General | Quotes | Misc | Heroic Ordeal |
Forsyth Loyal Lieutenant | |
---|---|
Art by: Sainosuke (さいのすけ) | |
Description | A soldier with the Deliverance. Advisor to Clive, whom he has sworn an ardent allegiance to. Appears in Fire Emblem Echoes: Shadows of Valentia. |
Rarities | 4 SR |
Weapon Type | Lance |
Move Type | Armored |
Voice Actor EN | Chris Cason |
Voice Actor JP | 相楽信頼(Nobuyori Sagara) |
Release Date | |
Entry | Echoes |
Version | 3.10 |
Internal ID | PID_フォルス (435)
|
Origin | 20000100800 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 20/21/22 | 7/8/9 | 2/3/4 | 8/9/10 | 4/5/6 | 46 |
2 | 20/21/22 | 8/9/10 | 2/3/4 | 9/10/11 | 4/5/6 | 48 |
3 | 21/22/23 | 8/9/10 | 3/4/5 | 9/10/11 | 5/6/7 | 51 |
4 | 21/22/23 | 9/10/11 | 3/4/5 | 10/11/12 | 5/6/7 | 53 |
5 | 22/23/24 | 9/10/11 | 4/5/6 | 10/11/12 | 6/7/8 | 56 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 36/39/41 | 28/31/33 | 11/14/17 | 27/30/33 | 22/24/27 | 137~139 |
2 | 37/40/43 | 31/34/36 | 12/15/18 | 30/33/36 | 23/26/29 | 147~148 |
3 | 40/43/46 | 33/36/39 | 14/17/20 | 32/35/38 | 26/29/32 | 160 |
4 | 41/44/47 | 35/38/42 | 15/18/21 | 34/37/40 | 27/30/33 | 167~168 |
5 | 44/47/50 | 37/40/44 | 17/20/23 | 36/39/42 | 30/33/36 | 179~180 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 35% | 65% | 60% | 285% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills
Weapons
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Lance | 6 | 1 | — | 50 | 1 | 1 |
Steel Lance | 8 | 1 | — | 100 | 3 | 2 |
Silver Lance | 11 | 1 | — | 200 | 4 | 3 |
Sol Lance | 16 | 1 | Grants Res+3. When unit deals damage to foe during combat, restores 10 HP to unit. (Triggers even if 0 damage is dealt.) | 400 | 5 | 5 |
Sol Lance can be upgraded in the Weapon Refinery.
When upgraded, the description of Sol Lance becomes "Grants Res+3. When unit deals damage to foe during combat, restores 14 HP to unit (triggers even if 0 damage is dealt). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and reduces the effect of【Deep Wounds】by 50% during combat.
【Deep Wounds】
Unit's HP cannot be healed through its next action.".
Sol Lance can be upgraded with the additional effect "If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe during combat, foe cannot make a follow-up attack, and also, if unit's HP ≥ 50% at start of combat, reduces damage from foe's first attack by 30%.".
Assists
Specials
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Passives
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Def/Res Bond 1 | If unit is adjacent to an ally, grants Def/Res+3 during combat. | 60 | 1 | |
Def/Res Bond 2 | If unit is adjacent to an ally, grants Def/Res+4 during combat. | 120 | 2 | ||
Def/Res Bond 3 | If unit is adjacent to an ally, grants Def/Res+5 during combat. | 240 | 4 | ||
B | Bold Fighter 1 | If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 60 | 3 | |
Bold Fighter 2 | If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 120 | 4 | ||
Bold Fighter 3 | If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 240 | 5 | ||
C | Fortify Def 1 | At start of turn, grants Def+2 to adjacent allies for 1 turn. | 50 | 2 | |
Fortify Def 2 | At start of turn, grants Def+3 to adjacent allies for 1 turn. | 100 | 3 | ||
Fortify Def 3 | At start of turn, grants Def+4 to adjacent allies for 1 turn. | 200 | 4 | ||
Joint Hone Def | At start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn. | 300 | 5 |