Fire Emblem Heroes Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Contributor's Guide
To‐do list
Build Center
Wiki Discord
Game info
Basics
Mechanics
Advanced mechanics
Skill interaction
Skill Inheritance
Sacred Seal Forge
Weapon Refinery
Confer Blessing
Quests
Summoning events
Game modes
Aether Raids
Aether Resort
Special Maps
Story Maps
Paralogue Maps
Tactics Drills
Heroic Ordeals
Chain Challenge
Squad Assault
Blessed Gardens
Summoner Duels
Resonant Battles
Allegiance Battles
Arena
Arena Assault
Training Tower
Events
Voting Gauntlet
Tempest Trials
Tap Battle
Grand Conquests
Forging Bonds
Røkkr Sieges
Lost Lore
Hall of Forms
Mjölnir's Strike
Frontline Phalanx
Pawns of Loki
Heroes Journey
Summoner Duels R/S
Binding Worlds
Seer's Snare
Affinity Auto-Battles
More
Heroes
Hero list
Level 1 stats table
Level 40 stats table
Hero skills table
Legendary/Mythic Heroes
Other charts
Arena score tier list
Skills
Weapons
Assists
Specials
Passives
Sacred Seals
Other
Items
Accessories
Orb distribution table
Background Music
Artists list
Voice actors list
Guides
Beginner's Guide
Technical Help
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fire Emblem Heroes Wiki
24,345
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Contributor's Guide
To‐do list
Build Center
Wiki Discord
Game info
Basics
Mechanics
Advanced mechanics
Skill interaction
Skill Inheritance
Sacred Seal Forge
Weapon Refinery
Confer Blessing
Quests
Summoning events
Game modes
Aether Raids
Aether Resort
Special Maps
Story Maps
Paralogue Maps
Tactics Drills
Heroic Ordeals
Chain Challenge
Squad Assault
Blessed Gardens
Summoner Duels
Resonant Battles
Allegiance Battles
Arena
Arena Assault
Training Tower
Events
Voting Gauntlet
Tempest Trials
Tap Battle
Grand Conquests
Forging Bonds
Røkkr Sieges
Lost Lore
Hall of Forms
Mjölnir's Strike
Frontline Phalanx
Pawns of Loki
Heroes Journey
Summoner Duels R/S
Binding Worlds
Seer's Snare
Affinity Auto-Battles
More
Heroes
Hero list
Level 1 stats table
Level 40 stats table
Hero skills table
Legendary/Mythic Heroes
Other charts
Arena score tier list
Skills
Weapons
Assists
Specials
Passives
Sacred Seals
Other
Items
Accessories
Orb distribution table
Background Music
Artists list
Voice actors list
Guides
Beginner's Guide
Technical Help
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Fire Emblem Heroes Wiki:Build Center/Ursula: Blue Crow
Back to page
Edit source
View history
Talk (0)
Edit Page
Fire Emblem Heroes Wiki:Build Center/Ursula: Blue Crow
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{BuildPageHeader}}{{Skillbuild_Infobox|name=Blue Cavalry Blade|ivs=Neutral|stats=35/42/32/19/30|weapon=Blárblade+|assist=Draw Back|assist2=Reposition|special=Moonbow|passiveA=Fury 3|passiveA2=Death Blow 3|passiveB=Desperation 3|passiveC=Hone Cavalry|type=optimal|mode=all|emblem=cavalry}} {{Skillbuild_Infobox|name=Blue Raven|ivs=Neutral|stats=35/40/32/19/30|weapon=Blárraven+|assist=Reposition|special=Iceberg|passiveA=Triangle Adept 3|passiveB=|passiveC=Threaten Res 3|passiveC2=Flexible|type=optimal|mode=assault|emblem=cavalry |description=This set works very similarly to Robin (M). With Blárraven+ and Triangle Adept 3, Ursula will destroy red and colorless units while taking minimal damage in return. The edge that Ursula has over Robin (M) is her much larger threat range, allowing her to catch up to and pick off archers and healers or instantly remove the threat of red units so your green and/or flying units can go in much more safely. Her higher speed also means she gets to double attack and avoid double attacks against characters that Robin (M) cannot unless he's running +Speed IV's. Just like with Robin (M), Triangle Adept 3 is a wonderful A skill to run since it substantially boosts her damage against common red and colorless units while reducing the damage they deal back to her. Her innate skill Death Blow is also a viable option, but without the damage reduction from Triangle Adept, her meager 19 Defense will make archers more dangerous to deal with. For her B skill, Swordbreaker is the preferred choice due to the mass amount of red sword units currently available. Bowbreaker is another option if your team has trouble with archers. For her C skill, her innate skill Threaten Res is a wonderful skill to have, especially to help deal with armored units. Really though, the C skill is fairly flexible, so take whatever suits your teams needs. Iceberg is to Ursula what Bonfire is to Robin (M), a solid damage boosting skill with a relatively short charge time. With Ursula's 30 resist, she'll deal an additional 15 damage every time Iceberg is charged. Glacies is a more damaging option that will deal 24 bonus damage, but at the cost of a higher charge time. Her assist skill is up to personal preference, but position changing skills like Draw Back and Reposition work wonderfully with her large movement range. }}{{Skillbuild Infobox |name=Cavalier Assassin |ivs=Neutral |type=assault |mode=Alternative |emblem= |weapon=Blárwolf+ |weapon2= |assist=Reposition |assist2=Draw Back |special=Draconic Aura |special2=Moonbow |passiveA=Death Blow 3 |passiveA2= |passiveB=B Tomebreaker 3 |passiveB2=Lancebreaker 3 |passiveC=Threaten Res 3 |passiveC2=Hone Cavalry |seal=Attack +2 |seal2=Speed +2 |description=Ursula's base kit served the general role of dealing with horses on Player Phase, so, with little investment, she can be used to counter the very popular horse units (except Brave Lyn), and also plenty of blue/red mages, due to her fantastic res stat. Carrying the {{WeaponText|Blárwolf+}}, she has a 50% extra attack against enemy horses, which means that she will almost surely one-shot any that she engages on, barring high-res greens like Cecilia. Her assist is the usual Reposition/Draw Back choice, even better for her because of her increased movement range, due to being a horse unit, making any other choice almost meaningless in comparison. In terms of special, {{SpecialText|Draconic Aura}} adds a good amount of damage to her attacks (usually more than {{SpecialText|Iceberg}}, while {{SpecialText|Moonbow}} boasts a lower cooldown. Ursula comes with {{PassiveText|Death Blow 3}}, which is great for her role of taking down horse enemies on Player Phase, due to the amazing +6 attack bonus it gives, without requiring any conditions other than initiating on a target. Her B skill should be picked to better deal with non-horse mages, since her weapon is already excellent at dealing with horses, and her res stat allows her to do much more than that. With {{PassiveText|B Tomebreaker 3}}, she can deny faster mages the double, and have herself double them in return, greatly improving those matchups. If she is required to deal with fast lance enemies, {{PassiveText|Lancebreaker 3}} can be used to double them to death. Her C skill choice depends on whether or not she's with another horse unit. {{PassiveText|Threaten Res 3}} serves very well at reducing enemies' resistance to allow for more damage, while Hone Cavalry is better if she has a horse buffing her, allowing the two to grow much stronger together. The seal choice depends on what opponents she usually needs to deal with. If the additional speed allows her to double crucial opponents, the speed seal should be taken, while the attack seal should be taken otherwise. }} {{Skillbuild Infobox |name=The Magic Sponge |ivs=Neutral |type=Creative |mode=Assault |emblem=Cavalry |weapon=Blárserpent+ |weaponRefine=Res |weapon2= |assist=Reposition |assist2=Flexible |special=Iceberg |special2=Glacies |passiveA=Darting Stance 3 |passiveA2=Swift Stance 2 |passiveB=Dull Ranged 3 |passiveB2= |passiveC=Goad Cavalry |passiveC2=Flexible |seal=HP/Res 2 |seal2=Distant Def 3 |description=Unfortunately for Ursula, her unspecialized statline and no access to IVs makes her a difficult unit to work with. That said, she does possess just enough in each stat to warrant a build that is... unconventional, to say the least. To begin, Ursula's strongest stats are her speed and her resistance. And what are those two stats good for? Well, being a resistance tanker! Thankfully, as a blue tome unit, Ursula has access to the only Distant Defense tome in the game (as of Ver. 2.7.1), Blárserpent. In doing so, on enemy phase, Ursula will have 36 resistance, which is certainly nothing to sneeze at. And, refining her weapon with the resistance refine brings it up further to 39 res. Her assist is simple in nature, draw allies back, thus putting distance between them and the enemy without compromising Ursula's position. That said, you can always exchange it for something else. Tailor it as you need. Her special, too, is fairly simple in nature. Her primary source of damage will be from her special, and Iceberg/Glacies can deal around 20/32 damage when conditions are right. A two-count special such as Moonbow may not provide the damage she needs to defeat foes, but as before, her special is at your discretion. Her A skill complements her weapon. At 32 speed, she can be doubled by many, many units, and she cannot access a boon to mend that difference. As such, Darting Stance brings her natural speed up to 38, meaning a unit must have 43 speed to double her. That can be a difficult threshold to reach for some mages. Of course, cavalry buffs from allies will be crucial to her survival. If your allies can raise her speed well enough, you can choose Swift Stance to bulk up her resistance even further. Dull Ranged, her B skill, acts both offensively and defensively. Because she is a ranged magic counter, she wants to ensure her foes are as weak as they come, due to her own insignificant stat pool. Nullifying buffs makes it far easier for Ursula to avoid doubles as well as dish out a little more damage. Her C skill depends on your team's composition. She'll be right at home in a cavalry team. A cavalry buff makes the most sense, particularly Goad or Hone, as she wants make sure her offensive allies can deal with powerful foes. Of course, a defensive buff may make it easier for them to deal with physical threats for her. If you're running her on a mixed team or otherwise, a ploy, smoke, or tactic skill can work here. Her Sacred Seal has a little flexibility. You can choose to give her Distant Defense to double down on Blárserpent (granting her a fantastic 45 resistance), or you can bolster her overall bulk with HP Res 2. HP Res 2 may be more efficient than Distant Defense if you choose to run a Ploy skill on her. It also worth mentioning that HP Res 2 will bring her physical soak to exactly 60, which should be just enough for her to survive one sword or lance attack at full HP. If you swear to never put her in way of a melee unit, Distant Defense can be used to ward off daggers and bows. }}
Summary:
Please note that all contributions to the Fire Emblem Heroes Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:(
(
view source
)
Template:)
(
view source
)
Template:BuildBox
(
view source
)
Template:BuildDropdownFilter
(
view source
)
Template:BuildPageHeader
(
view source
)
Template:EscQ
(
view source
) (protected)
Template:Expr MaxStat
(
view source
)
Template:Hover
(
view source
)
Template:InMain
(
view source
)
Template:PassiveText
(
view source
)
Template:SkillText
(
view source
)
Template:Skillbuild Infobox
(
view source
)
Template:Skillbuilds
(
view source
)
Template:SpecialText
(
view source
)
Template:St
(
view source
)
Template:StatsTuple
(
view source
)
Template:WeaponText
(
view source
)
Module:Arguments
(
edit
)
Module:Cargo
(
edit
)
Module:CargoUtil
(
edit
)
Module:EscQ
(
view source
) (protected)
Module:HashUtil
(
edit
)
Module:ListUtil
(
edit
)
Module:MF
(
view source
) (protected)
Module:MF/data
(
view source
) (protected)
Module:MF2
(
view source
) (protected)
Module:MakeMWModule
(
edit
)
Module:Memoizer
(
edit
)
Module:SkillBuildInfobox
(
edit
)
Module:StripWikitext
(
edit
)
Module:Superimpose
(
edit
)
Module:Util
(
edit
)
This page is a member of a hidden category:
Category:Heroes with budget builds
Follow on IG
TikTok
Join Fan Lab