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A Legendary Hero from the Fire Emblem Fates game has arrived!
Now's your chance to summon Ryoma: Supreme Samurai during the Legendary Hero summoning event!
In this Legendary Hero summoning event, you'll also find 5★ Special Heroes who were previously released.
And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.) Plus, for new summoning events, the first time you summon, you won't have to use Orbs!
A special map featuring Ryoma: Supreme Samurai accompanies this event too. See how tough this Legendary Hero is!
Tap More for notes on this summoning focus.
The weapon skill that appears in the video "Breath of Fog" can be learned by "Tiki: Dragon Scion" after the update scheduled for June.
• The next time these Legendary Heroes will be available is as follows:
Ryoma: Supreme Samurai - late July
Fjorm: Princess of Ice - late August
Gunnthrá: Voice of Dreams - late August
Robin: Fell Vessel - late June
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a Hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Each season will feature two of the four elements: Water, Wind, Earth, and Fire. Seasons will change at the same time as Arena seasons, on Tuesday at 07:00 a.m. UTC every week.
Date | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
royal siblings. Rules from the heavens
on the back of a legendary kinshi.
Appears in Fire Emblem Fates.
Legendary Effect: Water
Ally Boost: HP+3, Def+4
Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Raijinto
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:
Kestrel Stance 2
If foe initiates combat, grants Atk/Spd+4
during combat.
Cannot use:
Bushido
Deals +10 damage when Special triggers.
This skill can only be equipped by its original unit.
Guidance 3
Infantry and armored allies within 2 spaces
can move to a space adjacent to unit.
Cannot use:
Baldr, and Seliph's father. He's courageous
and has a strong sense of justice. Appears in
Fire Emblem: Genealogy of the Holy War.
Skills learnable at 5★:
Divine Tyrfing
Mt: 16 Range: 1
Grants Res+3. Reduces damage from magic foe's
first attack by 50%.
This skill can only be equipped by its original unit.
Miracle
Cooldown: 5
If unit’s HP > 1 and foe would reduce unit’s HP
to 0, unit survives with 1 HP.
Close Def 3
If foe initiates combat and uses sword, lance, axe,
or dragonstone, grants Def/Res+6 during combat.
Crusader's Ward
If unit receives consecutive attacks and foe's
Range = 2, reduces damage from foe's second
attack onward by 80%. (Skill cannot be inherited.)
This skill can only be equipped by its original unit.
Spd Smoke 3
Inflicts Spd-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
sleep to keep her dragon impulses in check.
Now longs for human company. Appears in
Fire Emblem: Mystery of the Emblem.
Skills learnable at 5★:
Flametongue+
Mt: 15 Range: 1
Growing Flame
Cooldown: 4
Before combat this unit initiates, foes in a
wide area around target take damage equal
to (unit's Atk minus foe's Def or Res).
Cannot use:
Armored Blow 3
If unit initiates combat, grants Def+6 during
combat.
Cannot use:
Breath of Life 3
If unit initiates combat, restores 7 HP to adjacent
allies after combat.
Kingdom of Ice. Seeks revenge against Surtr.
Legendary Effect: Water
Ally Boost: HP+3, Spd+3
Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Leiptr
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Ice Mirror
Cooldown: 2
If foe's Range = 2, reduces damage from
foe's attacks by 30%. Boosts unit's next
attack by total damage reduced (by any
source, including other skills) when Special
triggers. Resets at end of combat. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.
Atk/Def Bond 3
If unit is adjacent to an ally, grants Atk/Def+5
during combat.
Shield Pulse 3
At the start of turn 1, if foe's attack triggers
Special, grants Special cooldown count-2.
Reduces damage dealt to unit by 5 when Special
triggers.
Cannot use:
Drive Atk 2
Grants Atk+3 to allies within 2 spaces during
combat.
Known as the Dark Emperor due to his
bloody reign. Appears in Fire Emblem:
Mystery of the Emblem.
Skills learnable at 5★:
Gradivus
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Vengeance
Cooldown: 3
Boosts damage dealt to foe by 50% of damage
dealt to unit.
Cannot use:
Brazen Def/Res 3
At start of combat, if unit's HP ≤ 80%, grants
Def/Res+7 during combat.
Bold Fighter 3
If unit initiates combat, unit makes a guaranteed
follow-up attack. Grants Special cooldown
charge +1 per attack. (Does not stack.)
Cannot use:
has amnesia. Spends all day thinking of plans
for enjoying the winter festival. Appears in
Fire Emblem Awakening.
Skills learnable at 5★:
Tannenboom!+
Mt: 14 Range: 1
If foe initiates combat, grants Atk/Spd/Def/Res+2
during combat.
Reciprocal Aid
Range: 1
Unit and target ally swap HP. (Neither can go
above their max HP.)
Cannot use:
Brazen Atk/Spd 3
At start of combat, if unit's HP ≤ 80%, grants
Atk/Spd+7 during combat.
Armor March 3
At start of turn, if unit is adjacent to an armored
ally, unit and adjacent armored allies can move
1 extra space. (That turn only. Does not stack.)
Cannot use:
Ice. A gentle and caring soul with strong
maternal instincts.
Legendary Effect: Wind
Ally Boost: HP+3, Res+4
Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Blizzard
Mt: 14 Range: 2
Grants Res+3. Grants bonus to unit's
Atk = total penalties on foe during combat.
This skill can only be equipped by its original unit.
Glacies
Cooldown: 4
Boosts damage dealt by 80% of unit's Res.
Cannot use:
Fortress Res 3
Grants Res+5.
Inflicts Atk-3.
Chilling Seal
At start of turn, if unit's HP ≥ 50%, inflicts
Atk/Spd-6 on foe on the enemy team with
the lowest Def through its next action. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.
Res Ploy 3
At start of turn, inflicts Res-5 on foes in cardinal
directions with Res < unit’s Res through their next
actions.
Hero-King. He was summoned in the middle
of a party for a winter festival. Appears
in Fire Emblem Awakening.
Skills learnable at 5★:
Sack o' Gifts+
Mt: 14 Range: 1
If foe initiates combat, grants Atk/Spd/Def/Res+2
during combat.
Pivot
Range: 1
Unit moves to opposite side of target ally.
Cannot use:
Brazen Atk/Def 3
At start of combat, if unit's HP ≤ 80%, grants
Atk/Def+7 during combat.
Wary Fighter 3
If unit's HP ≥ 50%, unit and foe cannot make a
follow-up attack.
Cannot use:
who has never lost a match of the traditional
sport hanetsuki when played at the New
Year. Appears in Fire Emblem Fates.
Skills learnable at 5★:
Hagoita+
Mt: 14 Range: 1
Grants Def/Res+2 to allies within 2 spaces
during combat.
Sing
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.
Earth Dance 3
If Sing or Dance is used, grants
Def+5 to target.
Cannot use:
Hone Fliers
At start of turn, grants Atk/Spd+6 to adjacent
flying allies for 1 turn.
Cannot use:
and soul ruled by the Fell Dragon, Grima.
Appears in Fire Emblem Awakening.
Legendary Effect: Earth
Ally Boost: HP+3, Spd+3
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Expiration
Mt: 16 Range: 1
Unit can counterattack regardless of foe's
range. If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage dealt by 50% of unit's Def.
Cannot use:
Dragonskin
Neutralizes "effective against flying" bonuses.
If foe initiates combat, grants Def/Res+4 during
combat.
This skill can only be equipped by its original unit.
Cancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use:
Res Smoke 3
Inflicts Res-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
bow Fujin Yumi. Loves miso soup, but loves
ozoni, eaten at the New Year, just as much.
Appears in Fire Emblem Fates.
Skills learnable at 5★:
Kagami Mochi+
Mt: 12 Range: 2
Accelerates Special trigger (cooldown
count-1). After combat, if unit attacked,
inflicts Def/Res-7 on target and foes within
2 spaces of target through their next actions.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Atk/Res Bond 3
If unit is adjacent to an ally, grants
Atk/Res+5 during combat.
Bowbreaker 3
If unit's HP ≥ 50% in combat against a
colorless bow foe, unit makes a guaranteed
follow-up attack and foe cannot make a
follow-up attack.
Cannot use:
brash and arrogant, but good at heart.
Appears in Fire Emblem: The Sacred Stones.
Skills learnable at 5★:
Nidhogg
Mt: 14 Range: 2
Effective against flying foes. During combat,
boosts unit's Atk/Spd/Def/Res by number of
adjacent allies × 2.
This skill can only be equipped by its original unit.
Iceberg
Cooldown: 3
Boosts damage dealt by 50% of unit's Res.
Cannot use:
Fortress Res 3
Grants Res+5.
Inflicts Atk-3.
Cancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use:
"I'm bound by Bushido!"
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