General | Quotes | Misc | Heroic Ordeal |
Maribelle Dire Damsel | |
---|---|
Art by: Kousei Horiguchi | |
Description | A proud noble from one of Ylisse's most well-to-do houses. A Shepherd and Lissa's best friend. |
Rarities | 4 SR |
Weapon Type | Staff |
Move Type | Cavalry |
Voice Actor EN | Melissa Fahn |
Voice Actor JP | Igarashi Hiromi |
Release Date | |
Entry | |
Version | 2.7 |
Internal ID | PID_マリアベル (271)
|
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 6/7/8 | 6/7/8 | 0/1/2 | 2/3/4 | 33 |
2 | 14/15/16 | 7/8/9 | 7/8/9 | 0/1/2 | 2/3/4 | 35 |
3 | 15/16/17 | 7/8/9 | 7/8/9 | 1/2/3 | 3/4/5 | 38 |
4 | 15/16/17 | 8/9/10 | 8/9/10 | 1/2/3 | 3/4/5 | 40 |
5 | 16/17/18 | 8/9/10 | 8/9/10 | 2/3/4 | 4/5/6 | 43 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 25/28/30 | 24/26/29 | 22/25/27 | 8/10/13 | 16/19/22 | 107~109 |
2 | 26/29/31 | 26/29/32 | 24/27/30 | 8/11/14 | 17/20/23 | 115~116 |
3 | 28/31/34 | 28/31/34 | 26/29/32 | 10/13/16 | 20/23/26 | 127 |
4 | 29/32/35 | 30/33/36 | 28/31/34 | 11/14/17 | 21/24/27 | 134 |
5 | 31/34/37 | 32/35/38 | 30/33/36 | 12/16/19 | 23/27/30 | 144~145 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 40% | 60% | 55% | 30% | 50% | 235% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills
Weapons
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | — | 1 |
Trilemma | 8 | 2 | After combat, if unit attacked, inflicts the following status on foe through its next action: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." | 200 | — | 3 |
Trilemma+ | 12 | 2 | After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." | 300 | — | 5 |
Trilemma+ can be upgraded in the Weapon Refinery.
Trilemma+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
Trilemma+ can be upgraded with the additional effect "Foe cannot counterattack.".
Assists
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1 | 1 |
Reconcile | 1 | Restores 7 HP to unit and target ally. | 100 | 3 | 2 |
Martyr | 1 | Slows Special trigger (cooldown count+1). Restores X HP to target (X = damage dealt to unit + 7). Restores Y HP to unit (Y = half damage dealt to unit). | 200 | 4 | 3 |
Martyr+ | 1 | Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.) Restores HP to unit = half damage dealt to unit. | 300 | 5 | 5 |
Specials
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | 4 | 2 |
Miracle | 5 | If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. | 200 | 5 | 3 |
Passives
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
B | Dazzling Staff 1 | At start of combat, if unit's HP = 100%, foe cannot counterattack. | 60 | 1 | |
Dazzling Staff 2 | At start of combat, if unit's HP ≥ 50%, foe cannot counterattack. | 120 | 2 | ||
Dazzling Staff 3 | Foe cannot counterattack. | 240 | 4 | ||
C | Staff Valor 1 | While unit lives and uses a staff, unit gets 1.5x SP after combat or after using a healing Assist skill. (Only highest value applied. Does not stack.) | 30 | 3 | |
Staff Valor 2 | While unit lives, all staff allies on team get 1.5x SP after combat or after using healing Assist skills. (Only highest value applied. Does not stack.) | 60 | 4 | ||
Staff Valor 3 | While unit lives, all staff allies on team get 2x SP after combat or after using healing Assist skills. (Only highest value applied. Does not stack.) | 120 | 5 |