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Fire Emblem Heroes Wiki:Build Center/Robin: Mystery Tactician
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Fire Emblem Heroes Wiki:Build Center/Robin: Mystery Tactician
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{{BuildPageHeader}}{{Skillbuild Infobox |name=Archer Assailant |ivs=Neutral |type=Optimal |mode=Assault |emblem= |weapon=Gronnraven+ |weapon2= |assist=Reposition |assist2= |special=Bonfire |special2=Ignis |passiveA=Triangle Adept 3 |passiveA2= |passiveB=B Tomebreaker 3 |passiveB2=Bowbreaker 3 |passiveC= |passiveC2= |seal= |description=It should be noted up front that [[Robin (F)|Female Robin]] is a niche unit in the current meta- outclassed by nearly every other Green Tome user in the game; this being said, however, she is not completely unusable. Thanks to the almighty power of the Skill Inheritance button, Robin gains the ability to pull off a TARaven build; and, thanks to her accessibility as a Grand Hero Battle unit, is fairly easy to obtain. As previously mentioned, Robin runs [[Gronnraven+]] on this build as it allows her to amplify her mediocre attack stat to do decent damage to Blue and Colorless units after [[Triangle Adept]] is factored in. As for her special, Robin can run either [[Bonfire]], which deals 15 bonus damage on activation, or her base [[Ignis]], which deals 23- though Bonfire is preferred due to its lower cooldown count. For her assist, Robin uses [[Reposition]] as it is one of the strongest assists in the game. Robin's B skill is rather situational and dependant on what the player needs her to hard counter for their team: [[Blue Tomebreaker]] allows Robin to tank hits from, and subsequently deal with, relevant Blue Mages- in particular [[Reinhardt]]- and to a lesser extent the odd [[Linde]] or [[Delthea]]. [[Bowbreaker]], on the other hand, allows her to double both [[Brave Lyn]] and [[Bride Cordelia|Bridal Cordelia]] and beat them in one round of combat- this alone making it worth consideration. Robin's C skill and Sacred Seal are fairly open to player preference, and again dependent on their team, though some base recommendations for C skills include [[Hone Attack]] or [[Hone Spd|Speed]]. As for seals, {{SacredSealText|Speed +1}} is a possibility as it brings her up to 30, raising her threshold of being doubled from 34 to 35. {{SacredSealText|Distant Def 1}} might also seem like an attractive option as it slightly mitigates damage Robin will take from baiting a blue mage or bow unit on Enemy Phase, but again it is rather flexible. }} {{Skillbuild Infobox |name=Cavalry Check |ivs= Neutral |type=Alternative |mode= Assault |emblem= |weapon=Gronnwolf+ |weapon2= |assist=Reposition |assist2= Swap |special= Bonfire |special2= Ignis |passiveA= Triangle Adept 3 |passiveA2= Close Counter |passiveB= G Tomebreaker 3 |passiveB2= Axebreaker 3 |passiveC= |passiveC2= |seal= |description=This build makes F!Robin a great Blue Cav check, and this build is made to deal with popular blue Cavs like Reinhardt, Olwen, and Camus. Her weapon should be her default Gronnwolf, as it will help deal with those pesky Calvary units. Her Assist should either be Swap or Reposition, as it helps to save allies. Her special should be her default Ignis, or Bonfire for less cooldown. Ignis helps her out more IMO, as she doesn't have high Atk to begin with, but Bonfire is a solid option too. Her A slot is up to who you want to counter. If you want to counter all blue Cav Mages, go with T.A. 3, as it helps her survive against even the strongest of Reinhardts with Res +1 Sacred Seal. If you want her to be a solid Physical Blue Cav Check, go with CC. Sure, you won't survive against too many Reins now, but you can now take on units like Camus by baiting. This is a more Niche option, but it works! Her B slot should be Lancebreaker or Axebreaker. You don't really need B!Tomebreaker as she already kills Cav Blue tomes w/o this skill. Green Tomebreaker helps get K.Os on Cecilias, while Axebreaker is to take out Titania if she survives a hit from Gronnwolf. C slot is Flexible as always. Her seal is also Flexible, but I recommend Atk+1 for the best matchups. And that's it ~Justthebo50 }}{{Build Submission Page Headers/Build Submissions|Woo! Go Robin!={{Skillbuild Infobox |name=I just like Robin A Lot okay |ivs=neutral |type=alternative |mode=Assault |emblem= |weapon=Keen Gronnwolf+ |weaponRefine=Spd |weapon2= |assist=Draw Back |assist2= |special=Moonbow |special2=Ignis |passiveA=Fury 3 |passiveA2= |passiveB=Lancebreaker 3 |passiveB2=B Tomebreaker 3 |passiveC= |passiveC2= |seal= Speed +3 |seal2= |description= Let's give her *some* credit y'all, she's at least really good against blue cavs and at least a few armors }} [[User:JoeyyyMeow|JoeyyyMeow]] ([[User talk:JoeyyyMeow|talk]]) 23:03, 5 September 2018 (UTC)}} {{Skillbuild Infobox |name=Tip Scale Girl |ivs=Neutral |type= |mode= |emblem= |weapon=Gronnraven+ |weaponRefine= |weapon2= |assist=Reposition |assist2=Swap |special=Bonfire |special2=Ignis |passiveA=Triangle Adept 3 |passiveA2=Fury 3 |passiveB=Quick Riposte 3 |passiveB2=G Tomebreaker 3 |passiveC= |passiveC2= |seal=Distant Def 3 |seal2= |description= }} {{Skillbuild Infobox |name= Swords & Sorcery |ivs= |type= Infantry |mode= Optimal |emblem= Arena |weapon= Gronnblade |weapon2= |assist= Draw Back |assist2= |special= Dragon Gaze |special2= Moonbow |passiveA= Life and Death 3 |passiveA2= |passiveB= |passiveB2= Desperation 3 |passiveC= |passiveC2= |seal= |seal2= |description= }} {{Skillbuild Infobox |name=Def Wall Mage |ivs=Any |type=Optimal |mode=All |emblem= |weapon=Keen Gronnwolf+ |weaponRefine=Def |weapon2= |assist=Reposition |assist2= |special=Ignis |special2= |passiveA=Attack +3 |passiveA2=Defense +3 |passiveB=Seal Res 3 |passiveB2= |passiveC=Spur Atk 3 |passiveC2= |seal=Deflect Missile 3 |seal2= |description=Using her high defense to tank and counter bow/dagger users mainly Brave Lyn. }} {{Skillbuild Infobox |name=Backseat Tactics |ivs=Neutral |type=Alternative |mode=All |emblem= |weapon=Tactical Gale |weaponRefine=Skill1 |weapon2= |weaponRefine2= |assist=Draw Back |assist2=Harsh Command |special=Bonfire |special2=Ignis |passiveA=Triangle Adept 3 |passiveA2= |passiveB=Quick Riposte 2 |passiveB2=Quick Riposte 3 |passiveC=Drive Spd 2 |passiveC2= |seal=Drive Atk 2 |seal2= |description='''''Note:''' This is listed as 'High Investment' but all skills can be inherited from 4★ units.'' Very much a budget build. With her mostly middling offensive stats, Robin's best role is that of a supporter who buffs her teammates into nukes. Assuming conditions are right, this build will result in a total stacking of Atk+7/Spd+7/Def+4/Res+4 in combat for any ally within two spaces of her. The caveat to this is that it must be a mixed team; the boost from Tactical Gale's refine only applies when there are no more than two of any move type on the team. It's essentially a +4 [[Tactic]] to all stats. As an Assist, {{At|Draw Back}} can help her drag her allies out of danger without leaving herself in the line of fire; while {{At|Reposition}} also moves allies, it could leave her open to a melee attack. {{At|Harsh Command}} gives her the ability to cancel out the effects of any penalties on teammates; {{At|Harsh Command+}} would be far more preferable, as it could also reverse the effects of [[Panic (status effect)|Panic]] but is too expensive for a budget build. When Robin does enter combat herself, {{Pt|Triangle Adept 3}} gives her an extra and much-needed boost when she goes up against blue and colourless foes. {{Pt|Quick Riposte 2}} will help mitigate her unimpressive speed when on the defence; obviously {{Pt|Quick Riposte|Quick Riposte }} is the better option, but it does require the sacrifice of a 5★ Hero (though not necessarily a 5★ ''exclusive'' Hero). Her native {{St|Ignis}} will work fine as a Special, and some may prefer the increased damage output given her lower base Atk, but {{St|Bonfire}} fires off quicker for more frequent increased damage and is the recommended choice. — Posted by [[User:Reddazrael|Reddazrael]] ([[User talk:Reddazrael|talk]]) 20:25, 4 March 2019 (UTC) — Updated by [[User:Reddazrael|Reddazrael]] ([[User talk:Reddazrael|talk]]) 16:45, 21 October 2020 (UTC)}} {{Skillbuild Infobox |name=NotF*ckingIshtar™ |ivs=+Spd/-HP, -Res |type=optimal |mode=all |emblem=infantry |weapon=Rexcalibur+ |weaponRefine=Spd |weapon2= |weaponRefine2= |assist=Reposition |assist2= |special=Bonfire |special2=Aether |passiveA=Swift Sparrow 3 |passiveA2=Fury 4 |passiveB=Vantage 3 |passiveB2=Renewal 3 |passiveC=Odd Atk Wave 3 |passiveC2= |seal=Spd/Def 2 |seal2=Attack/Def +2 |description= This build transforms our favourite tactician into a thunder F*cking Goddess. Albeit in a very fresh smelling way. Weapon is F*cking Rexcalibur+, with Odd Atk Wave Robin grants himself +2 Speed to her and her allies on the appropriate turns. With speed refine she gets +6 speed overall, mimicking Fricking Ishtar's tomes effect. Lolrepo Special is freakiest bonfire. Capitalizing off her good defense she can fire off decently damaging specials, plus she comes with it. Another, more expensive option is Aether, while it charges much more slowly, it allows Robin to heal herself, and she's just bulky enough that it can come in handy on occasion. Her A skill is Swift Sparrow 3. Granting an additional +6/+6 to his attack and speed allows Robin to actually start putting out some damage when combined with Odd Atk Wave and Rexcalibur+ with f*cking Speed +2 Skills. Another, cheaper option is Fury, granting her a slightly smaller boost to her attack and speed but hurting her bulk quite a bit, it does however allow Bonfire to hurt just a bit more. Her B skill is Desperation because all good speedsters need Desperation, alternatively if you haven't pulled desperation fodder ever you could give her Renewal to add to her bulk somewhat. Her C skill is Odd Atk Wave, which boosts her meager attack stat to acceptable levels, as well as allows her hard hitting allies to hit even f*cking harder. Pairs very well with the freaking speedy Rexcalibur+. Her seal is there to boost her Attack or Speed, whichever is preferred. If and when Atk/Spd 2 is released as a seal that would be the ideal choice, or whatever comes along that boost both stats. Now obviously this build could be run on any other green tome and probably to greater effect but Robin is his freaking chrom girl, she deserves this. Don't do her dirty by giving it to somebody else. NO ONE F*CK WITH THIS IS SCUM THING!!!!!!!! IF YOU ARE NOT VERY LONG REALLY 😡😡😡😡😡😡😡😡😡😡😡😡 [[Special:Contributions/112.200.194.214|112.200.194.214]] 15:05, 14 October 2020 (UTC)}} {{Skillbuild Infobox |name=Frontline General |ivs=+Def, +Atk/-HP |type=Optimal |mode=All |emblem= |weapon=Tactical Gale |weaponRefine=Def |weapon2=Tactical Gale |weaponRefine2=Skill1 |assist=Reposition |assist2= |special=Bonfire |special2=Moonbow |passiveA=Close Foil |passiveA2=Close Counter |passiveB=Quick Riposte 3 |passiveB2=Lull Atk/Res 3 |passiveC=Res Smoke 3 |passiveC2=Rouse Atk/Def 3 |seal=Atk/Def Solo 3 |seal2= |description=Robin wants to do more than just yell orders across the battlefield with this build, which capitalizes on her Def stat to try to make her useful as a damage dealer — though you'll likely have to significantly invest in merges and Dragonflowers to make her truly viable. Ultimately, there are a lot more units who can do this kind of build better, but if Robin's a favourite of yours, you can now let her loose on the front lines. '''【 Weapon 】''' * {{Wt|Tactical Gale|refine=Def}} is still Robin's best weapon, but now with a Def refine to boost her Def from okay-ish to decent, giving her greater sustain and a stronger Bonfire. * {{Wt|Tactical Gale|refine=Skill1}} is also an option if you want Robin to still be able to support her teammates, though she takes a hit to her potential Def for it. '''【 Assist 】''' * {{At|Reposition}} is Robin's assist of choice, as she doesn't need to worry about falling in the path of melee units; in fact, she'd prefer it that way. '''【 Special 】''' * {{St|Bonfire}} makes use of Robin's Def, scaling on it to hopefully inflict enough damage to make up for her low Atk. * {{St|Moonbow}} has a shorter cooldown than Bonfire and scales off the ''enemy's'' Def/Res, which could make it a more potent option against bulkier enemies that Robin would otherwise struggle to significantly damage. * {{St|Ignis}} is Robin's native special, and will give her a greater damage output in a single hit. Unfortunately, a cooldown value of 4 means that she'll be using it less than Bonfire, so it's not the optimal choice. '''【 A Skill 】''' * {{Pt|Close Foil}} is Robin's best choice for her A skill; she certainly needs to retaliate against melee enemies as her build is based around her Def stat, which all but one type of melee attacks, and Close Foil grants her Atk/Def+5 against all physical attackers. * {{Pt|Close Counter}} is easier to come by, so it's the optimal second choice if you don't have the fodder for the much rarer Close Foil. '''【 B Skill 】''' * {{Pt|Quick Riposte 3}} is Robin's first choice of B skill due to her middling speed, and with her low attack she'll need two strikes to cause significant damage or score a KO. * {{Pt|Lull Atk/Res 3}} is an option if you feel like you haven't foddered enough rare units to her — and to be fair, it ''will'' help her damage-dealing potential. Just usually not as much as Quick Riposte, although with the number of skills/weapons popping up that negate guaranteed follow up skills, Lull Atk/Res might be better in some situations. It also doesn't require a certain health threshold to work, so in longer engagements Robin will get more use out of it than Quick Riposte. '''【 C Skill 】''' * {{Pt|Res Smoke 3}} cuts the Res of any nearby enemies after one round of combat against one of their buddies, which is a boost to Robin's damage potential that she sorely needs. * {{Pt|Rouse Atk/Def 3}} allows Robin to achieve a visible boost to her Atk/Def so long as she starts the turn non-adjacent to her allies, which synergizes well with Atk/Def Solo as her Seal. * {{Pt|Even Atk Wave}} or {{Pt|Odd Atk Wave}} are inexpensive and are just a straight boost to Robin's Atk every other turn, which she'll find very helpful when attempting to take down foes. '''【 Sacred Seal 】''' * {{SacredSealText|Atk/Def Solo 3}} is Robin's best choice of Seal; it gives her Atk/Def+6 as long as she's not adjacent to her allies, but she can still give them her {{Wt|Tactical Gale|refine=Skill1}} boost should you be using that refine as long as she remains no more than one space away, giving the best of both worlds. And if you're not using that refine, then she can go wherever she wants. Well, as long as she doesn't want to be right next to someone. — Posted by [[User:Reddazrael|Reddazrael]] ([[User talk:Reddazrael|talk]]) 16:45, 21 October 2020 (UTC)}}
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