with Ephraim however. Def Smoke 3 can help weaken nearby foes for him to break through, while Spd Smoke 3 may potentially save him from being doubled.

Sacred Seal: Heavy Blade 3 Heavy Blade 3 is necessary for this build to charge Ephraim's Specials much faster, letting him activate them in that round of combat. He should have no problem activating it thanks to his high Atk stat.
Dueling Sword Optimal
Build Icon Allpurpose All-purpose
Universal Crystal Medium investment
Yield, or Perish!
Click to show/hide build description 
Ephraim's playstyle is geared for him to ride off into a group of enemies and take them by himself. This build is geared to be an enemy phase tank, boasting solid melee bulk when attacked.

Weapon: Icon Class Blue Lance Flame Siegmund is Ephraim's weapon of choice. It lets him perform a follow up attack as long as there are more enemies than allies near him, encouraging a more reckless playstyle.

Assist: Skilliconassist Reposition is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Cavalry units put it to great use with their high Mov.

Special: Skilliconspecial Moonbow is chosen as Ephraim's Special, chosen to help him pierce through tougher opponents.

A Passive: Close Def 3 Close Def 3 is Ephraim's A skill. It helps improve his enemy phase presence by granting him +6 Def and +6 Res when attacked at close range, helping him tank powerful melee threats. He could also opt for Distant Counter Distant Counter, which would exchange some melee bulk for the ability to retaliate against ranged opponents, opening up Ephraim's range of targets. Atk Def Solo 3 Atk/Def Solo 3 is also a good option, trading in a bit of Res at melee range for more Atk.

B Passive: Guard 3 Guard 3 is Ephraim's B skill, chosen to deter enemies from charging their Specials. Given that he's going to be exchanging blows with his foes, possibly getting doubled at that, he'll have to make sure that his foe can't use their Special to break through him.

C Passive: Atk Smoke 3 Atk Smoke 3 is a great choice for Ephraim's C skill. If he rides out to tank an enemy, after combat, any nearby enemies will suffer a -7 Atk debuff, which will help Ephraim tank any other oncoming threats.

Sacred Seal: Close Def 3 Close Def 3 is Ephraim's Seal, chosen to improve his melee bulk even further. This will stack with his A skill to grant him +12 Def and Res when attacked at melee range, should he choose to double down on tanking close range opponents.
Build Icon Alternative Alternative
Build Icon Allpurpose All-purpose
Universal Crystal Medium investment
To Victory!
Traits: +Atk,+Def/-Res,-Spd
Click to show/hide build description 
This build is for players who wish to use Ephraim right out of the gate. His base kit does do him favours for an enemy phase playstyle, so this will mostly be similar to his second build. He can still function decently on the player phase, but he should be more mindful of who he fights.

Weapon: Icon Class Blue Lance Flame Siegmund is Ephraim's weapon of choice. It lets him perform a follow up attack as long as there are more enemies than allies near him, encouraging a more reckless playstyle.

Assist: Skilliconassist Reposition is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Cavalry units put it to great use with their high Mov.

Special: Skilliconspecial Bonfire is chosen as Ephraim's Special, this time working off of his great Def, boosted even further on the enemy phase. Skilliconspecial Luna is an alternative option that lets Ephraim pierce through an opponent's Def instead. Both skills work well with the Heavy Blade 3 Seal, as Ephraim can rely on his high Atk to activate them pretty easily. He does have a few other options however. Should he use the Close Def 3 Seal instead, then a faster charge like Skilliconspecial Glimmer or Skilliconspecial Moonbow can work well instead. Finally, Skilliconspecial Aether could be considered when paired with Solar Brace to basically give him a full heal when timed right.

A Passive: Sturdy Stance 2 Sturdy Stance 2 is Ephraim's A skill. He comes with it naturally, and it helps improve his enemy phase presence by granting him +4 Atk and +4 Def when attacked, letting him take more hits and also deliver a more powerful counterattack to his assailants.

B Passive: Solar Brace Solar Brace is an interesting option for Ephraim's B skill. It's unique to him, and restores 30% HP when his Special activates. This can help greatly in longer, drawn out maps or endurance styled maps to keep him healthy so he can continue to tank and fight. However, should he be used in the Arena, or should he feel like self-restoration is unnecessary, then Guard 2 Guard 2 is an excellent skill to help him deter enemy Special charges.

C Passive: Atk Smoke 3 Atk Smoke 3 is an option for Ephraim's C skill. After he engages an opponent and destroys them, any nearby foe will suffer -7 Atk. This can make Heavy Blade 3 easier to activate, it can help mitigate some damage Ephraim may take on the enemy phase, like if he has to exchange blows. However, this skill slot is kind of flexible. Ephraim will have to be on his own, so buffing skills might not be the best choice for him, but it's still an option if he can buff his allies before riding into battle while they take care of business elsewhere.

Sacred Seal: Heavy Blade 3 Heavy Blade 3 is a great option for Ephraim's Seal, especially if he's +Atk, as his high Atk will allow him to charge his Special much faster. Should Ephraim want to focus more on tanking hits, then Close Def 3 Close Def 3 would be a better option, improving his physical melee bulk.
Dueling Sword Optimal
Dueling Crest Arena
Orb Very high investment
Aether Lord
Click to show/hide build description 
I use him on a mixed team of L!Hector, Def Tactic 3 Ike, and Res Tactic 3 S!Tana. Each feed Tactics to the other allies who need it more (Ike has plenty of Def, Tana has plenty of Res, Ephraim has way more than plenty of Atk). DC grants +4 Cooldown (thanks to guaranteed follow up and heavy blade... Since I doubt he'll fight anyone with more than 58 atk) so a single attack from an enemy sets up Aether. Solar brace in combo with that heals %80 of damage done, and that damage is ignoring 50% of the enemy's defense. Considering Ephraim has plenty of HP, it's unlikely he'll lose to a ORKO, and will heal himself fully (or almost) on the retaliation Aether.
Build Icon Allpurpose All-purpose
Hero Feather High investment
Icon Move Cavalry Cavalry
Yet Another Galeforce Build
Click to show/hide build description 
Taking advantage of L!Ephraim's Prf and high attack, this build is almost guaranteed to give him a second round of combat each turn. Death/Sturdy Blow will make his high attack even greater, guaranteeing a reduced cooldown with Heavy Blade. Desperation encourages a more reckless playstyle; if Ephraim gets beat up in enemy phase, then he can easily retaliate. Atk Smoke can help with the Heavy Blade cooldown, but you can make anything work for him.

I run him on a mixed team with a Legendary Hector, so his Special cooldown is reduced towards the start of the fight.

Kummahndough (talk) 19:49, 15 October 2019 (UTC)
Build Icon Allpurpose All-purpose
Orb Very high investment
Mini-Aether Sustain
Click to show/hide build description 
This build is designed to take massive advantage of the fact Solar Brace turns every special into Noontime at no cost except for the skill slot, with a 1-2 CD Aether-. Assuming you're using a Slaying Lance, Ephraim will essentially proc a weaker version of Aether if he gets hit once and no Guard is happening. Alternatively, if you are opting to use F.Siegmund, consider using Brave Lucina support to achieve the same effect. Rouse Atk/Res is simply to help increase his bulk and power.

The Aether itself will only heal 30% of damage dealt and only reduces foe's Def by 30%, but it's still extremely threatening given its very, very low cooldown.

68.4.153.111 20:40, 17 January 2021 (UTC)
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