General | Quotes | Misc | Heroic Ordeal |
Nah Little Miss | |
---|---|
Art by: Kousei Horiguchi | |
Description | Nowi's daughter. She might look young, but she's actually very responsible. She tries to control her emotions and act maturely. |
Rarities | 4 SR |
Weapon Type | Red Breath |
Move Type | Infantry |
Voice Actor EN | — Voice actor is uncredited in-game.
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Voice Actor JP | Matsuzaki Rei |
Release Date | |
Addition Date | |
Entry | |
Version | 3.6 |
Internal ID | (383)
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Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 3/4/5 | 3/4/5 | 2/3/4 | 3/4/5 | 31 |
2 | 15/16/17 | 4/5/6 | 4/5/6 | 2/3/4 | 3/4/5 | 33 |
3 | 16/17/18 | 4/5/6 | 4/5/6 | 3/4/5 | 4/5/6 | 36 |
4 | 16/17/18 | 5/6/7 | 5/6/7 | 3/4/5 | 4/5/6 | 38 |
5 | 17/18/19 | 5/6/7 | 5/6/7 | 4/5/6 | 5/6/7 | 41 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 33/35/38 | 22/25/28 | 16/18/21 | 25/27/30 | 21/23/26 | 128~129 |
2 | 34/37/40 | 25/28/31 | 18/20/23 | 27/29/32 | 22/25/28 | 139~140 |
3 | 37/40/43 | 27/30/33 | 19/22/25 | 30/33/36 | 25/28/31 | 153 |
4 | 38/41/44 | 29/32/35 | 21/24/27 | 31/35/38 | 26/29/32 | 160~161 |
5 | 41/44/47 | 31/34/37 | 22/25/29 | 34/38/41 | 29/32/35 | 172~174 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 60% | 65% | 45% | 75% | 60% | 305% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills
Weapons
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
Fire Breath+ | 8 | 1 | — | 100 | 3 | 2 |
Flametongue | 11 | 1 | — | 200 | 4 | 3 |
Oracle's Breath | 16 | 1 | Grants Atk+3. If a bonus granted by a skill like Rally or Hone is active on unit, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | 5 | 5 |
Oracle's Breath can be upgraded in the Weapon Refinery.
When upgraded, the description of Oracle's Breath becomes "Grants Atk+3. At start of combat, if unit's HP ≥ 50% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).".
Oracle's Breath can be upgraded with the additional effect "At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to unit's Atk/Spd/Def/Res during combat = highest bonus on allies within 2 spaces of unit. Calculates each stat bonus independently.".
Assists
Specials
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Passives
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Bonus Doubler 1 | Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit's stats. Calculates each stat bonus independently. | 60 | 3 | |
Bonus Doubler 2 | Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit's stats. Calculates each stat bonus independently. | 120 | 4 | ||
Bonus Doubler 3 | Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. | 240 | 5 | ||
B | Quick Riposte 1 | If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. | 60 | 1 | |
Quick Riposte 2 | If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. | 120 | 2 | ||
Quick Riposte 3 | If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. | 240 | 4 | ||
C | Infantry Breath 1 | Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)" | 60 | 3 | |
Infantry Breath 2 | Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+1 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | 120 | 4 | ||
Infantry Breath 3 | Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | 240 | 5 |