This set revolves around making use of Roderick's natural Firesweep L+ on a Cavalry team, where the buffs from Hone Cavalry and Goad Cavalry give him even more Atk and Spd to abuse Firesweep Lance+ with.
Firesweep L+ providing Roderick the ability to attack his foes with his fairly impressive Atk and Spd stat while not letting the enemy counter-attack and take advantage of his lower defenses. Using Firesweep Lance+ also means he cannot retaliate on enemy phase, thus we focus mainly on skills which bolster his player phase.
For his special, Luna is chosen not only for its 50% Def/Res reduction (better than other 3-charge skills), but because Firesweep builds act similarly to Brave builds. The goal is to have enough Spd to double the enemy, meaning two Firesweep hits in one round. This will charge both Moonbow and Luna in the same amount of time for the next engagement, meaning the stronger Luna should be taken over Moonbow.
For his A passive, we choose Swift Sparrow 2 due to the Atk and Spd it gives when he initiates on an enemy. While Life and Death 3 may also be an option, Roderick's defenses are not yet completely unsalvagable. If absolutely necessary, he can still tank a hit if required thus the preference towards Swift Sparrow.
For his B-skill, his natural Drag Back should be used. This allows him to hit foes, and back up out of other enemy units' reach, or back up far enough that another unit can safely come in to finish off the foe he dragged back, or to Reposition Roderick back to safety. Alternatively, other tech option B skills like Swordbreaker 3 or Lancebreaker 3 can be used if a player wants Roderick to focus on targeting a specific weapon type.
For his C-passive, as this build is meant to be on a cavalry team, a cavalry buff like Hone Cavalry can be considered. For his assist, Reposition should be used to position around other horse allies into battle or out of danger. |