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Fighting is a breeze when you're not weighed down by heavy armor!
Swimwear-clad Special Heroes are here and ready to relax on the beach!
Camilla: Tropical Beauty, Tiki: Beachside Scion, Linde: Summer Rays, and Takumi: Prince at Play are all suited up and ready to swim!
These Special Heroes are available as 5★ units as part of a Special Heroes summoning event!
But that's not all... These Special Heroes will also appear in the new Paralogue story, A Sketchy Summer. There are some related limited-time special quests! There's even a Log-In Bonus until where you can get Orbs up to 10 times!
Tap More for further info about this summoning focus.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Princess of Nohr who dotes on her sibling
Corrin. She's hoping someone can help her
apply tanning oil to protect her skin.
Appears in Fire Emblem Fates.
Skills learnable at 5★:
Juicy Wave+
Mt: 12 Range: 2
If unit’s HP ≤ 75% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Death Blow 3
If unit initiates combat, grants Atk+6 during
combat.
Cannot use:
Flier Formation 3
Unit can move to a space adjacent to a flying ally
within 2 spaces.
Cannot use:
Hone Fliers
At start of turn, grants Atk/Spd+6 to adjacent
flying allies for 1 turn.
Cannot use:
"Ahh... The sunlight is simply brilliant. It feels so good shining down on me. I wish every citizen of Nohr could share in this experience..."
A young Divine Dragon once put into a
timeless sleep. Now super excited to play
with everyone at the beach. Appears in Fire
Emblem: Mystery of the Emblem.
Skills learnable at 5★:
Summer's Breath
Mt: 16 Range: 1
Effective against dragon foes. Grants Def+3. If
foe initiates combat, grants Special cooldown
charge +1 per attack during combat. (Only
highest value applied. Does not stack.) If foe's
Range = 2, calculates damage using the lower
of foe's Def or Res.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Atk/Def Bond 3
If unit is adjacent to an ally, grants Atk/Def+5
during combat.
Hit and Run
If unit initiates combat, unit moves 1 space away
after combat.
Cannot use:
Dragon Valor 3
While unit lives, all dragonstone allies
on team get 2x SP. (Only highest value
applied. Does not stack.)
Cannot use:
"I had to stay asleep inside the Fane for a very long time, so I don't know much about what it's like outside. That's why I'm trying to have as much fun as I possibly can!"
Daughter of Pontifex Miloah from Archanea.
She's a bit flustered, since she's not wearing
her usual robe. Appears in Fire Emblem:
Mystery of the Emblem.
Skills learnable at 5★:
Starfish+
Mt: 12 Range: 2
If unit’s HP ≤ 75% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack. After combat, if unit attacked,
inflicts Def/Res-7 on target and foes within 2
spaces of target through their next actions.
Ardent Sacrifice
Range: 1
Restores 10 HP to target ally. Unit loses 10 HP
but cannot go below 1.
Cannot use:
Brazen Atk/Res 3
At start of combat, if unit's HP ≤ 80%, grants
Atk/Res+7 during combat.
Cancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use:
"Swimsuits are made for swimming. Had I known I'd be battling too, I would have brought another outfit."
Prince of Hoshido who wields the divine
bow Fujin Yumi. He is genuinely happy
about being able to spend time on a tropical
island. Appears in Fire Emblem Fates.
Skills learnable at 5★:
Fishie Bow+
Mt: 12 Range: 2
Effective against flying foes. If unit’s HP ≤ 75%
and unit initiates combat, unit can make a
follow-up attack before foe can counterattack.
Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:
Fury 3
Grants Atk/Spd/Def/Res+3. After combat, deals 6
damage to unit.
Cannot use:
Odd Res Wave 3
At start of odd-numbered turns, grants Res+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"When I'm away from home, I can't help but miss all the foods I grew up with. But there is a lot to be said for the foods of another nation that you'd never have back home."
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