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Altina, who battled Yune, the goddess of chaos, under the divine protection of Ashera, the goddess of order, appears in Fire Emblem Heroes as a Mythic Hero!
In this Mythic Hero summoning event, 5★ focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)
Tap More for additional information about this event.
The next time these Mythic and Legendary Heroes will be available is as follows:
・Altina: Dawn's Trueblade - late March
・Sothis: Girl on the Throne - late February
・Duma: God of Strength - late February
・Marth: Hero-King - late February
・Tiki: Legendary Dragon - late March
・Fjorm: Princess of Ice - late March
・Lyn: Lady of the Wind - late February
・Julia: Crusader of Light - late February
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.
(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)
About Seasons
Each season will feature two of the four elements: Water, Wind, Earth, and Fire.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.
When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.
Mythic Heroes are useful for boosting Lift gain in Aether Raids.
〇 Light and Astra seasons
Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10
2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Hero Merge Count × 1
〇 Dark and Anima seasons
Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5
4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1
Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.
About Seasons
Each season will feature two of the four elements: Light and Dark or Astra and Anima.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Under the divine protection of Ashera, the
goddess of order, she battled Yune as one
of the Three Heroes. Appears in Fire Emblem:
Radiant Dawn.
Mythic Effect: Astra
Boost: HP+5, Atk+3
Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Skills learnable at 5★:
Ragnell·Alondite
Mt: 10 Range: 1
Unit can counterattack regardless of foe's range.
Inflicts Spd-5. Unit attacks twice (even if foe
initiates combat).
This skill can only be equipped by its original unit.
Twin Blades
Cooldown: 2
Boosts damage by 40% of unit's Res. Disables
non-Special skills that "reduce damage by X%."
This skill can only be equipped by its original unit.
Ashera's Chosen
Neutralizes "effective against flying" bonuses.
If unit is adjacent to only beast or dragon allies
or if unit is not adjacent to any ally, grants
Atk/Def+6 during combat.
This skill can only be equipped by its original unit.
Vantage 3
If unit’s HP ≤ 75% and foe initiates combat, unit
can counterattack before foe’s first attack.
Atk/Def Oath 3
At start of turn, if unit is adjacent to an ally,
grants Atk/Def+5 to unit for 1 turn.
Cannot use:
Prince of Altea. After the War of Shadows and
the War of Heroes, he becomes the first king
of the Archanean Alliance. Appears in Fire
Emblem: Mystery of the Emblem.
Legendary Effect: Fire
Ally Boost: HP+3, Res+4
Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Exalted Falchion
Mt: 16 Range: 1
Effective against dragon foes. Grants Spd+3.
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats.
Calculates each stat bonus independently.
This skill can only be equipped by its original unit.
Fire Emblem
Cooldown: 2
Boosts damage by 30% of unit's Spd.
Grants Atk/Spd/Def/Res+4 to unit and all allies
for 1 turn after combat. (Bonus granted to
allies even if unit's HP reaches 0.)
This skill can only be equipped by its original unit.
Atk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.
Binding Shield
In combat against a dragon foe, unit makes a
guaranteed follow-up attack and foe cannot
counterattack or make a follow-up attack.
This skill can only be equipped by its original unit.
Infantry Flash 3
Infantry allies within 2 spaces gain: "If unit's
Spd > foe's Spd, grants Special cooldown
charge +1 per unit's attack. (Only highest value
applied. Does not stack.)"
Cannot use:
Mysterious girl that sits upon a throne within
dreams. Full of emotion, her attitude changes
by the moment. Appears in Fire Emblem: Three
Houses.
Mythic Effect: Dark
Boost: HP+5, Res+5
Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Skills learnable at 5★:
Sublime Surge
Mt: 16 Range: 1
Neutralizes "effective against dragons" bonuses.
Unit can counterattack regardless of foe's range.
If foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Sirius
Cooldown: 2
Boosts damage by 30% of unit's Spd. Restores
HP = 30% of damage dealt.
This skill can only be equipped by its original unit.
Atk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.
Wrath 3
At start of turn, if unit's HP ≤ 75% and unit's
attack triggers Special, grants Special cooldown
count-1, and deals +10 damage when Special
triggers.
Cannot use:
Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use:
God of Strength and brother of the goddess
Mila. He and Mila fought over the continent of
Valentia and split it in twain. Rigel, the north of
Valentia, is his domain. Appears in Fire Emblem
Echoes: Shadows of Valentia.
Mythic Effect: Anima
Boost: HP+5, Atk+3
Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Skills learnable at 5★:
Fell Breath
Mt: 16 Range: 1
Grants Atk+3. At the start of combat, if foe’s
HP < 100%, grants Atk/Res+6 during combat
and foe cannot make a follow-up attack. If
foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Def/Res Solo 3
If unit is not adjacent to an ally, grants
Def/Res+6 during combat.
Bold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use:
Upheaval
At the start of turn 1, deals 7 damage to all
foes, and if defending in Aether Raids during
anima season, destroys offensive structure
within same column as unit. (Does not affect
structures that cannot be destroyed.)
This skill can only be equipped by its original unit.
A princess and daughter of the Divine Dragon.
Left behind long ago, before Naga's death, she
hides great power within herself. Appears in Fire
Emblem: Mystery of the Emblem.
Legendary Effect: Earth
Ally Boost: HP+3, Def+4
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Divine Mist
Mt: 16 Range: 1
Effective against dragon foes. Unit can
counterattack regardless of foe's range.
If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Fierce Breath
If foe initiates combat, grants Atk+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use:
Bold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use:
With Everyone!
At start of turn, if unit is adjacent to an ally,
grants Def/Res+5 to unit and adjacent allies for
1 turn.
This skill can only be equipped by its original unit.
The gentle second princess of Nifl, the
Kingdom of Ice. Seeks revenge against Surtr.
Legendary Effect: Water
Ally Boost: HP+3, Spd+3
Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Leiptr
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Ice Mirror
Cooldown: 2
If foe's Range = 2, reduces damage from
foe's attacks by 30%. Boosts unit's next
attack by total damage reduced (by any
source, including other skills) when Special
triggers. Resets at end of combat. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.
Atk/Def Bond 3
If unit is adjacent to an ally, grants Atk/Def+5
during combat.
Shield Pulse 3
At the start of turn 1, if foe's attack triggers
Special, grants Special cooldown count-2.
Reduces damage dealt to unit by 5 when Special
triggers.
Cannot use:
Drive Atk 2
Grants Atk+3 to allies within 2 spaces during
combat.
Noblewoman of Caelin whose true name is
Lyndis. Legends say she once secretly helped
save a continent from disaster. Appears in
Fire Emblem: The Blazing Blade.
Legendary Effect: Wind
Ally Boost: HP+3, Atk+2
Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Swift Mulagir
Mt: 14 Range: 2
Effective against flying foes. Grants Res+3.
If the number of allies within 2 spaces
(excluding unit) > the number of foes
within 2 spaces (excluding target), grants
Atk/Spd+5 during combat.
This skill can only be equipped by its original unit.
Rally Def/Res
Range: 1
Grants Def/Res+3 to target ally for 1 turn.
Cannot use:
Laws of Sacae
If foe initiates combat and the number
of allies within 2 spaces ≥ 2, grants
Atk/Spd/Def/Res+4 during combat.
This skill can only be equipped by its original unit.
Desperation 3
If unit’s HP ≤ 75% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack.
Spd Tactic 3
At start of turn, grants Spd+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
Princess of Grannvale. As the inheritor of the
Book of Naga, she must perform her duties in
spite of the obstacles before her. Appears in
Fire Emblem: Genealogy of the Holy War.
Legendary Effect: Earth
Ally Boost: HP+3
Grants allies this Legendary Effect during Earth
season, if the Earth blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Virtuous Naga
Mt: 14 Range: 2
Effective against dragon foes. Grants Atk+3.
At start of combat, if unit’s Atk > foe’s Atk,
grants Atk/Res+6 during combat.
This skill can only be equipped by its original unit.
Dragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use:
Mirror Impact
If unit initiates combat, grants Atk+6, Res+10
during combat and foe cannot make a
follow-up attack.
Cannot use:
Light and Dark
Inflicts Atk/Spd/Def/Res-2 on foe, neutralizes
foe's bonuses (from skills like Fortify, Rally,
etc.), and disables foe's skills that "calculate
damage using the lower of foe's Def or Res"
during combat.
This skill can only be equipped by its original unit.
Atk/Res Oath 3
At start of turn, if unit is adjacent to an ally,
grants Atk/Res+5 to unit for 1 turn.
Cannot use:
The second princess of Múspell, the Kingdom
of Flame. She's begun to practice swimming.
Skills learnable at 5★:
Buoyboard+
Mt: 12 Range: 2
If a bonus granted by a skill like Rally or Hone
is active on unit, grants Atk/Res+4 during
combat.
Smite
Range: 1
Pushes target ally 2 spaces away.
Cannot use:
Mirror Impact
If unit initiates combat, grants Atk+6, Res+10
during combat and foe cannot make a
follow-up attack.
Cannot use:
Def/Res Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Def/Res+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use:
Odd Atk Wave 3
At start of odd-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
Panne's son. The last of the taguel. Continually
terrified that his death will mark the end of his
race. Appears in Fire Emblem Awakening.
Skills learnable at 5★:
Bunny Fang
Mt: 14 Range: 1
Grants Spd+3. Effective against cavalry foes.
After combat, if unit's HP ≤ 75%, grants Special
cooldown count-2.
Effect:【Beast (Cavalry)】
【Beast (Cavalry)】
At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
This skill can only be equipped by its original unit.
Galeforce
Cooldown: 5
If unit initiates combat, grants unit another action
after combat. (Once per turn.)
Cannot use:
Atk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.
Escape Route 3
If unit’s HP ≤ 50%, unit can move to a space
adjacent to any ally.
Odd Spd Wave 3
At start of odd-numbered turns, grants Spd+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
The eldest princess of Nifl. Her gentle demeanor
seems to encircle the beach itself in a loving
embrace.
Skills learnable at 5★:
Tropical Treats+
Mt: 12 Range: 2
If a bonus granted by a skill like Rally or Hone
is active on unit, grants Atk/Res+4 during
combat.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
Rally Def/Res+
Range: 1
Grants Def/Res+6 to target ally for 1 turn.
Cannot use:
AR-O Spd/Res 3
If attacking in Aether Raids, grants Spd/Res+X
during combat. (Calculates X based on number
of foe's defensive structures: ≤2 structures
grants +10; 3 grants +7; 4 grants +4; ≥5 grants
+1. Destroyed defensive structures are not
counted.)
Disarm Trap 3
While attacking in Aether Raids, if unit ends
movement on a space with a Bolt Trap or a
Heavy Trap, cancels trap's effect.
Cannot use:
The middle princess of Nifl. Dressed in an
elegant dress with clean lines, she elevates the
style of the bridal festival.
Skills learnable at 5★:
Gjallarbrú
Mt: 14 Range: 2
Calculates damage from staff like other weapons.
At start of turn, if foe's HP ≤ unit's HP-3 and foe
is in cardinal directions, inflicts【Isolation】on
foe.
【Isolation】
Target cannot use or be the target of Assist
skills through its next action. (Target can
neither use nor be the target of skills like
Dance and Sing, skills that neutralize penalties,
like Restore and Harsh Command+, etc.)
This skill can only be equipped by its original unit.
Restore+
Range: 1
Restores HP = 50% of Atk. (Minimum of 8
HP.) Neutralizes ally's penalties (from skills
like Panic, Threaten, etc.) and negative
status effects (preventing counterattacks,
restricting movement, etc.) that last through
ally's next action.
This skill can only be equipped by staff users.
HP/Atk 2
Grants HP+4, Atk+2.
Dazzling Staff 3
Foe cannot counterattack.
This skill can only be equipped by staff users.
Ground Orders 3
At start of turn, grants the following status to
adjacent infantry, armored, and cavalry allies
for 1 turn: "Unit can move to a space adjacent
to any ally within 2 spaces."
Cannot use:
Posted: