Selkie: Free Spirit

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Selkie
Free Spirit

Selkie Free Spirit Face.png

Selkie Free Spirit BtlFace.png

Selkie Free Spirit BtlFace C.png

Selkie Free Spirit BtlFace D.png

Art by: Enkyo Yuichiro (円居雄一郎)
Rarities
5★
Weapon Type
Move Type
Appears in
Voice Actor EN
Release Date
Addition Date
Description
Kaden's daughter, carrying kitsune blood. Highly curious and fearless. Ready to take on any challenge.

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★13/14/154/5/67/8/91/2/36/7/836
2★13/14/154/5/68/9/101/2/37/8/938
3★14/15/165/6/78/9/102/3/47/8/941
4★14/15/165/6/79/10/112/3/48/9/1043
5★15/16/176/7/89/10/113/4/58/9/1046

Level 40 stats

RarityHPAtkSpdDefResTotal
1★26/28/3118/21/2426/29/3210/13/1624/26/29117
2★27/29/3219/22/2529/32/3511/14/1726/29/32126
3★29/32/3522/25/2831/34/3713/16/1928/31/34138
4★30/33/3623/26/2933/36/3914/17/2030/33/36145
5★32/35/3925/29/3235/38/4116/19/2232/35/38155~157

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★45%50%65%35%60%255%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeDescriptionSPDefaultUnlock
Whelp (Cavalry)41At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.501★1★
Yearling (Cavalry)61At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.1003★2★
Adult (Cavalry)91At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.2004★3★
Foxkit Fang141Grants Res+3. At start of combat, if unit's Res > foe's Res and if foe uses sword, lance, axe, dragonstone, or beast damage, grants bonus to Atk/Spd/Def/Res = 50% of difference between stats. (Maximum bonus of +8 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.4005★5★

Assists[edit | edit source]

This Hero has no Assist skills.

Specials[edit | edit source]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4Boosts damage by 50% of unit's Res.1004★3★
Iceberg3Boosts damage by 50% of unit's Res.200-4★

Passives[edit | edit source]

NameDescriptionSPUnlockType
Atk/Spd Bond 1If unit is adjacent to an ally, grants Atk/Spd+3 during combat.603★A
Atk/Spd Bond 2If unit is adjacent to an ally, grants Atk/Spd+4 during combat.1204★
Atk/Spd Bond 3If unit is adjacent to an ally, grants Atk/Spd+5 during combat.2405★
Sabotage Atk 1At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-3 on that foe through its next action.603★B
Sabotage Atk 2At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-5 on that foe through its next action.1204★
Sabotage Atk 3At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action.2405★
Even Res Wave 1At start of even-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
601★C
Even Res Wave 2At start of even-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
1202★
Even Res Wave 3At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
2404★