Usage[]
{{Passive |type=Type of the Passive. A, B, C, S (Sacred Seal), X (Attuned Skill), or R (Weapon Refine). |exclusive=Weather the skill is exclusive or not. 1 if true, 0 if false. defaults to 0. |canUseMove=movement types, use if all ranks have the same restrictions |canUseWeapon=weapon types, use if all ranks have the same restrictions |properties=Comma-separated list of skill properties, use if all ranks have the same properties |1name=Name of the rank 1 passive. |1tagid=Internal SID identifier of the rank 1 passive. |alt1name=(Optional) Wiki-friendly name to avoid conflicts with special characters. |1required=(Optional) Skills required to learn this skill, separated by commas. |1next=(Optional) Canonical upgrade of the rank 1 passive, defaults to rank 2 passive if present, use "-" to disable |1promotionRarity=(Optional) |1promotionTier=(Optional) |1effect=Effect of the rank 1 passive. |1cost=Cost of the rank 1 passive. |1cooldown=(Optional) Cooldown count of the rank 1 passive, -1 if accelerating, 1 if slowing |canUseMove1=movement types, use if rank 1 has different restrictions |canUseWeapon1=weapon types, use if rank 1 has different restrictions |statModifiers1=Flat stat modifiers of the rank 1 passive. formatted as HP,Atk,Spd,Def,Res. Defaults to 0,0,0,0,0. |properties1=Properties for rank 1 passive, use if rank 1 has different properties |2name=(Optional) Name of the rank 2 passive. |2tagid=(Optional) Internal SID identifier of the rank 2 passive. |alt2name=(Optional) Wiki-friendly name to avoid conflicts with special characters. |2required=(Optional) Skills required to learn this skill, separated by commas, automatically picks up rank 1 passive |2next=(Optional) Canonical upgrade of the rank 2 passive, defaults to rank 3 passive if present, use "-" to disable |2promotionRarity=(Optional) |2promotionTier=(Optional) |2effect=(Optional) Effect of the rank 2 passive. |2cost=(Optional) Cost of the rank 2 passive. |2cooldown=(Optional) Cooldown count of the rank 2 passive, -1 if accelerating, 1 if slowing |canUseMove2=movement types, use if rank 2 has different restrictions |canUseWeapon2=weapon types, use if rank 2 has different restrictions |statModifiers2=Flat stat modifiers of the rank 2 passive. formatted as HP,Atk,Spd,Def,Res. Defaults to 0,0,0,0,0. |properties2=Properties for rank 2 passive, use if rank 2 has different properties |3name=(Optional) Name of the rank 3 passive. |3tagid=(Optional) Internal SID identifier of the rank 3 passive. |alt3name=(Optional) Wiki-friendly name to avoid conflicts with special characters. |3required=(Optional) Skills required to learn this skill, separated by commas, automatically picks up rank 2 passive |3next=(Optional) Canonical upgrade of the rank 3 passive, defaults to rank 4 passive if present, use "-" to disable |3effect=(Optional) Effect of the rank 3 passive. |3cost=(Optional) Cost of the rank 3 passive. |3cooldown=(Optional) Cooldown count of the rank 3 passive, -1 if accelerating, 1 if slowing |canUseMove3=movement types, use if rank 3 has different restrictions |canUseWeapon3=weapon types, use if rank 3 has different restrictions |statModifiers3=Flat stat modifiers of the rank 3 passive. formatted as HP,Atk,Spd,Def,Res. Defaults to 0,0,0,0,0. |properties3=Properties for rank 3 passive, use if rank 3 has different properties |4name=(Optional) Name of the rank 4 passive. |4tagid=(Optional) Internal SID identifier of the rank 4 passive. |alt4name=(Optional) Wiki-friendly name to avoid conflicts with special characters. |4required=(Optional) Skills required to learn this skill, separated by commas, automatically picks up rank 3 passive |4effect=(Optional) Effect of the rank 4 passive. |4cost=(Optional) Cost of the rank 4 passive. |4cooldown=(Optional) Cooldown count of the rank 4 passive, -1 if accelerating, 1 if slowing |canUseMove4=movement types, use if rank 4 has different restrictions |canUseWeapon4=weapon types, use if rank 4 has different restrictions |statModifiers4=Flat stat modifiers of the rank 4 passive. formatted as HP,Atk,Spd,Def,Res. Defaults to 0,0,0,0,0. |properties4=Properties for rank 4 passive, use if rank 4 has different properties }}
Parameters[]
- next, promotionRarity, promotionTier: Parameters that control skill promotion in derived maps, such as Chain Challenges and Squad Assaults. They correspond to the
next_skill
,promotion_rarity
, andpromotion_tier
skill parameters. For new Passives follow the table below; refer to the internal skill definitions otherwise.
Skills | next | promotionRarity | promotionTier |
---|---|---|---|
Rank 1 Exclusive Passives with a rank 2 Exclusive Passive | - | Omitted | |
Other Exclusive Passives | Omitted | ||
Exclusive Sacred Seals | Omitted | ||
Single-rank Passives (e.g. Lunge) | Omitted | ||
Other rank 1 Passives | Corresponding rank 2 Passive | 4 | 1 |
Rank 2 Passives | Corresponding rank 3 Passive | 5 | 1 |
Rank 3 Passives with a rank 4 Passive | - | Omitted | |
Other Passives | Omitted |
Examples[]
{{Passive |type=B |name=Seal Spd |exclusive=0 |1name=Seal Spd 1 |1tagid=SID_速さ封じ1 |1promotionRarity=4 |1promotionTier=1 |properties1=random_all |1required=- |1effect=Inflicts Spd-3 on foe through its next action after combat. |1cost=40 |2name=Seal Spd 2 |2tagid=SID_速さ封じ2 |2promotionRarity=5 |2promotionTier=1 |properties2=random_all |2effect=Inflicts Spd-5 on foe through its next action after combat. |2cost=80 |3name=Seal Spd 3 |3tagid=SID_速さ封じ3 |3effect=Inflicts Spd-7 on foe through its next action after combat. |3next=- |properties3=random_all |4name=Seal Spd 4 |4tagid=SID_速さ封じ4 |4cost=300 |4effect=Inflicts Spd-4 on foe during combat, and if no effect neutralizes penalties to foe's Spd, inflicts penalty on foe's Spd during combat = 7 - current penalty on foe's Spd (min: 0). If penalty is active on foe's Spd, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Spd-7 on foe through its next action after combat. |properties4=random_owner |3cost=160 |canUseWeapon={{WeaponList|exclude=Staff}} |canUseMove={{MoveList|All}} |properties=random_all }}
Type | Icon | Name | SP | Required | Description |
---|---|---|---|---|---|
B | Seal Spd 1 | 40 | — | Inflicts Spd-3 on foe through its next action after combat. | |
Seal Spd 2 | 80 | Seal Spd 1 | Inflicts Spd-5 on foe through its next action after combat. | ||
Seal Spd 3 | 160 | Seal Spd 2 | Inflicts Spd-7 on foe through its next action after combat. | ||
Seal Spd 4 | 300 | Seal Spd 3 | Inflicts Spd-4 on foe during combat, and if no effect neutralizes penalties to foe's Spd, inflicts penalty on foe's Spd during combat = 7 - current penalty on foe's Spd (min: 0). If penalty is active on foe's Spd, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Spd-7 on foe through its next action after combat. | ||
Cannot use: |
{{Passive |type=A |exclusive=0 |seal=true |1name=Attack +1 |alt1name=Attack Plus 1 |1effect=Grants Atk+1. |1cost=30 |1required=- |2name=Attack +2 |alt2name=Attack Plus 2 |2effect=Grants Atk+2. |2cost=60 |3name=Attack +3 |alt3name=Attack Plus 3 |3effect=Grants Atk+3. |3cost=120 |statModifiers1=0,1,0,0,0 |statModifiers2=0,2,0,0,0 |statModifiers3=0,3,0,0,0 |canUseMove={{MoveList|all}} |canUseWeapon={{WeaponList|all}} }}
Type | Icon | Name | SP | Required | Description |
---|---|---|---|---|---|
A | Attack +1 | 30 | — | Grants Atk+1. | |
Attack +2 | 60 | Attack +1 | Grants Atk+2. | ||
Attack +3 | 120 | Attack +2 | Grants Atk+3. | ||
No restrictions. |
{{Passive |name=Atk/Res Ploy |type=C |exclusive=0 |canUseWeapon={{WeaponList|All}} |canUseMove={{MoveList|All}} |properties=random_owner |1name=Atk/Res Ploy 3 |alt1name=Atk Res Ploy 3 |1tagid=SID_攻撃魔防の謀策3 |1effect=At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions.<br><br>【Ploy】<br>Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.<br><br>【Exposure】<br>Foe's attacks deal +10 damage.<br><br>【Bonus Doubler】<br>Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.<br><br>【Treachery】<br>Unit deals additional damage = total bonuses on unit for 1 turn.<br><br>【Grand Strategy】<br>Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.<br><br>Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |1cost=300 |1required=Atk Ploy 3;Res Ploy 3 }}
Type | Icon | Name | SP | Required | Description [Collapse]
| |
---|---|---|---|---|---|---|
C | Atk/Res Ploy 3 | 300 | Atk Ploy 3 Res Ploy 3 |
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. | |
No restrictions. |
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