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New Heroes from the Fire Emblem Fates games are here!
Heroes from the dreams of Azura: Young Songstress are part of a 5★ summoning focus!
But that's not all... These new Heroes also appear in the new Paralogue story, Adrift, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
The eldest princess of another Nohr. A demure
and caring older sister to young Azura. Appears
in Fire Emblem Fates.
Skills learnable at 5★:
Book of Dreams
Mt: 14 Range: 2
Grants Atk+3. If unit is adjacent to an ally,
inflicts Atk/Spd/Def/Res-4 on foe during
combat.
This skill can only be equipped by its original unit.
Draw Back
Range: 1
Unit moves 1 space away from target ally. Ally
moves to unit’s previous space.
Cannot use:
Atk/Res Bond 3
If unit is adjacent to an ally, grants
Atk/Res+5 during combat.
Atk/Res Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Atk/Res+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use:
Goad Fliers
Grants Atk/Spd+4 to flying allies within 2 spaces
during combat.
Cannot use:
"An unquiet heart leads to a life of dissonance. Let us be painstaking and conscientious about how we live."
A Hoshidan prince raised in another Nohr. He
understands young Azura's feelings very well.
They are the best of friends. Appears in Fire
Emblem Fates.
Skills learnable at 5★:
Draconic Rage
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If the number of allies within 2 spaces
(excluding unit) > the number of foes within 2
spaces (excluding target), grants Atk/Spd+5
during combat. If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Dragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use:
Atk/Def Bond 3
If unit is adjacent to an ally, grants Atk/Def+5
during combat.
Null Follow-Up 3
Disables foe's skills that guarantee foe's
follow-up attack and foe's skills that prevent
unit's follow-up attack.
Cannot use:
Hone Dragons
At start of turn, grants Atk/Spd+6 to adjacent
dragon allies for 1 turn.
Cannot use:
"I want to see her smile—always. The stronger I get, the better I can protect her."
A Hoshidan princess raised in another Nohr. She
understands young Azura's feelings very well.
They are the best of friends. Appears in Fire
Emblem Fates.
Skills learnable at 5★:
Draconic Rage
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If the number of allies within 2 spaces
(excluding unit) > the number of foes within 2
spaces (excluding target), grants Atk/Spd+5
during combat. If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Rally Atk/Spd+
Range: 1
Grants Atk/Spd+6 to target ally for 1 turn.
Cannot use:
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Atk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.
Fortify Dragons
At start of turn, grants Def/Res+6 to adjacent
dragon allies for 1 turn.
Cannot use:
"No matter how bad things are, if you can believe in the future...you will have the strength to move forward."
The extremely affectionate queen of another
Hoshido. She is a nurturing adoptive mother to
Azura. Appears in Fire Emblem Fates.
Skills learnable at 5★:
Flash+
Mt: 11 Range: 2
After combat, if unit attacked, inflicts status
on target and foes within 2 spaces of target
preventing counterattacks through their
next actions.
Martyr+
Range: 1
Restores HP = damage dealt to unit +50%
of Atk. (Minimum of 7 HP.) Restores HP to
unit = half damage dealt to unit.
This skill can only be equipped by staff users.
Miracle
Cooldown: 5
If unit’s HP > 1 and foe would reduce unit’s HP
to 0, unit survives with 1 HP.
Brazen Atk/Res 3
At start of combat, if unit's HP ≤ 80%, grants
Atk/Res+7 during combat.
Infantry Rush 3
Infantry allies within 2 spaces gain: "If unit's
Atk > foe's Atk, grants Special cooldown
charge +1 per unit's attack. (Only highest
value applied. Does not stack.)"
Cannot use:
"Even if we aren't bound by blood...we are still a family. I love all of them so much."
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