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This page is about Sakura: Loving Priestess. For Sakura: Gentle Nekomata, see Sakura (Trick or Defeat!).

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Loving Priestess

Full Portrait Sakura.png

Full Attack Sakura.png

Full Special Sakura.png

Full Injured Sakura.png

Art by: Fuzichoco (藤ちょこ)
3★-4★ *
Weapon Type
Icon Class Colorless Staff.pngColorless Staff
Move Type
Icon Move Infantry.png Infantry
Fire Emblem Fates
Voice Actor EN
Release Date
February 2, 2017
Princess of Hoshido who is a gentle healer. Struggles with her shyness.
― In-game Hero description


All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

3 15/16/174/5/66/7/83/4/56/7/839
4 15/16/174/5/67/8/93/4/57/8/941
5 16/17/185/6/77/8/94/5/67/8/944

Level 40 stats

3 30/33/3621/24/2723/26/2918/21/2423/26/29130
4 31/34/3722/25/2825/28/3119/22/2525/28/31137
5 33/36/4024/28/3126/30/3321/24/2826/30/33147~149

Growth Points

This set of values determines how much each stat will increase from level 1 to level 40, see stat growth.

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.



NameMightRangeEffectSP CostDefaultUnlock
Fear52After combat, if unit attacked, inflicts Atk-6 on foe through its next action.150-3 
Fear+122After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions.300-5 
Fear+ can be upgraded in the Weapon Refinery.
Fear+ can be upgraded with the additional effect   "Damage from unit's staff will be calculated the same as other weapons." or   "The enemy cannot counterattack.".


NameRangeEffectSP CostDefaultUnlock
Heal1Restores 5 HP to target ally.50--
Mend1Restores 10 HP to target ally.1004 -
Physic2Restores 8 HP to target ally. Range = 2.2005 3 
Physic+2Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2.300-5 


NameCooldownEffectSP CostDefaultUnlock
Imbue1When healing an ally with a staff, restores an additional 10 HP to target ally.504 -
Still-Water Balm1When healing an ally with a staff, grants Res+4 to all allies for 1 turn.1505 3 


NameEffectSP CostUnlockType
Fortify Def 1At start of turn, grants Def+2 to adjacent allies for 1 turn.503 C
Fortify Def 2At start of turn, grants Def+3 to adjacent allies for 1 turn.1004 
Fortify Def 3At start of turn, grants Def+4 to adjacent allies for 1 turn.2005