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The powerful enemy generals from Book II are here for a summoning event! Now's your chance to get Laevatein: Searing Steel, Laegjarn: Sheathed Steel, and Helbindi: Savage Scourge as 5★ Heroes!
Also, until , there will be a Log-In Bonus where you can receive Orbs up to 10 times just by logging in daily!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Rough and tumble general of Múspell, the
Kingdom of Flame. Came from nothing and
rose through the ranks thanks to his talent
in battle.
Skills learnable at 5★:
Býleistr
Mt: 16 Range: 1
At start of odd-numbered turns, grants
Atk/Spd/Def/Res+4 to unit and adjacent
allies for 1 turn. (Bonus granted to unit
even if no allies are adjacent.)
This skill can only be equipped by its original unit.
Vengeance
Cooldown: 3
Boosts damage dealt to foe by 50% of damage
dealt to unit.
Cannot use:
G Duel Infantry 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use:
Guard 3
At start of combat, if unit's HP ≥ 80%, inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Infantry Pulse 3
At the start of turn 1, grants Special cooldown
count-1 to all infantry allies on team with
HP < unit’s HP. (Stacks with similar skills.)
Cannot use:
"I came from dirt—just another piece of filth with nothing. My strength is all I have."
The second princess of Múspell, the Kingdom
of Flame. She sees herself and the blade she
wields as one and the same, and keeps her
emotions in check.
Skills learnable at 5★:
Laevatein
Mt: 16 Range: 1
Grants Atk+3. Adds total bonuses on unit
to damage dealt.
This skill can only be equipped by its original unit.
Swap
Range: 1
Unit and target ally swap spaces.
Cannot use:
Fury 3
Grants Atk/Spd/Def/Res+3. After combat, deals 6
damage to unit.
Cannot use:
Atk/Def Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Atk/Def+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use:
Odd Spd Wave 3
At start of odd-numbered turns, grants Spd+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"Múspell is a kingdom of flames... I was born there. I grew up there. I don't love it. I don't hate it."
The eldest princess of Múspell, the Flame
Kingdom, and Laevatein's older sister. A
general who leads Múspell's army with dignity.
Skills learnable at 5★:
Níu
Mt: 16 Range: 1
Grants Spd+3. Adds 50% of total bonuses
on foe to unit's Atk/Spd/Def/Res during
combat.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage dealt by 50% of unit's Def.
Cannot use:
R Duel Flying 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use:
Chill Atk 3
At start of turn, inflicts Atk-7 on foe on the
enemy team with the highest Atk through its
next action.
Distant Guard 3
Allies within 2 spaces gain: "If foe uses bow,
dagger, magic, or staff, grants Def/Res+4
during combat."
"I had no talent for war, so I had to think very hard about what someone like me could contribute. Weak as I was, I found a way to survive in Múspell."
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