Type | Icon | Name | SP | Required | Description |
---|---|---|---|---|---|
A | Steady Breath | 240 | Steady Stance 2 | If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | |
Cannot use: |
Available as a Sacred Seal.
Notes
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The stat increase that can be applied by Steady Breath is considered a temporary buff.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
List of owners
Unit | Skill chain | ||
---|---|---|---|
Steady Stance 1 5 | Steady Stance 2 5 | Steady Breath 5 |
In other languages
Language | Name |
---|---|
Japanese | 金剛の呼吸 |
German | Fester Atem |
Spanish (Europe) | Aliento firme |
Spanish (Latin America) | Soplo firme |
French | Souffle stable |
Italian | Soffio deciso |
Traditional Chinese (Taiwan) | 金剛呼吸 |
Portuguese | Sopro firme |