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Sakura

This page is about Sakura: Loving Priestess. For Sakura: Gentle Nekomata, see Sakura (Trick or Defeat!).


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Sakura
Loving Priestess

Full Portrait Sakura.png

Full Attack Sakura.png

Full Special Sakura.png

Full Injured Sakura.png

Art by: Fuzichoco (藤ちょこ)
Rarities
4Icon Rarity 4.png-5Icon Rarity 5.png
Weapon Type
Icon Class Colorless Staff.pngColorless Staff
Move Type
Icon Move Infantry.png Infantry
Origin
Fire Emblem Fates
Gender
Female
Voice Actor EN
Release Date
February 2, 2017

Princess of Hoshido who is a gentle healer. Struggles with her shyness.



Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Base Stats

RarityHPATKSPDDEFRESTotal
4 15/16/174/5/67/8/93/4/57/8/941
5 16/17/185/6/77/8/94/5/67/8/944

Max Stats

RarityHPATKSPDDEFRESTotal
4 31/34/3722/25/2825/28/3119/22/2525/28/31137
5 33/36/4024/28/3126/30/3321/24/2826/30/33147~149

Growth Points

The set of values between 1 and 12 which determines how much each stat will increase from level 1 to level 40, see stat growth.
StatHPATKSPDDEFRESTotal
GP5665628

SkillsEdit

 WeaponsEdit

NameMightRangeEffectSP CostDefaultUnlock
Assault102-50--
Fear52After combat, if unit attacked, inflicts Atk-6 on foe through its next action.150-4 
Fear+122After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions.300-5 
Fear+ can be upgraded in the Weapon Refinery.
Fear+ can be upgraded with the additional effect   "Damage from unit's staff will be calculated the same as other weapons." or   "The enemy cannot counterattack.".

 AssistsEdit

NameRangeEffectSP CostDefaultUnlock
Heal1Restores 5 HP.---
Mend1Restores 10 HP.1004 -
Physic2Restores 8 HP. Rng: 2.2005 4 
Physic+2Restores HP = 50% of Atk. (Minimum of 8 HP.) Rng: 2.300-5 

 SpecialsEdit

NameCooldownEffectSP CostDefaultUnlock
Imbue1When healing an ally with a staff, increases recovered HP by 10.504 -
Still-Water Balm1When healing an ally with a staff, grants all allies Res+4 for 1 turn.1505 4 

 PassivesEdit

NameEffectSP CostUnlockType
Fortify Def 1Grants adjacent allies Def+2 through their next actions at the start of each turn.50-C
Fortify Def 2Grants adjacent allies Def+3 through their next actions at the start of each turn.1004 
Fortify Def 3Grants adjacent allies Def+4 through their next actions at the start of each turn.2005