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Gerik
Desert Tiger
Portrait
Gerik Desert Tiger Face
Attack
Gerik Desert Tiger BtlFace
Special
Gerik Desert Tiger BtlFace C
Damage

Gerik Desert Tiger BtlFace D

Art by: Suekane Kumiko (スエカネクミコ)
Description A veteran soldier who leads his own mercenary band, Gerik's Mercenaries. He's the commander of Tethys, Ewan, Marisa, and others. Appears in Fire Emblem: The Sacred Stones.
Rarities ★ SR
Weapon Type Icon Class Green Axe Axe
Move Type Icon Move Infantry Infantry
Voice Actor EN Nathaniel Lane
Voice Actor JP 津田健次郎(Kenjiro Tsuda)
Release Date
Addition Date
Entry Icon MiniUnit Head 7 The Sacred Stones
Version 3.11
Internal ID PID_ジスト (442)
Origin 70000401000

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/188/9/107/8/95/6/70/1/241
★16/17/189/10/118/9/105/6/70/1/243
★17/18/199/10/118/9/106/7/81/2/346
★17/18/1910/11/129/10/116/7/81/2/348
★18/19/2010/11/129/10/117/8/92/3/451

Level 40 stats

RarityHPAtkSpdDefResTotal
★35/38/4126/28/3125/27/3019/22/2513/15/18130~131
★37/40/4328/31/3427/30/3320/23/2614/16/19140~141
★40/43/4630/33/3629/32/3523/26/2916/19/22153
★41/44/4732/35/3831/34/3724/27/3017/20/23160
★44/47/5034/37/4033/36/3926/30/3319/22/26171~173

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★65%60%60%50%45%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Firesweep Axe111
Unit and foe cannot counterattack.
200★★
Firesweep Axe+151
Unit and foe cannot counterattack.
300★★
Desert-Tiger Axe161
At the start of turn 1, grants Special cooldown count-1 to unit and allies with HP < unit's HP. At start of turn, grants Atk/Spd+6, "neutralizes unit's penalties during combat," and【Null Panic】 to unit and allies with HP < unit’s HP for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
400★

Desert-Tiger Axe can be upgraded in the Weapon Refinery.
Desert-Tiger Axe can be upgraded with the additional effect Desert-Tiger Axe W "If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = 4 + highest bonus on each stat between unit and allies within 3 spaces of unit; calculates each stat bonus independently), reduces damage from foe's first attack by 30%, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Moonbow2
Treats foe's Def/Res as if reduced by 30% during combat.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADarting Blow 1Darting Blow 1
If unit initiates combat, grants Spd+2 during combat.
50★
Darting Blow 2Darting Blow 2
If unit initiates combat, grants Spd+4 during combat.
100★
Darting Blow 3Darting Blow 3
If unit initiates combat, grants Spd+6 during combat.
200★
Darting Blow 4Darting Blow 4
If unit initiates combat, grants Spd+9 during combat.
300★
BSudden Panic 1Sudden Panic 1
At start of turn, if any foe's HP ≤ unit's HP-5 and that foe is adjacent to another foe, inflicts 【Panic】on that foe.

【Panic】
Converts bonuses on target into penalties through its next action.
60★
Sudden Panic 2Sudden Panic 2
At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts 【Panic】on that foe.

【Panic】
Converts bonuses on target into penalties through its next action.
120★
Sudden Panic 3Sudden Panic 3
At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts 【Panic】on that foe.

【Panic】
Converts bonuses on target into penalties through its next action.
240★
CInfantry Pulse 1Infantry Pulse 1
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit’s HP-5. (Stacks with similar skills.)
60★
Infantry Pulse 2Infantry Pulse 2
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit’s HP-3. (Stacks with similar skills.)
120★
Infantry Pulse 3Infantry Pulse 3
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit’s HP. (Stacks with similar skills.)
240★

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