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Template-info Documentation

Usage[]

{{Passive
|type=Type of the Passive. A, B, C, S (Sacred Seal), X (Attuned Skill), or R (Weapon Refine).
|exclusive=Weather the skill is exclusive or not. 1 if true, 0 if false. defaults to 0.
|canUseMove=movement types, use if all ranks have the same restrictions
|canUseWeapon=weapon types, use if all ranks have the same restrictions
|properties=Comma-separated list of skill properties, use if all ranks have the same properties

|1name=Name of the rank 1 passive.
|1tagid=Internal SID identifier of the rank 1 passive.
|alt1name=(Optional) Wiki-friendly name to avoid conflicts with special characters.
|1required=(Optional) Skills required to learn this skill, separated by commas.
|1next=(Optional) Canonical upgrade of the rank 1 passive, defaults to rank 2 passive if present, use "-" to disable
|1promotionRarity=(Optional)
|1promotionTier=(Optional)
|1effect=Effect of the rank 1 passive.
|1cost=Cost of the rank 1 passive.
|1cooldown=(Optional) Cooldown count of the rank 1 passive, -1 if accelerating, 1 if slowing
|canUseMove1=movement types, use if rank 1 has different restrictions
|canUseWeapon1=weapon types, use if rank 1 has different restrictions
|statModifiers1=Flat stat modifiers of the rank 1 passive. formatted as HP,Atk,Spd,Def,Res. Defaults to 0,0,0,0,0.
|properties1=Properties for rank 1 passive, use if rank 1 has different properties

|2name=(Optional) Name of the rank 2 passive.
|2tagid=(Optional) Internal SID identifier of the rank 2 passive.
|alt2name=(Optional) Wiki-friendly name to avoid conflicts with special characters.
|2required=(Optional) Skills required to learn this skill, separated by commas, automatically picks up rank 1 passive
|2next=(Optional) Canonical upgrade of the rank 2 passive, defaults to rank 3 passive if present, use "-" to disable
|2promotionRarity=(Optional)
|2promotionTier=(Optional)
|2effect=(Optional) Effect of the rank 2 passive.
|2cost=(Optional) Cost of the rank 2 passive.
|2cooldown=(Optional) Cooldown count of the rank 2 passive, -1 if accelerating, 1 if slowing
|canUseMove2=movement types, use if rank 2 has different restrictions
|canUseWeapon2=weapon types, use if rank 2 has different restrictions
|statModifiers2=Flat stat modifiers of the rank 2 passive. formatted as HP,Atk,Spd,Def,Res. Defaults to 0,0,0,0,0.
|properties2=Properties for rank 2 passive, use if rank 2 has different properties

|3name=(Optional) Name of the rank 3 passive.
|3tagid=(Optional) Internal SID identifier of the rank 3 passive.
|alt3name=(Optional) Wiki-friendly name to avoid conflicts with special characters.
|3required=(Optional) Skills required to learn this skill, separated by commas, automatically picks up rank 2 passive
|3next=(Optional) Canonical upgrade of the rank 3 passive, defaults to rank 4 passive if present, use "-" to disable
|3effect=(Optional) Effect of the rank 3 passive.
|3cost=(Optional) Cost of the rank 3 passive.
|3cooldown=(Optional) Cooldown count of the rank 3 passive, -1 if accelerating, 1 if slowing
|canUseMove3=movement types, use if rank 3 has different restrictions
|canUseWeapon3=weapon types, use if rank 3 has different restrictions
|statModifiers3=Flat stat modifiers of the rank 3 passive. formatted as HP,Atk,Spd,Def,Res. Defaults to 0,0,0,0,0.
|properties3=Properties for rank 3 passive, use if rank 3 has different properties

|4name=(Optional) Name of the rank 4 passive.
|4tagid=(Optional) Internal SID identifier of the rank 4 passive.
|alt4name=(Optional) Wiki-friendly name to avoid conflicts with special characters.
|4required=(Optional) Skills required to learn this skill, separated by commas, automatically picks up rank 3 passive
|4effect=(Optional) Effect of the rank 4 passive.
|4cost=(Optional) Cost of the rank 4 passive.
|4cooldown=(Optional) Cooldown count of the rank 4 passive, -1 if accelerating, 1 if slowing
|canUseMove4=movement types, use if rank 4 has different restrictions
|canUseWeapon4=weapon types, use if rank 4 has different restrictions
|statModifiers4=Flat stat modifiers of the rank 4 passive. formatted as HP,Atk,Spd,Def,Res. Defaults to 0,0,0,0,0.
|properties4=Properties for rank 4 passive, use if rank 4 has different properties
}}

Parameters[]

  • next, promotionRarity, promotionTier: Parameters that control skill promotion in derived maps, such as Chain Challenges and Squad Assaults. They correspond to the next_skill, promotion_rarity, and promotion_tier skill parameters. For new Passives follow the table below; refer to the internal skill definitions otherwise.
Skills next promotionRarity promotionTier
Rank 1 Exclusive Passives with a rank 2 Exclusive Passive - Omitted
Other Exclusive Passives Omitted
Exclusive Sacred Seals Omitted
Single-rank Passives (e.g. Lunge Lunge) Omitted
Other rank 1 Passives Corresponding rank 2 Passive 4 1
Rank 2 Passives Corresponding rank 3 Passive 5 1
Rank 3 Passives with a rank 4 Passive - Omitted
Other Passives Omitted

Examples[]

{{Passive
|type=B
|name=Seal Spd
|exclusive=0
|1name=Seal Spd 1
|1tagid=SID_速さ封じ1
|1promotionRarity=4
|1promotionTier=1
|properties1=random_all
|1required=-
|1effect=Inflicts Spd-3 on foe through its next action after combat.
|1cost=40
|2name=Seal Spd 2
|2tagid=SID_速さ封じ2
|2promotionRarity=5
|2promotionTier=1
|properties2=random_all
|2effect=Inflicts Spd-5 on foe through its next action after combat.
|2cost=80
|3name=Seal Spd 3
|3tagid=SID_速さ封じ3
|3effect=Inflicts Spd-7 on foe through its next action after combat.
|3next=-
|properties3=random_all
|4name=Seal Spd 4
|4tagid=SID_速さ封じ4
|4cost=300
|4effect=Inflicts Spd-4 on foe during combat, and if no effect neutralizes penalties to foe's Spd, inflicts penalty on foe's Spd during combat = 7 - current penalty on foe's Spd (min: 0). If penalty is active on foe's Spd, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Spd-7 on foe through its next action after combat.
|properties4=random_owner
|3cost=160
|canUseWeapon={{WeaponList|exclude=Staff}}
|canUseMove={{MoveList|All}}
|properties=random_all
}}
Type Icon Name SP Required Description
B Seal Spd 1 Seal Spd 1 40 Inflicts Spd-3 on foe through its next action after combat.
Seal Spd 2 Seal Spd 2 80 Seal Spd 1 Inflicts Spd-5 on foe through its next action after combat.
Seal Spd 3 Seal Spd 3 160 Seal Spd 2 Inflicts Spd-7 on foe through its next action after combat.
Seal Spd 4 Seal Spd 4 300 Seal Spd 3 Inflicts Spd-4 on foe during combat, and if no effect neutralizes penalties to foe's Spd, inflicts penalty on foe's Spd during combat = 7 - current penalty on foe's Spd (min: 0). If penalty is active on foe's Spd, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Spd-7 on foe through its next action after combat.
Cannot use: Staff
{{Passive
|type=A
|exclusive=0
|seal=true
|1name=Attack +1
|alt1name=Attack Plus 1
|1effect=Grants Atk+1.
|1cost=30
|1required=-
|2name=Attack +2
|alt2name=Attack Plus 2
|2effect=Grants Atk+2.
|2cost=60
|3name=Attack +3
|alt3name=Attack Plus 3
|3effect=Grants Atk+3.
|3cost=120
|statModifiers1=0,1,0,0,0
|statModifiers2=0,2,0,0,0
|statModifiers3=0,3,0,0,0
|canUseMove={{MoveList|all}}
|canUseWeapon={{WeaponList|all}}
}}
Type Icon Name SP Required Description
A Attack Plus 1 Attack +1 30 Grants Atk+1.
Attack Plus 2 Attack +2 60 Attack +1 Grants Atk+2.
Attack Plus 3 Attack +3 120 Attack +2 Grants Atk+3.
No restrictions.
{{Passive
|name=Atk/Res Ploy
|type=C
|exclusive=0
|canUseWeapon={{WeaponList|All}}
|canUseMove={{MoveList|All}}
|properties=random_owner
|1name=Atk/Res Ploy 3
|alt1name=Atk Res Ploy 3
|1tagid=SID_攻撃魔防の謀策3
|1effect=At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions.<br><br>【Ploy】<br>Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.<br><br>【Exposure】<br>Foe's attacks deal +10 damage.<br><br>【Bonus Doubler】<br>Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.<br><br>【Treachery】<br>Unit deals additional damage = total bonuses on unit for 1 turn.<br><br>【Grand Strategy】<br>Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.<br><br>Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
|1cost=300
|1required=Atk Ploy 3;Res Ploy 3
}}
Type Icon Name SP Required Description
[ExpandCollapse]
C Atk Res Ploy 3 Atk/Res Ploy 3 300 Atk Ploy 3
Res Ploy 3
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions.

【Ploy】
Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.

【Exposure】
Foe's attacks deal +10 damage.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
No restrictions.

This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.

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