This page is about Ike: Young Mercenary. For Ike: Brave Mercenary, see Ike (Brave Heroes).
General | Quotes | Misc | Heroic Ordeal |
Ike: Young Mercenary | |
---|---|
Art by: Meka | |
Description | |
Rarities | 5 |
Weapon Type | |
Move Type | |
Voice Actor EN | Greg Chun |
Voice Actor JP | Hagi Michihiko |
Release Date | |
Entry | |
Version | 1.2 |
“ A kindhearted but stoic young man who has taken command of his father's mercenary band.”― In‐game Hero description
Ike: Young Mercenary/Stats
Skills
Template:SkillsIconWeapons
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | — | — |
Steel Sword | 8 | 1 | — | 100 | — | — |
Silver Sword | 11 | 1 | — | 200 | — | — |
Ragnell | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | 5 | — |
Ragnell can be upgraded in the Weapon Refinery.
Ragnell can be upgraded with the additional effect "Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4.".
Template:SkillsIconAssists
This unit owns no Assist skills.
Template:SkillsIconSpecials
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 5 | — |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 5 |
Aether | 5 | Treats foe's Def/Res as if reduced by 50% during combat. Restores HP = half of damage dealt. | 500 | — | 5 |
Template:SkillsIconPassives
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Heavy Blade 1 | If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 60 | ? | |
Heavy Blade 2 | If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 120 | ? | ||
Heavy Blade 3 | If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 240 | 5 | ||
B | Swordbreaker 1 | If unit's HP ≥ 90% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 50 | ? | |
Swordbreaker 2 | If unit's HP ≥ 70% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 100 | ? | ||
Swordbreaker 3 | If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 | 5 |