|S||Hardy Bearing 1||50||—||Disables unit's skills that change attack priority.|
At start of combat, if unit's HP = 100%, disables foe's skills that change attack priority.
|Hardy Bearing 2||100||Hardy Bearing 1||Disables unit's skills that change attack priority. At start of combat, if unit's HP ≥ 50%, disables foe's skills that change attack priority.|
|Hardy Bearing 3||200||Hardy Bearing 2||Disables unit's and foe's skills that change attack priority.|
Available as a Sacred Seal.
Notes[edit | edit source]
- Hardy Bearing is only concerned with skills that change the priority, or order of attacks, such as . Skills like , which do not change the order, but rather guarantee that an attack will occur in whatever order is natural, are not affected.
- Skills that change attack priority:
Seal acquired from[edit | edit source]
Tempest Trials reward[edit | edit source]
- Tempest Trials: Reunited at Last ( – ): 40,000 Score.
In other languages[edit | edit source]
|German||Robuste Haltung||Rob. Haltung 2 and Rob. Haltung 3 for higher ranks|
|Spanish (Europe)||Porte Recio|
|Spanish (Latin America)||Porte Recio|
|Traditional Chinese (Taiwan)||不動如山|