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Olivia: Sky-High Dancer
|Art by: AKIRA|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
|Skuld||16||1||If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target.||400||5||5|
Assists[edit | edit source]
|Dance||1||Grants another action to target ally.|
(Cannot target an ally with Sing or Dance.)
Specials[edit | edit source]
Passives[edit | edit source]
|Steady Stance 1||If foe initiates combat, grants Def+2 during combat.||50||1||A|
|Bracing Stance 1||If foe initiates combat, grants Def/Res+2 during combat.||120||2|
|Bracing Stance 2||If foe initiates combat, grants Def/Res+4 during combat.||240||4|
|Chill Spd 1||At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action.||60||3||B|
|Chill Spd 2||At start of turn, inflicts Spd-5 on foe on the enemy team with the highest Spd through its next action.||120||4|
|Chill Spd 3||At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action.||240||5|
|Guidance 1||If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.||60||3||C|
|Guidance 2||If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.||120||4|
|Guidance 3||Infantry and armored allies within 2 spaces can move to a space adjacent to unit.||240||5|