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From the Fire Emblem Awakening game, a new Grand Hero, Panne: Proud Taguel, is waiting in Special Maps!
Defeat the last surviving taguel to make her your ally!
Tap More for additional information about this event.
By clearing the map, you will gain the enemy Hero as your ally.
Reward for First Clear:
・ Normal: Grand Hero (2★)
・ Hard: Grand Hero (3★)
・ Lunatic: Grand Hero (4★)
・ Infernal: Grand Hero (4★), Hero Feathers x 2,000
As with other Hero Battles, if any of your allies fall in battle, it's game over, so proceed with caution. Grand Hero Battles also have a special rule: you cannot use a Light's Blessing or an Orb to continue a battle if you lose, so make your moves on the field very carefully!
Grand Hero Battle Notes:
• The number of difficulties available for a map may vary by each Grand Hero Battle.
• Although the same Grand Hero Battle may be released several times, rewards for each difficulty can be earned the first time the map is cleared.
• If the battle is started prior to the end of the event, you may stop playing and then later resume the battle using bookmark data until two days after the event ends.
• If the battle is started prior to the end of the event but not cleared until later than three days after the event ends, you will not get any of the rewards.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
About Panne: Proud Taguel
Tap the image above to visit this Hero's illustrated introduction page.
The last of the taguel, a rabbit-like race. Calm,
sensible, and self-reliant. Appears in Fire
Emblem Awakening.
Skills learnable at 5★:
Taguel Fang
Mt: 14 Range: 1
Effective against cavalry foes. If unit is adjacent
to only beast or dragon allies or if unit is not
adjacent to any ally, grants Atk/Spd/Def/Res+3
during combat. At start of turn, if unit is
adjacent to only beast or dragon allies or if unit
is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms,
grants Atk+2, and if unit initiates combat,
inflicts Atk/Def-4 on foe during combat and foe
cannot make a follow-up attack.
This skill can only be equipped by its original unit.
Astra
Cooldown: 4
Boosts damage dealt by 150%.
Cannot use:
Chill Spd 3
At start of turn, inflicts Spd-7 on foe on the
enemy team with the highest Spd through its
next action.
Def Smoke 3
Inflicts Def-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
"I've been observing the other Heroes. Races from different worlds all exist peacefully together here... Were taguel and humans once like this as well?"
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