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Three Heroes with Ward skills, which only they may wield, are available as a part of a 5★ summoning focus!
For new summoning events, the first time you summon, you won't have to use Orbs!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Heir to Chalphy, descendant of the crusader
Baldr, and Seliph's father. He's courageous
and has a strong sense of justice. Appears in
Fire Emblem: Genealogy of the Holy War.
Skills learnable at 5★:
Divine Tyrfing
Mt: 16 Range: 1
Grants Res+3. Reduces damage from magic foe's
first attack by 50%.
This skill can only be equipped by its original unit.
Miracle
Cooldown: 5
If unit’s HP > 1 and foe would reduce unit’s HP
to 0, unit survives with 1 HP.
Close Def 3
If foe initiates combat and uses sword, lance, axe,
or dragonstone, grants Def/Res+6 during combat.
Crusader's Ward
If unit receives consecutive attacks and foe's
Range = 2, reduces damage from foe's second
attack onward by 80%. (Skill cannot be inherited.)
This skill can only be equipped by its original unit.
Spd Smoke 3
Inflicts Spd-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
"When the fighting is done, I will rejoin my son, Seliph. This is the promise I made him."
A woman who grew up on the plains. Uses
the bow, like her father, Hassar. Appears
in Fire Emblem: The Blazing Blade.
Skills learnable at 5★:
Mulagir
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3.
Neutralizes magic foe's bonuses (from skills like
Fortify, Rally, etc.) during combat.
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use:
Sacae's Blessing
If foe uses sword, lance, or axe, foe cannot
counterattack. (Skill cannot be inherited.)
This skill can only be equipped by its original unit.
Atk Smoke 3
Inflicts Atk-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
"To train one's sight upon a moving target from atop a galloping horse and then strike with perfect accuracy. Common practice for people of the plains."
A kindhearted but stoic young man who has
taken command of his father's mercenary band.
Wields the axe of his father, Greil. Appears in
Fire Emblem: Path of Radiance.
Skills learnable at 5★:
Urvan
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit receives consecutive attacks, reduces
damage from foe's second attack onward by 80%.
This skill can only be equipped by its original unit.
Aether
Cooldown: 5
Treats foe’s Def/Res as if reduced by 50% during
combat. Restores HP = half of damage dealt.
Cannot use:
Steady Breath
If foe initiates combat, grants Def+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use:
Beorc's Blessing
Neutralizes cavalry and flying foes’ bonuses (from
skills like Fortify, Rally, etc.) during combat. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.
Threaten Def 3
At start of turn, inflicts Def-5 on foes within
2 spaces through their next actions.
"So war has come to this world as well, and its people suffer for it. Seems there's work for me to do here."
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