All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
This Hero has no Assist skills.
|Miracle||5||If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.||200||4||3|
|Close Def 1||If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat.||60||1||A|
|Close Def 2||If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat.||120||2|
|Close Def 3||If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat.||240||4|
|Crusader's Ward||If unit receives consecutive attacks and foe's Range = 2, reduces damage from foe's second attack onward by 80%. (Skill cannot be inherited.)||300||5||B|
|Spd Smoke 1||Inflicts Spd-3 on foes within 2 spaces of target through their next actions after combat.||60||3||C|
|Spd Smoke 2||Inflicts Spd-5 on foes within 2 spaces of target through their next actions after combat.||120||4|
|Spd Smoke 3||Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat.||240||5|