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Fire Emblem Heroes Wiki:Build Center/Ryoma: Supreme Samurai
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{{BuildPageHeader}}{{Skillbuild Infobox |name=For the Glory of Hoshido! |ivs=+Atk,+Spd/-Res |type=optimal |mode=arena |emblem= |weapon=Wo Dao+ |weaponRefine=Spd |weapon2=Slaying Edge+ |weaponRefine2=Spd |assist=Reposition |assist2= |special=Glimmer |special2= |passiveA=Distant Counter |passiveA2= |passiveB=Bushido |passiveB2= |passiveC=Guidance 3 |passiveC2=Flexible |seal=Quickened Pulse |seal2=Quick Riposte 3 |description=Ryoma takes to the skies with excellent offensive stats and a fantastic B skill that uses them well. This build is geared for him to be a duelist and it takes full advantage of Bushido's ability to add more damage through his Specials by using a weapon that complements it perfectly. '''Weapon''': {{Wp|Wo Dao+}} is an excellent choice for Ryoma's weapon. It adds +10 damage to Ryoma's attack when his Special activates, which will stack with his {{Pp|Bushido}} for a whopping +20 damage. {{Wt|Slaying Edge+}} is an equally viable option as it speeds up Ryoma's Special charge by 1, allowing him to activate it much sooner. The choice of weapon will depend on whether Ryoma wants to hit harder or activate his Special faster. '''Assist''': {{At|Reposition}} is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Flier units can put it to great use thanks to their freedom of movement. '''Special''': {{Sp|Glimmer}} is Ryoma's Special of choice. It'll help Ryoma deal even more damage, which is further boosted by his {{Pp|Bushido}}, allowing him to slice up his opponents. '''A Passive''': {{Pp|Distant Counter}} is Ryoma's A skill, which will ensure that Ryoma isn't helpless when he's attacked at a range, allowing him to respond in turn with a vicious Glimmer. '''B Passive''': {{Pp|Bushido}} is Ryoma's unique B skill, and it adds +10 damage to his attack when he activates his Special, helping him secure a victory against his foes. '''C Passive''': {{Pt|Guidance 3}} is an option for Ryoma's C skill, especially if he's used on a regular team. This can help assist in the mobility of his grounded allies, but if he's used on a flier team, or should other skills be needed, then this skill slot is '''flexible''', open to be whatever else the player needs. '''Sacred Seal''': {{Pp|Quickened Pulse}} is a fantastic choice for Ryoma's Seal, as it'll bring {{Sp|Glimmer}}'s charge down, and either weapon takes full advantage of this. With the Wo Dao+, Glimmer will be charged and ready if Ryoma is attacked, while with the Slaying Edge+, Glimmer will be charged and ready for Ryoma to fly up and slice through something on the player phase. Alternatively, {{Pp|Quick Riposte 3}} could be used instead to strengthen Ryoma's enemy phase for future engagements, as it'll allow him to perform a follow up attack when he's attacked. }} {{Skillbuild Infobox |name=Fliersweep Samurai |ivs=+Atk,+Spd/-Res |type=optimal |mode=all |emblem=flier |weapon=Firesweep S+ |weaponRefine= |weapon2= |assist=Reposition |assist2= |special=Glimmer |special2= |passiveA=Life and Death 3 |passiveA2= |passiveB=Bushido |passiveB2= |passiveC=Goad Fliers |passiveC2=Flexible |seal=Heavy Blade 3 |seal2= |description=With Ryoma's lightning Spd, he can perform excellently with a Firesweep Sword+ build. '''Weapon''': {{Wt|Firesweep S+}} is Ryoma's weapon of choice here, allowing him to assail foes without fearing a counterattack, although he cannot counterattack either. '''Assist''': {{At|Reposition}} is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Flier units can put it to great use thanks to their freedom of movement. '''Special''': {{Sp|Glimmer}} is Ryoma's Special of choice. It'll help Ryoma deal even more damage, which is further boosted by his {{Pp|Bushido}}, allowing him to slice up his opponents. '''A Passive''': {{Pp|Life and Death 3}} is Ryoma's A skill, chosen as it grants him +5 Atk and Spd at the cost of his defenses. This is a moot point as he should avoid being attacked anyway since he can't retaliate. '''B Passive''': {{Pp|Bushido}} is Ryoma's unique B skill, and it adds +10 damage to his attack when he activates his Special, helping him secure a victory against his foes. '''C Passive''': {{Pp|Goad Fliers}} is a good choice for Ryoma's C skill if he's on a flier team, allowing him to augment the offenses of his fellow flier allies. However, this skill slot is pretty '''flexible''', open to be whatever else the player needs. '''Sacred Seal''': {{Pp|Heavy Blade 3}} is chosen as Ryoma's Atk should be very high with Life and Death and the high Mt of his weapon. With it, he'll be able to activate {{Sp|Glimmer}} against many opponents on the second strike. }} {{Skillbuild Infobox |name=Brave Bird |ivs=+Atk/-Res |type=optimal |mode=all |emblem=flier |weapon=Brave Sword+ |weaponRefine= |weapon2= |assist=Reposition |assist2= |special=Moonbow |special2=Luna |passiveA=Death Blow 3 |passiveA2= |passiveB=Bushido |passiveB2= |passiveC=Goad Fliers |passiveC2=Flexible |seal=Quickened Pulse |seal2=Attack +3 |description=Ryoma's also got some pretty good Atk, allowing him to take advantage of a Brave Sword+ build. '''Weapon''': {{Wp|Brave Sword+}} is Ryoma's weapon of choice, allowing him to strike twice, potentially four times if he's faster than his opponent and he can exchange blows. '''Assist''': {{At|Reposition}} is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Flier units can put it to great use thanks to their freedom of movement. '''Special''': {{Sp|Moonbow}} is Ryoma's Special of choice. It'll help Ryoma pierce through a foe's Def so he can deal more damage, which would be further boosted by his {{Pp|Bushido}}, allowing him to slice up his opponents. Should the {{Pt|Attack +3}} Seal be chosen instead, then {{Sp|Luna}} will be a better choice due to the rhythm of his attacks. '''A Passive''': {{Pt|Death Blow 3}} is chosen as Ryoma's A skill as it grants him a +6 Atk buff when initiating combat, and this build is purely player phase focused anyway. '''B Passive''': {{Pp|Bushido}} is Ryoma's unique B skill, and it adds +10 damage to his attack when he activates his Special, helping him secure a victory against his foes. '''C Passive''': {{Pp|Goad Fliers}} is a good choice for Ryoma's C skill if he's on a flier team, allowing him to augment the offenses of his fellow flier allies. However, this skill slot is pretty '''flexible''', open to be whatever else the player needs. '''Sacred Seal''': {{Pp|Quickened Pulse}} is chosen to bring Moonbow's charge down to 1, which will allow Ryoma to activate it on the second strike, but should the player feel like the Seal is better used elsewhere, then a simple Atk boost from {{Pt|Attack +3}} will suffice instead. }} {{Skillbuild Infobox |name=Legendary Lobster |ivs=+Atk,+Spd/-Res |type=alternative |mode=all |emblem= |weapon=Raijinto |weaponRefine= |weapon2= |assist=Reposition |assist2= |special=Glimmer |special2= |passiveA=Kestrel Stance 2 |passiveA2=Fury 3 |passiveB=Bushido |passiveB2= |passiveC=Guidance 3 |passiveC2=Flexible |seal=Quick Riposte 3 |seal2= |description=This build is for players wishing to use Ryoma right out of the gate. He really just needs an Assist and a Seal and he's good to go. His base kit gears him to be more of an enemy phase fighter. '''Weapon''': {{Wt|Raijinto}} is Ryoma's weapon of choice. With its built in {{Pp|Distant Counter}} effect, he'll be able to retaliate well against green mages, but he should steer clear of archers. '''Assist''': {{At|Reposition}} is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Flier units can put it to great use thanks to their freedom of movement. '''Special''': {{Sp|Glimmer}} is Ryoma's Special of choice. It'll help Ryoma deal even more damage, which is further boosted by his {{Pp|Bushido}}, allowing him to slice up his opponents. '''A Passive''': {{Pt|Kestrel Stance 2}} is an A skill that has synergy with Ryoma's Raijinto, as it grants him a +4 Atk and Spd boost when he's attacked. Alternatively, {{Pp|Fury 3}} is a tried and true option that improves Ryoma's bulk instead, while also granting him stats on both phases, although this comes at the price of some HP after each round of combat. '''B Passive''': {{Pp|Bushido}} is Ryoma's unique B skill, and it adds +10 damage to his attack when he activates his Special, helping him secure a victory against his foes. '''C Passive''': {{Pt|Guidance 3}} is an option for Ryoma's C skill, especially if he's used on a regular team. This can help assist in the mobility of his grounded allies, but if he's used on a flier team, or should other skills be needed, then this skill slot is '''flexible''', open to be whatever else the player needs. '''Sacred Seal''': {{Pp|Quick Riposte 3}} is chosen to ensure that Ryoma will perform a follow up attack when he's attacked, as this build is enemy phase oriented. }}
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