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New Heroes from the Fire Emblem: Mystery of the Emblem and Fire Emblem: New Mystery of the Emblem games are here!
Sirius: Mysterious Knight, Phina: Roving Dancer, Norne: The Volunteer, and Nagi: Dragon Avatar are available as part of a 5★ summoning focus!
There are new story maps in Book III, Chapter 11: Where It Began—and there are some limited-time quests too! There's even a Log-In Bonus where you can get Orbs up to 10 times until !
Note: from this summoning event onward, New Hero Bantu: Tiki's Guardian will appear as a 3★ and 4★ Hero.
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
5★ Focus
Tap the image above to visit this Hero's illustrated introduction page.
A manakete who slept within the Alterspire.
Her appearance is reminiscent of Tiki's,
and she wields the Divinestone. Appears in Fire
Emblem: New Mystery of the Emblem.
Skills learnable at 5★:
Ethereal Breath
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Effective against dragon foes. Grants weapon-
triangle advantage against colorless foes, and
inflicts weapon-triangle disadvantage on
colorless foes during combat. Reduces damage
from area-of-effect Specials by 80% (excluding
Røkkr area-of-effect Specials). If foe's Range =
2, calculates damage using the lower of foe's
Def or Res.
This skill can only be equipped by its original unit.
Sol
Cooldown: 3
Restores HP = 50% of damage dealt.
Cannot use:
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Special Fighter 3
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Cannot use:
Dragon Valor 3
While unit lives, all dragonstone allies
on team get 2x SP. (Only highest value
applied. Does not stack.)
Cannot use:
"A prince of light... A hero of shadow... The light's strength rises to meet the growing darkness..."
Tap the image above to visit this Hero's illustrated introduction page.
A wandering knight whose face is always hidden
under a mask. A mysterious figure told of only
in records of the War of Heroes. Appears in Fire
Emblem: Mystery of the Emblem.
Skills learnable at 5★:
Sable Lance
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit is not adjacent to an ally, grants
Atk/Spd/Def/Res+4 during combat.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Atk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.
Lull Atk/Spd 3
Inflicts Atk/Spd-3 on foe and neutralizes foe's
bonuses to Atk/Spd (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
"With this, defeating us should not be possible. Shame our foes will learn as much only once it is too late..."
Tap the image above to visit this Hero's illustrated introduction page.
A self-confident dancer. The swordsman
Navarre saved her life when she had been
attacked by thieves. Appears in Fire Emblem:
Mystery of the Emblem.
Skills learnable at 5★:
Rapier
Mt: 16 Range: 1
Effective against armored and cavalry foes.
Grants Spd+3. If unit’s HP ≤ 75% and foe
initiates combat, unit can counterattack
before foe's first attack.
This skill can only be equipped by its original unit.
Dance
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.
Spd/Def Form 3
Grants Spd/Def+X to unit during combat.
(X = 2 × number of allies within 2 spaces, + 1;
max 7.)
Geyser Dance 2
If Sing or Dance is used, grants Def/Res+4 to
target.
Cannot use:
"Hm... Expecting a dance, were you? Well, don't blame me when you're bursting with energy afterward!"
Tap the image above to visit this Hero's illustrated introduction page.
A volunteer who took up arms in the struggle
that consumed her homeland, Altea. She aided
Marth's escape when Altea fell. Appears in Fire
Emblem: New Mystery of the Emblem.
Skills learnable at 5★:
Guard Bow+
Mt: 12 Range: 2
Effective against flying foes. If foe initiates
combat and uses bow, dagger, magic, or
staff, grants Def/Res+6 to unit during
combat.
Reposition
Range: 1
Target ally moves to opposite side of unit.
Cannot use:
Brazen Spd/Def 3
At start of combat, if unit's HP ≤ 80%, grants
Spd/Def+7 during combat.
Spd/Def Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Spd/Def+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use:
"After assisting Prince Marth's escape, I just kept on helping the knights. I had my reasons, of course..."
New 3★/4★
Tap the image above to visit this Hero's illustrated introduction page.
A manakete of the Fire Dragon clan, and Tiki's
guardian. He released Tiki from the Ice Dragon
Temple, where she had been kept hidden away.
Appears in Fire Emblem: Mystery of the Emblem.
Skills learnable at 5★:
Dark Breath+
Mt: 13 Range: 1
If unit initiates combat, inflicts Atk/Spd-5 on foes
within 2 spaces of target through their next actions
after combat.
Dragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use:
Fierce Stance 3
If foe initiates combat, grants Atk+6 during
combat.
Cannot use:
Savage Blow 3
If unit initiates combat, deals 7 damage to foes
within 2 spaces of target after combat.
"Hm? Me? I am Bantu. They call me a fire dragon."
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