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From Book II, Nifl's eldest prince is here as a Legendary Hero!
Now's your chance to summon Hríd: Icy Blade during the Legendary Hero summoning event!
In this Legendary Hero summoning event, you'll also find 5★ Special Heroes who were previously released.
And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.) Plus, for new summoning events, the first time you summon, you won't have to use Orbs!
Tap More for additional information about this event.
The next time these Legendary Heroes will be available is as follows:
Hríd: Icy Blade - Late February
Ryoma: Supreme Samurai - Late March
Lucina: Glorious Archer - Late March
Gunnthrá: Voice of Dreams - Late February
Robin: Fell Vessel - Late February
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Each season will feature two of the four elements: Water, Wind, Earth, and Fire. Seasons will change at the same time as Arena seasons, on Tuesday at 07:00 a.m. UTC every week.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
With a steady, calm demeanor, he's always
prepared for danger.
Legendary Effect: Wind
Ally Boost: HP+3, Def+4
Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Gjöll
Mt: 16 Range: 1
Grants Atk+3. If a penalty inflicted by a skill like
Panic or Threaten and/or a negative status
effect (preventing counterattacks or restricting
movement) is active on foe, unit makes a
guaranteed follow-up attack and foe cannot.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Freezing Seal
At start of turn, if unit's HP ≥ 50%, inflicts
Atk/Spd-6 on foe on the enemy team with
the lowest Res through its next action.
This skill can only be equipped by its original unit.
Atk Smoke 3
Inflicts Atk-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
royal siblings. Rules from the heavens
on the back of a legendary kinshi.
Appears in Fire Emblem Fates.
Legendary Effect: Water
Ally Boost: HP+3, Def+4
Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Raijinto
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:
Kestrel Stance 2
If foe initiates combat, grants Atk/Spd+4
during combat.
Cannot use:
Bushido
Deals +10 damage when Special triggers.
This skill can only be equipped by its original unit.
Guidance 3
Infantry and armored allies within 2 spaces
can move to a space adjacent to unit.
Cannot use:
of Flame. She sees herself and the blade she
wields as one and the same, and keeps her
emotions in check.
Skills learnable at 5★:
Laevatein
Mt: 16 Range: 1
Grants Atk+3. Adds total bonuses on unit
to damage dealt.
This skill can only be equipped by its original unit.
Swap
Range: 1
Unit and target ally swap spaces.
Cannot use:
Fury 3
Grants Atk/Spd/Def/Res+3. After combat, deals 6
damage to unit.
Cannot use:
Atk/Def Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Atk/Def+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use:
Odd Spd Wave 3
At start of odd-numbered turns, grants Spd+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
traveled to the past. With a new outfit and
divine weapon in hand, she fights once again.
Appears in Fire Emblem Awakening.
Legendary Effect: Wind
Ally Boost: HP+3, Spd+3
Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Thögn
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3. If
unit initiates combat and foe uses sword, lance,
axe, or dragonstone, grants Atk/Spd/Def/Res+4
during combat.
This skill can only be equipped by its original unit.
Future Vision
Range: 1
Unit and target ally swap spaces. Grants
another action to unit. (Additional action
granted once per turn only.)
This skill can only be equipped by its original unit.
Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use:
Wings of Mercy 3
If an ally's HP ≤ 50%, unit can move to a space
adjacent to that ally.
Distant Guard 3
Allies within 2 spaces gain: "If foe uses bow,
dagger, magic, or staff, grants Def/Res+4
during combat."
the sudden death of his elder brother. Here an
armored knight, he wields the lance of one of
the Eight Legends. Appears in Fire Emblem:
The Blazing Blade.
Skills learnable at 5★:
Maltet
Mt: 16 Range: 1
Accelerates Special trigger (cooldown
count-1). If unit's HP ≥ 50% and foe initiates
combat, unit makes a guaranteed follow-up
attack.
This skill can only be equipped by its original unit.
Ignis
Cooldown: 4
Boosts damage by 80% of unit's Def.
Cannot use:
Ostian Counter
Unit can counterattack regardless of foe's
range. If foe initiates combat, grants Atk/Def+4
during combat.
This skill can only be equipped by its original unit.
Bold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use:
Even Res Wave 3
At start of even-numbered turns, grants Res+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
Supremely talented, but not so sure about
swimwear. Appears in Fire Emblem Awakening.
Skills learnable at 5★:
Shell Lance+
Mt: 14 Range: 1
If unit initiates combat, grants Atk/Spd/Def/
Res+2 during combat.
Harsh Command
Range: 1
Converts penalties on target
into bonuses.
Cannot use:
Sturdy Blow 2
If unit initiates combat, grants Atk/Def+4 during
combat.
Cannot use:
Dull Close 3
If foe uses sword, lance, axe, or
dragonstone, neutralizes foe's bonuses
(from skills like Fortify, Rally, etc.) during
combat.
Cannot use:
Ice. A gentle and caring soul with strong
maternal instincts.
Legendary Effect: Wind
Ally Boost: HP+3, Res+4
Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Blizzard
Mt: 14 Range: 2
Grants Res+3. Grants bonus to unit's
Atk = total penalties on foe during combat.
This skill can only be equipped by its original unit.
Glacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use:
Fortress Res 3
Grants Res+5.
Inflicts Atk-3.
Chilling Seal
At start of turn, if unit's HP ≥ 50%, inflicts
Atk/Spd-6 on foe on the enemy team with
the lowest Def through its next action. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.
Res Ploy 3
At start of turn, inflicts Res-5 on foes in cardinal
directions with Res < unit’s Res through their next
actions.
to use his vacation to hone his skills rather than
play around. Appears in Fire Emblem: The
Sacred Stones.
Skills learnable at 5★:
Beach Banner+
Mt: 14 Range: 1
If unit initiates combat, grants Atk/Spd/Def/
Res+2 during combat.
Rally Atk/Def
Range: 1
Grants Atk/Def+3 to target ally for 1 turn.
Cannot use:
Def Feint 3
If a Rally Assist skill is used by unit or targets
unit, inflicts Def-7 on foes in cardinal directions
of unit through their next actions.
Cannot use:
Goad Fliers
Grants Atk/Spd+4 to flying allies within 2 spaces
during combat.
Cannot use:
has lived a lonely life so far. Appears in Fire
Emblem Fates.
Skills learnable at 5★:
Water Breath+
Mt: 14 Range: 1
If foe initiates combat, grants Def/Res+4
during combat. If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Fierce Stance 3
If foe initiates combat, grants Atk+6 during
combat.
Cannot use:
Goad Dragons
Grants Atk/Spd+4 to dragon allies
within 2 spaces during combat.
Cannot use:
and soul ruled by the Fell Dragon, Grima.
Appears in Fire Emblem Awakening.
Legendary Effect: Earth
Ally Boost: HP+3, Spd+3
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Expiration
Mt: 16 Range: 1
Unit can counterattack regardless of foe's
range. If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Dragonskin
Neutralizes "effective against flying" bonuses.
If foe initiates combat, grants Def/Res+4 during
combat.
This skill can only be equipped by its original unit.
Cancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use:
Res Smoke 3
Inflicts Res-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
alter ego when pushed too far. The summer
sun has made her a bit dizzy. Appears in
Fire Emblem Awakening.
Skills learnable at 5★:
Cocobow+
Mt: 12 Range: 2
Effective against flying foes. If unit initiates
combat, grants Atk/Spd/Def/Res+2 during
combat.
Ardent Sacrifice
Range: 1
Restores 10 HP to target ally. Unit loses 10 HP
but cannot go below 1.
Cannot use:
Atk/Spd 2
Grants Atk/Spd+2.
Infantry Rush 3
Infantry allies within 2 spaces gain: "If unit's
Atk > foe's Atk, grants Special cooldown
charge +1 per unit's attack. (Only highest
value applied. Does not stack.)"
Cannot use:
to intense bouts of daydreaming. Appears in
Fire Emblem Fates.
Skills learnable at 5★:
Shining Bow+
Mt: 12 Range: 2
Effective against flying foes. If foe's Def ≥ foe's
Res+5, deals +7 damage.
Draw Back
Range: 1
Unit moves 1 space away from target ally. Ally
moves to unit’s previous space.
Cannot use:
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Spd/Res Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Spd/Res+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use:
Bow Valor 3
While unit lives, all bow allies on team get
2x SP. (Only highest value applied. Does not
stack.)
Cannot use:
"Now there's a prince with a warm heart!"
Posted: