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Sol Lance
Weapon Sol Lance
Weapon type Lance
Might 16
Range 1
Required Silver Lance
SP 400
Exclusive? Yes
String ID SID_太陽槍
Description Grants Res+3. When unit deals damage to foe during combat, restores 10 HP to unit. (Triggers even if 0 damage is dealt.)

Effects

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Resistance Plus W Res+3Icon Unit Unit
Combat effects
Heal Recover 10 HP
per Unit Unit's attack
Icon Unit Unit
Attack Plus W Refined weapon
Permanent effects
Resistance Plus W Res+3Icon Unit Unit
Combat effects
Heal Recover 14 HP
per Unit Unit's attack
Icon Unit Unit
Temporary Debuffs Atk/Def-5Foe FoeUnit Unit's HP ≥ 25%
at start of combat
Reduce Deep Wounds Reduces the effect of
Status Effect Deep Wounds Deep Wounds by 50%
Unit Unit
Sol Lance W Skill refine effects
Combat effects
Temporary debuffs Atk/Def-5Foe FoeUnit Unit is
within 3 spaces
of an Ally Ally
Prevent Follow-Up Prevent follow-up
Damage Reduction Reduces damage by 30%
from Foe Foe's first attack
Icon Unit Unit(Unit Unit is
within 3 spaces
of an Ally Ally) &
Unit Unit's HP ≥ 50%
at start of combat

Notes

Upgrades

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Sol Lance W +3 HP Grants Res+3. When unit deals damage to foe during combat, restores 14 HP to unit (triggers even if 0 damage is dealt). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and reduces the effect of【Deep Wounds】by 50% during combat.
If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe during combat, foe cannot make a follow-up attack, and also, if unit's HP ≥ 50% at start of combat, reduces damage from foe's first attack by 30%.
Grants Res+3. When unit deals damage to foe during combat, restores 14 HP to unit (triggers even if 0 damage is dealt). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and reduces the effect of【Deep Wounds】by 50% during combat.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe during combat, foe cannot make a follow-up attack, and also, if unit's HP ≥ 50% at start of combat, reduces damage from foe's first attack by 30%.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Grants Res+3. When unit deals damage to foe during combat, restores 14 HP to unit (triggers even if 0 damage is dealt). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and reduces the effect of【Deep Wounds】by 50% during combat. Grants Res+3. When unit deals damage to foe during combat, restores 14 HP to unit (triggers even if 0 damage is dealt). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and reduces the effect of【Deep Wounds】by 50% during combat.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Grants Res+3. When unit deals damage to foe during combat, restores 14 HP to unit (triggers even if 0 damage is dealt). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and reduces the effect of【Deep Wounds】by 50% during combat. Grants Res+3. When unit deals damage to foe during combat, restores 14 HP to unit (triggers even if 0 damage is dealt). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and reduces the effect of【Deep Wounds】by 50% during combat.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Grants Res+3. When unit deals damage to foe during combat, restores 14 HP to unit (triggers even if 0 damage is dealt). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and reduces the effect of【Deep Wounds】by 50% during combat. Grants Res+3. When unit deals damage to foe during combat, restores 14 HP to unit (triggers even if 0 damage is dealt). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and reduces the effect of【Deep Wounds】by 50% during combat.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Grants Res+3. When unit deals damage to foe during combat, restores 14 HP to unit (triggers even if 0 damage is dealt). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and reduces the effect of【Deep Wounds】by 50% during combat. Grants Res+3. When unit deals damage to foe during combat, restores 14 HP to unit (triggers even if 0 damage is dealt). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and reduces the effect of【Deep Wounds】by 50% during combat.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
400 SP, Arena Medal 500, Divine Dew 200

Notes

  • The damage-reduction is calculated after offensive Specials and damage boosting effects such as Icon Class Blue Lance Arcane Lúin and Status Effect Dominance Dominance.
    • If a skill such as Skilliconspecial Miracle or Everliving Domain Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
    • Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Status Effect Triangle Adept Triangle Adept and the weapon-triangle advantage boost.
      • For example, if both Buffer 4 Buffer 4 and Skilliconspecial Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
    • For more information, see Damage calculation.
  • Sources of effects that reduce damage-reduction:
  • Sources of damage-reduction neutralization:

List of owners

UnitSkill chain
Forsyth Loyal Lieutenant Face FC
Iron Lance
★
Steel Lance
★
Silver Lance
★
Sol Lance
★

Trivia

In other languages

Language Name Notes
Japanese 太陽 Has the same name as Sol.
German Sonnenlanze
Spanish (Europe) Lanza Helios
Spanish (Latin America) Lanza Helios
French Lance solaire
Italian Lancia Sole
Traditional Chinese (Taiwan) 太陽槍
Portuguese Lança sol

See also

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