Usage
{{Structure |name= |description= |parameters0= |costs= |currency= |image= |category= |turns= |isSchool= |isMagic= }}
category
:- Structures (O)
- Structures (D)
- Traps
- Decoy Traps
- Resources
- Ornaments
- R&R Structures
- Mechanisms
- Gateways
isSchool
: (defaults to false)- 0 (false)
- 1 (true)
isMagic
: (defaults to false)- 0 (false)
- 1 (true)
costs
: Semicolon-separated list of numbers of items needed for each level up.currency
: (defaults to Aether Stone)
- Aether Stone
- Fall Aether Stone
- Frosty Aether Stone
- SP Aether Stone
- Spring Aether Stone
- Summer Aether Stone
- Heavenly Dew
- Midgard Gem
- Use
currency<level number>
to set currency for specific levels. Overridescurrency
for those levels.
parameters0
: Comma separated list of values to insert into $a0 placeholders that change with structure levels.- Example:
parameters0=10,30,99
turns "At start of turn, restores $a0 HP to allies within 5 rows and 5 columns centered on structure." into three different descriptions for each level for restores 10 HP, restores 30 HP, restores 99 HP, etc.
- Example:
nolv
: Put something for true, leave blank for false. Some structures in the game such as the Golden Throne say "No LV." instead of "LV. 1".description
: Structure description in Aether Raids.descriptionResort
: Structure description in Aether Resorts.turns
: For mechanism structures.
Example
{{Structure |name=Bolt Tower (O) |description=At the start of turn 3, deals $a0 damage to foes within 3 columns centered on structure. |parameters0=10,15,20 |costs=-;300;0 |image=Structure Bolt Tower.png |category=Structures (O) |isSchool= }}
Image | Name | Category | Level | Cost | Description | |
---|---|---|---|---|---|---|
Raids | Resorts | |||||
Bolt Tower (O) | Structures (O)
|
1 | — | At the start of turn 3, deals 10 damage to foes within 3 columns centered on structure. | ||
2 | 300 | At the start of turn 3, deals 15 damage to foes within 3 columns centered on structure. | ||||
3 | 0 | At the start of turn 3, deals 20 damage to foes within 3 columns centered on structure. |
{{Structure |name=Bolt Tower (O) |description= |parameters0= |costs= |image=Structure Bolt Tower.png |category= |isSchool= }}
Image | Name | Category | Level | Cost | Description | |
---|---|---|---|---|---|---|
Raids | Resorts | |||||
Bolt Tower (O) | [[]]
|
1 |
{{Structure |name=Heroic Banner |image=Structure Heroic Banner.png |description=Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of ally's stats to allies within $a0 structure. Calculates each stat bonus independently. (That turn only.) |parameters0=3 rows and 3 columns centered on,2 spaces of,5 rows and 5 columns centered on,5 rows and 5 columns centered on |costs=100;300;500;900 |currency=Midgard Gem |category=Mechanisms |turns=3;3;3;2 }}
Image | Name | Category | Level | Cost | Description | |
---|---|---|---|---|---|---|
Raids | Resorts | |||||
Heroic Banner | Mechanisms
|
1 | 100 | Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of ally's stats to allies within 3 rows and 3 columns centered on structure. Calculates each stat bonus independently. (That turn only.) | ||
2 | 300 | Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of ally's stats to allies within 2 spaces of structure. Calculates each stat bonus independently. (That turn only.) | ||||
3 | 500 | Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of ally's stats to allies within 5 rows and 5 columns centered on structure. Calculates each stat bonus independently. (That turn only.) | ||||
4 | 900 | Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of ally's stats to allies within 5 rows and 5 columns centered on structure. Calculates each stat bonus independently. (That turn only.) |
The above documentation is transcluded from Template:Structure/doc. (edit | history)
This template defines the table "Structures". View table.