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I'm not a child...
I just like candy...
Kagero: Beverage Ninja, Niles: Forbidden Tease, Myrrh: Spooky Monster, and Mia: Moonlit Witch have arrived wearing special costumes and are available as 5★ units as part of a Special Heroes summoning event!
But that's not all... These Special Heroes also appear in the new Paralogue story, The Land's Bounty, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times before
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
A ninja of Hoshido who is ready to lay down her
life to obtain some candy. One of Ryoma's
retainers. Appears in Fire Emblem Fates.
Skills learnable at 5★:
Bottled Juice+
Mt: 12 Range: 2
Inflicts Special cooldown charge -1 on foe per
attack during combat. (Only highest value
applied. Does not stack.) After combat, if unit
attacked, inflicts Def/Res-7 on target and foes
within 2 spaces of target through their next
actions.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Mirror Strike 2
If unit initiates combat, grants Atk/Res+4 during
combat.
Cannot use:
Bold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use:
Even Atk Wave 3
At start of even-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"Witches, ghoulish pumpkins, and ghosts... Is the harvest festival a gathering of evil spirits?"
Nohrian scoundrel who wags his saucy tongue
at everyone. One of Leo's retainers. Hopes to
have a night to remember at the harvest
festival. Appears in Fire Emblem Fates.
Skills learnable at 5★:
Devilish Bow+
Mt: 12 Range: 2
Effective against flying foes. Inflicts Special
cooldown charge -1 on foe per attack during
combat. (Only highest value applied. Does not
stack.)
Smite
Range: 1
Pushes target ally 2 spaces away.
Cannot use:
Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use:
Atk/Spd Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Atk/Spd+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use:
Fortify Armor
At start of turn, grants Def/Res+6 to adjacent
armored allies for 1 turn.
Cannot use:
"You want me to teach you some pranks? My, my, don't we have a naughty side. However, I must warn you to exercise caution... One taste of my particular brand and you may become addicted."
A manakete who is much older than her
appearance suggests. She'd like some candy
but is a little shy about asking for it. Appears in
Fire Emblem: The Sacred Stones.
Skills learnable at 5★:
Spirit Breath
Mt: 16 Range: 1
Grants Def+3. If unit initiates combat and unit’s
Def ≥ foe’s Def+5, unit makes a guaranteed
follow-up attack. If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Def/Res 2
Grants Def/Res+2.
Vengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
grants Special cooldown charge +1 per unit's
attack, and unit makes a guaranteed follow-up
attack. (Does not stack.)
Cannot use:
Armor March 3
At start of turn, if unit is adjacent to an armored
ally, unit and adjacent armored allies can move
1 extra space. (That turn only. Does not stack.)
Cannot use:
"I hear you're supposed to play a trick on someone if they don't give you treats, but... Oh, I could never do anything so mean to someone. I guess it's OK if I don't get any treats..."
A mercenary fighting to improve her sword
skills. She can't wait to get to the harvest
festival. Appears in Fire Emblem: Radiant
Dawn.
Skills learnable at 5★:
Witchy Wand+
Mt: 12 Range: 2
After combat, if unit attacked, resets Special
cooldown of target and foes within 2 spaces of
target, and inflicts the following status on
target and foes within 2 spaces of target
through their next actions: "Inflicts Special
cooldown charge -1 per attack during combat.
(Only highest value applied. Does not stack.)"
(Neutralizes Special cooldown count reductions
after combat, but skills that Accelerate and
Slow Special are still effective.)
Recover+
Range: 1
Restores HP = 50% of Atk +10.
(Minimum of 15 HP.)
This skill can only be equipped by staff users.
Heavenly Light
Cooldown: 2
When healing an ally with a staff, restores 10 HP
to all allies.
This skill can only be equipped by staff users.
Spd/Res Bond 3
If unit is adjacent to an ally, grants Spd/Res+5
during combat.
Hone Fliers
At start of turn, grants Atk/Spd+6 to adjacent
flying allies for 1 turn.
Cannot use:
"An ambush would be a good trick to play on someone... But where should I hide? Huh? You overheard me just now? I meant, um...a friendly ambush."
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