Geishun+ | |
---|---|
Weapon type | |
Might | 14 |
Range | 1 |
Required | Geishun |
SP | 300 |
Exclusive? | No |
Description | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. |
Notes
- Has the same effect as Chill Atk 3.
- The stat decrease that can be applied by Geishun+ is considered a Penalty.
- Any 【Penalty】 on a unit, including Penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit, including Penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
Upgrades
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
List of owners
Unit | Skill chain | |||
---|---|---|---|---|
Iron Sword 5 | Steel Sword 5 | Geishun 5 | Geishun+ 5 |
In other languages
Language | Name |
---|---|
Japanese | 迎春の剣+ |
German | Geishun+ |
Spanish (Europe) | Geishun + |
Spanish (Latin America) | Geishun + |
French | Geishun + |
Italian | Geishun+ |
Traditional Chinese (Taiwan) | 迎春之劍+ |
Portuguese | Geishun+ |