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Quick Hero Info
Type
Icon Move Infantry Icon Class Red Dagger
Stats
38 / 34 / 23 / 18 / 38
Exclusive skills

Build Icon Alternative Alternative
Build Icon Allpurpose All-purpose
Universal Crystal Medium investment
Ice Ice Baby
Traits: +Atk/-Spd
Passive Icon CDef Ploy 3
 Def Ploy 3 / Flexible
Passive Icon SAtk Ploy 3
 Atk Ploy 3 / Flexible
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— Chaservanitas (talkcontribs)
Pen Creative
Universal Crystal Medium investment
Hot Stuff
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47.156.149.141 23:51, 15 September 2018 (UTC)
Pen Creative
Build Icon Allpurpose All-purpose
Universal Crystal Medium investment
Trailblazer
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This build focuses on taking advantage of the Hoarfrost Knife's effects. The +20 Defense boost makes Bonfire as powerful as an Iceberg. Adding Brazen Atk/Def from Ares to this increases the damage, and Def Ploy lowering the Defense of enemies adds even more potential damage. Desperation is there to use the Hoarfrost Knife's guaranteed follow-up against melee enemies that can counterattack, i.e. Hector, making the follow-up happen immediately. Draw Back is the more universally useful Assist Skill, but Ardent Sacrifice can get Flora into range for both Desperation and Brazen Atk/Def easily More Expensive alternatives include: Sturdy Blow, Dull Close, Guard, Odd Atk Wave, Odd/Even Def Wave, Speed Ploy, and Speed Smoke.
Dueling Sword Optimal
Universal Crystal Medium investment
Distant Counter Counterer
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This is a player phase build. This build will be able to safely initiate on the majority of units running distant counter Spd isnt too important since she'll double on any melee unit that counterattacks her anyways.

Flora has the highest Res in the game so adding any more to that with atk/res solo would be overkill especially considered you would rather have this unit nearby allies to benefit from more buffs. That being said, using a Fjorm to get Atk/Def Bond is rough so that skill can be substituted for anything else that would provide atk and def.

You absolutely need to run guard. Preventing heavy hitting skills from distant counter users is crucial to flora's safety it'll allow you to survive with more hp to hopefully survive enemy phase and it will help make it safer for allies to finish off an enemy flora weakened.

The ploy skills are because she might as well use her high Res stat to help deal more damage and soften the blows from the enemies.

When using Flora keep her away from enemy archers and daggers, Flora will not gain the +20 Def when against those weapon types. And while she may have the highest Res in the game as of this time of writing, this build relies purely on her base Res to survive magic users. So a handful of the hardest hitting mages will take out a large chunk of hp if not outright kill her if you overestimate her Res
Orb Very high investment
Spiralling Daggers
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Basically the ultimate DC killer. QP drops special charge to 1, guaranteeing an activation and 20 flat damage iceberg on first initiation, and spiral gives a guaranteed iceberg on every fight after that. Sturdy Impact along with Hoarfrost grants her a total 48/41 def/res on initiation against an enemy that can counter, prevents their follow up (defending against her abysmal Spd), and promises one from her (thanks to Hoarfrost.) You can use bonfire for a flat 24 damage each activation, but it will only do 9 if she's attacked on enemy phase, so iceberg is the safest way to go.
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