General | Quotes | Misc | Heroic Ordeal |
Panne Proud Taguel | |
---|---|
Art by: Chiko | |
Description | The last of the taguel, a rabbit-like race. Calm, sensible, and self-reliant. |
Rarities | 3 — 5 — Grand Hero Battle |
Weapon Type | Blue Beast |
Move Type | Cavalry |
Voice Actor EN | Jessica Gee-George |
Voice Actor JP | Masuda Yuki |
Release Date | |
Addition Date | |
Entry | |
Version | 3.2 |
Internal ID | (348)
|
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 4/5/6 | 7/8/9 | 5/6/7 | 1/2/3 | 36 |
2 | 14/15/16 | 4/5/6 | 8/9/10 | 6/7/8 | 1/2/3 | 38 |
3 | 15/16/17 | 5/6/7 | 8/9/10 | 6/7/8 | 2/3/4 | 41 |
4 | 15/16/17 | 5/6/7 | 9/10/11 | 7/8/9 | 2/3/4 | 43 |
5 | 16/17/18 | 6/7/8 | 9/10/11 | 7/8/9 | 3/4/5 | 46 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/35 | 18/21/24 | 23/26/28 | 19/22/25 | 14/16/19 | 117~119 |
2 | 31/34/37 | 19/22/25 | 25/28/31 | 21/24/27 | 15/17/20 | 125~126 |
3 | 34/37/40 | 22/25/28 | 27/30/33 | 23/26/29 | 17/20/23 | 138 |
4 | 35/38/41 | 23/26/29 | 29/32/35 | 25/28/31 | 18/21/24 | 145 |
5 | 38/41/44 | 25/29/32 | 31/34/37 | 26/30/33 | 20/23/27 | 156~158 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 50% | 55% | 50% | 45% | 255% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills
Weapons
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Whelp (Cavalry) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 50 | 1 | 1 |
Yearling (Cavalry) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 100 | 3 | 2 |
Adult (Cavalry) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 200 | 4 | 3 |
Taguel Fang | 14 | 1 | Effective against cavalry foes. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+3 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | 5 | 5 |
Taguel Fang can be upgraded in the Weapon Refinery.
When upgraded, the description of Taguel Fang becomes "Effective against cavalry foes. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if foe is not a beast or dragon foe, grants an additional Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.".
Taguel Fang can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, the following effects will occur based on the value of unit's Spd minus foe's Spd: If ≥ 1, unit makes a guaranteed follow-up attack. If ≥ 5, unit deals +7 damage.".
Assists
Specials
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Astra | 4 | Boosts damage dealt by 150%. | 200 | — | 4 |
Passives
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
B | Chill Spd 1 | At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action. | 60 | 3 | |
Chill Spd 2 | At start of turn, inflicts Spd-5 on foe on the enemy team with the highest Spd through its next action. | 120 | 4 | ||
Chill Spd 3 | At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. | 240 | 5 | ||
C | Def Smoke 1 | Inflicts Def-3 on foes within 2 spaces of target through their next actions after combat. | 60 | 1 | |
Def Smoke 2 | Inflicts Def-5 on foes within 2 spaces of target through their next actions after combat. | 120 | 2 | ||
Def Smoke 3 | Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat. | 240 | 4 |