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A Legendary Hero from the Fire Emblem Awakening game has arrived!
Now's your chance to summon Lucina: Glorious Archer during the Legendary Hero summoning event!
In this Legendary Hero summoning event, you'll also find 5★ Special Heroes who were previously released.
And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.) Plus, for new summoning events, the first time you summon, you won't have to use Orbs!
A special map featuring Lucina: Glorious Archer accompanies this event too. See how tough this Legendary Hero is!
Tap More for additional info on this event.
• The next time these Legendary Heroes will be available is as follows:
Ryoma: Supreme Samurai - late November
Lucina: Glorious Archer - late November
Lyn: Lady of the Wind - late October
Robin: Fell Vessel - late August
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a Hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Each season will feature two of the four elements: Water, Wind, Earth, and Fire. Seasons will change on Tuesday at 7:00 a.m. every week.
Time | Season |
---|---|
The current season is displayed on the upper-left corner of the screen.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
traveled to the past. With a new outfit and
divine weapon in hand, she fights once again.
Appears in Fire Emblem Awakening.
Legendary Effect: Wind
Ally Boost: HP+3, Spd+3
Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Thögn
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3. If
unit initiates combat and foe uses sword, lance,
axe, or dragonstone, grants Atk/Spd/Def/Res+4
during combat.
This skill can only be equipped by its original unit.
Future Vision
Range: 1
Unit and target ally swap spaces. Grants
another action to unit. (Additional action
granted once per turn only.)
This skill can only be equipped by its original unit.
Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use:
Wings of Mercy 3
If an ally's HP ≤ 50%, unit can move to a space
adjacent to that ally.
Distant Guard 3
Allies within 2 spaces gain: "If foe uses bow,
dagger, magic, or staff, grants Def/Res+4
during combat."
who sings in battle to help her allies.
Appears in Fire Emblem Fates.
Skills learnable at 5★:
Sapphire Lance+
Mt: 12 Range: 1
If unit has weapon-triangle advantage, boosts Atk
by 20%. If unit has weapon-triangle disadvantage,
reduces Atk by 20%.
Sing
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.
Speed +3
Grants Spd+3.
Fortify Res 3
At start of turn, grants Res+4 to adjacent allies for
1 turn.
royal family of Friege. The descent of her love,
Julius, into the darkness troubles her. Appears
in Fire Emblem: Genealogy of the Holy War.
Skills learnable at 5★:
Mjölnir
Mt: 14 Range: 2
Accelerates Special trigger (cooldown
count-1). If unit initiates combat, grants
Spd+6 during combat.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use:
Vantage 3
If unit’s HP ≤ 75% and foe initiates combat, unit
can counterattack before foe’s first attack.
Odd Atk Wave 3
At start of odd-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
Lyndis. Legends say she once secretly helped
save a continent from disaster. Appears in
Fire Emblem: The Blazing Blade.
Legendary Effect: Wind
Ally Boost: HP+3, Atk+2
Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Swift Mulagir
Mt: 14 Range: 2
Effective against flying foes. Grants Res+3.
If the number of allies within 2 spaces
(excluding unit) > the number of foes
within 2 spaces (excluding target), grants
Atk/Spd+5 during combat.
This skill can only be equipped by its original unit.
Rally Def/Res
Range: 1
Grants Def/Res+3 to target ally for 1 turn.
Cannot use:
Laws of Sacae
If foe initiates combat and the number
of allies within 2 spaces ≥ 2, grants
Atk/Spd/Def/Res+4 during combat.
This skill can only be equipped by its original unit.
Desperation 3
If unit’s HP ≤ 75% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack.
Spd Tactic 3
At start of turn, grants Spd+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
all the winter-festival party foods, she loves
cake the most. Appears in Fire Emblem
Awakening.
Skills learnable at 5★:
Handbell+
Mt: 14 Range: 1
If foe initiates combat, grants Atk/Spd/Def/Res+2
during combat.
Bonfire
Cooldown: 3
Boosts damage dealt by 50% of unit's Def.
Cannot use:
Bold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use:
Fortify Armor
At start of turn, grants Def/Res+6 to adjacent
armored allies for 1 turn.
Cannot use:
childhood. Focused on choosing gifts for
those dearest to her. Appears in Fire
Emblem: The Binding Blade.
Skills learnable at 5★:
Green Gift+
Mt: 12 Range: 2
If foe uses bow, dagger, magic, or staff,
neutralizes foe's bonuses (from skills like
Fortify, Rally, etc.) during combat.
Blazing Flame
Cooldown: 4
Before combat this unit initiates, foes
in an area near target take damage equal
to 1.5 x (unit's Atk minus foe's Def or Res).
Cannot use:
HP/Atk 2
Grants HP+4, Atk+2.
Atk Tactic 3
At start of turn, grants Atk+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
and soul ruled by the Fell Dragon, Grima.
Appears in Fire Emblem Awakening.
Legendary Effect: Earth
Ally Boost: HP+3, Spd+3
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Expiration
Mt: 16 Range: 1
Unit can counterattack regardless of foe's
range. If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage dealt by 50% of unit's Def.
Cannot use:
Dragonskin
Neutralizes "effective against flying" bonuses.
If foe initiates combat, grants Def/Res+4 during
combat.
This skill can only be equipped by its original unit.
Cancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use:
Res Smoke 3
Inflicts Res-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
the bow, like her father, Hassar. Appears
in Fire Emblem: The Blazing Blade.
Skills learnable at 5★:
Mulagir
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3.
Neutralizes magic foe's bonuses (from skills like
Fortify, Rally, etc.) during combat.
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts Atk by 30%.
Cannot use:
Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use:
Sacae's Blessing
If foe uses sword, lance, or axe, foe cannot
counterattack. (Skill cannot be inherited.)
This skill can only be equipped by its original unit.
Atk Smoke 3
Inflicts Atk-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
and higher upon the back of a
legendary kinshi. Appears in
Fire Emblem Fates.
Skills learnable at 5★:
Warrior Princess
Mt: 14 Range: 2
Effective against flying and armored foes.
Grants Spd+3. Grants Atk+3 to allies within
2 spaces during combat.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Atk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.
Flier Formation 3
Unit can move to a space adjacent to a flying ally
within 2 spaces.
Cannot use:
Flier Guidance 3
Flying allies within 2 spaces can move
to a space adjacent to unit.
Cannot use:
royal siblings. Rules from the heavens
on the back of a legendary kinshi.
Appears in Fire Emblem Fates.
Legendary Effect: Water
Ally Boost: HP+3, Def+4
Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Raijinto
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:
Kestrel Stance 2
If foe initiates combat, grants Atk/Spd+4
during combat.
Cannot use:
Bushido
Deals +10 damage when Special triggers.
This skill can only be equipped by its original unit.
Guidance 3
Infantry and armored allies within 2 spaces
can move to a space adjacent to unit.
Cannot use:
Bravely rides into battle on his stalwart steed.
Appears in Fire Emblem Awakening.
Skills learnable at 5★:
Sealed Falchion
Mt: 16 Range: 1
Effective against dragon foes. At start of combat,
if unit's HP < 100%, grants Atk/Spd/Def/Res+5
during combat.
This skill can only be equipped by its original unit.
Aether
Cooldown: 5
Treats foe’s Def/Res as if reduced by 50% during
combat. Restores HP = half of damage dealt.
Cannot use:
Fury 3
Grants Atk/Spd/Def/Res+3. After combat, deals 6
damage to unit.
Cannot use:
Chill Def 3
At start of turn, inflicts Def-7 on foe
on the enemy team with the highest
Def through its next action.
Sword Valor 3
While unit lives, all sword allies on team get 2x SP.
(Only highest value applied. Does not stack.)
Cannot use:
Corrin and is trying to learn about Hoshidan
culture through fashion. Appears in Fire
Emblem Fates.
Skills learnable at 5★:
Kadomatsu+
Mt: 14 Range: 1
Grants Def/Res+2 to allies within 2 spaces
during combat.
Draconic Aura
Cooldown: 3
Boosts Atk by 30%.
Cannot use:
Spd/Def Bond 3
If unit is adjacent to an ally, grants
Spd/Def+5 during combat.
Ward Fliers
Grants Def/Res+4 to flying allies within 2 spaces
during combat.
Cannot use:
List of Heroes
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