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Template-info Documentation

Used to display information of a weapon skill. Also stores the weapon into the database, along with its upgrades, if any.

Parameters[]

Base parameters[]

  • weaponName (optional): Weapon name, default to the weapon page name.
  • properties: Weapon properties, separated by comma.
    • random_all: Can be equipped on all randomized units.
    • random_owner: Can be equipped randomly on on the owner(s).
    • random_inherit_base:
    • arcane: An Rearmed Arcane weapon.
  • wikiName (optional): Weapon wikiname, used for Cargo queries. Wikiname is generated from weapon name by default.
  • tagid: Weapon's internal ID tag.
  • intID: Weapon's internal ID number.
  • range: Weapon's range.
  • might: Weapon's might (Mt).
  • cost: SP.
  • effect: Weapon description.
  • cooldown (optional): Weapon's cooldown charge.
  • exclusive (optional): Fill `1` if the weapon is a Prf. Default to non-exclusive.
  • statModifiers: List of stat modifier for this weapon, in HP,Atk,Spd,Def,Res format. For example, Icon Class Red Sword Audhulma: 0,16,0,0,5.
  • required: Prerequisite weapon(s), separated by semicolons. If empty and the weapon name ends with a +, defaults to the weapon without the +.
  • next, promotionRarity, promotionTier: Parameters that control skill promotion in derived maps, such as Chain Challenges and Squad Assaults. They correspond to the next_skill, promotion_rarity, and promotion_tier skill parameters. For new weapons follow the table below; refer to the internal skill definitions otherwise.
Skills next promotionRarity promotionTier
Exclusive weapons Omitted
Rank 3 non-staff weapons Corresponding rank 4 weapon (except for generic beast weapons) 5 1
Rank 2 staff weapons Corresponding rank 3 weapon 5 2
  • canUseMove (optional): List of movement types that can use this weapon. Default to all types.
  • canUseWeapon (optional): List of weapon types that can use this weapon.
  • effective: Weapon effectiveness, default to none.
  • userVersion1, userVersion2, userVersion3, userVersion4: Weapon image versions.
  • SE: Weapon sound effect file name.

Refined weapon parameters[]

  • upgradedMight (optional): Refined weapon's might. Default to base weapon's might.
  • refinePaths: List of refine paths, separated by commas. Use default for default refine path(s), based on weapon type:
    • Skill1, Atk, Spd, Def, Res for most exclusive weapons.
    • Atk, Spd, Def, Res for most inheritable weapons.
    • Skill1 for exclusive staves.
    • Skill1Atk, Skill1Spd, Skill1Def, Skill1Res, Skill2Atk, Skill2Spd, Skill2Def, Skill2Res for Rearmed Arcane staves.
    • Skill1 and Skill2 for other inheritable staves.
  • refineSP: Refined weapon SP.
  • upgradedEffect (optional): Refined base weapon description (the white text). Default to base weapon effect
  • upgradedEffect2 (optional): Second refined base weapon description (the white text). Used for weapons that get added refined weapon effects.
  • upgradedCooldown (optional): Refined weapon's cooldown charge. Default to cooldown,
  • upgradedEffectiveness (optional): Refined weapon's effectiveness.
  • refineMedals: Refined weapon's Arena Medal cost.
  • refineStones: Refined weapon's Refining Stone cost.
  • refineDews: Refined weapon's Divine Dew cost.

Refine path parameters[]

<path> must be replaced with actual path name, defined in refinePaths parameter (Skill1 in most cases).

  • effect<path>: Refined weapon effect for this path.
  • tagid<path>: Weapon's extra ID tag for this path.
  • icon<path>: Refined weapon icon for this path.
  • refineStats<path> (optional): Refined weapon stat modifiers for this path, in HP,Atk,Spd,Def,Res format. used to override the default added stats for refines.
  • statModifiers<path> (optional): List of total stat modifiers for this path, in HP,Atk,Spd,Def,Res format. Includes added stats for refines, the Mt/upgraded Mt, and added stats of the weapon's effect.

Skill icon names[]

General skills[]

Exclusive skills[]

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