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This map is the final map of the thirty first Tempest Trials, and it features Ishtar: Thunder's Waltz as a boss unit.
Map availability
This map was made available:
- – 2019-09-20T06:59:59 (Notification)
Rewards
Score | Reward | Score | Reward | Score | Reward | Score | Reward | |||
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50 | 2 | 2,750 | 2,000 | 15,000 | 33,750 | 6,000 | ||||
100 | 1,000 | 3,000 | 2 | 16,250 | 1,000 | 35,000 | 3 | |||
150 | 500 | 3,500 | 2,000 | 17,500 | 3 | 36,250 | 1,000 | |||
200 | 1,000 | 4,000 | 750 | 18,750 | 4,000 | 37,500 | 1 | |||
250 | 20 | 4,500 | 2 | 20,000 | Def/Res Bond 1 | 38,750 | 7,000 | |||
350 | 1,000 | 5,000 | 20 | 21,250 | 1,000 | 40,000 | 3 | |||
500 | 2 | 5,500 | 750 | 22,500 | 1 | 41,250 | 1,000 | |||
750 | 1,000 | 6,000 | HP/Atk 1 | 23,750 | 4,500 | 42,500 | 1 | |||
1,000 | 7,000 | 2 | 25,000 | 3 | 43,750 | 8,000 | ||||
1,250 | 500 | 8,000 | 2,000 | 26,250 | 1,000 | 45,000 | 3 | |||
1,500 | 2 | 9,000 | 1,000 | 27,500 | 1 | 46,250 | 1,000 | |||
1,750 | 2,000 | 10,000 | Atk Feint 1 | 28,750 | 5,000 | 47,500 | 1 | |||
2,000 | 20 | 11,250 | 3 | 30,000 | 3 | 48,750 | 9,000 | |||
2,250 | 2,000 | 12,500 | 1 | 31,250 | 1,000 | 50,000 | 3 | |||
2,500 | 500 | 13,750 | 20 | 32,500 | 1 |
Rank rewards
Rank | Reward |
---|---|
1 ~ 1,000 | 10,000 |
1,001 ~ 5,000 | 8,000 |
5,001 ~ 10,000 | 6,000 |
10,001 ~ 50,000 | 4,000 |
50,001 ~ 100,000 | 3,000 |
100,001 ~ 200,000 | 2,000 |
200,001 ~ 300,000 | 1,500 |
300,001 ~ 400,000 | 1,000 |
400,001 ~ 500,000 | 500 |
Unit data
AI settings
Group | Index | Unit | Start turn | Notes |
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— | #1 | Ishtar | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ishtar | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ishtar | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ishtar | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ishtar | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ishtar | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
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— | #1 | Ishtar | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Randomized units
The other enemy units are selected randomly from the below pool of Heroes:
Enemy 2: Close flying type
Enemy 3: Close armored type
Enemy 4: Close cavalry type
Enemy 5: Ranged cavalry type
Story
Opening
Nameplate | Text |
---|---|
Rinea |
Lord Berkut! This way—hurry! |
Berkut |
You needn't rush, Rinea. The dance floor will be present all night... |
Rinea |
But even one second feels too long to wait when we finally have a chance to dance together! It's like a dream come true... I can hardly believe other worlds throw such wonderful balls! |
Berkut |
Hm. Yet I find myself...reluctant. Would His Majesty not prefer I crush his enemies on the battlefield over performing some silly dance? |
Rinea |
But...my lord... |
Berkut |
...Oh, never mind. We did not intend to be summoned to this world, after all. We can do as we will for now! Now, shall we put our splendor on display for the collected peasantry? Take my hand, Rinea. Let's go. |
Rinea |
Gladly, my lord! |
Ending
Nameplate | Text |
---|---|
Rinea |
Oh, this song... |
Berkut |
Ah! The finale is upon us! The ball is drawing to a close. |
Rinea |
Yes, I suppose it is... Time enjoyed passes too quickly. I wish that this festival never had to end, so we could keep dancing on and on... |
Berkut |
To tell the truth, my aching feet are telling me I've danced enough for a lifetime—or more. |
Rinea |
O-oh...really? |
Berkut |
Well, I know you, Rinea... You need no festivals to justify dancing—just the song in your heart. And should you wish it, I shall always answer your call for a dance partner. You need only speak the words. |
Rinea |
M-my lord... |
Berkut |
Even as I grow old, I will always be there for you, Rinea... I refuse to shrivel into some pitiful bag of bones, too crooked to even stand, let alone dance... No! I shall lead you in dance until the very moment I am called into the heavens above. |
Rinea |
Oh, Lord Berkut... I understand, and I will gladly follow your lead. My greatest wish is that we might dance together forever. Even should I be carried into the brilliance of heaven or dragged into the very depths of hell... Let us clasp our hands and step boldly forward—no matter what may try to pull us apart. |
Opening
Nameplate | Text |
---|---|
リネア |
ベルクトさま! 早く早く。こちらです! |
ベルクト |
そんなに急がずとも 祭りは逃げないぞ。リネア。 |
リネア |
だって、一秒でも長く ベルクトさまと 踊りたいんですもの。 ああ…夢みたいです。 異界でこんな素敵なお祭りに 参加できるなんて…! |
ベルクト |
俺は不本意だ。 祭りなんぞに出るくらいなら 戦のひとつもやっていた方が 皇帝陛下もお喜びになる。 |
リネア |
ベルクトさま… |
ベルクト |
…そんな顔をするな。 召喚されてしまったものは 仕方ない。 せいぜい俺たちの華麗な姿を この世界の連中に 見せつけてやるさ。 さあ、手を取れ。 リネア。 |
リネア |
…はい! |
Ending
Nameplate | Text |
---|---|
リネア |
…あ… 音楽が… |
ベルクト |
…最後の曲だ。 祭りも終わりだな。 |
リネア |
そうですね… 楽しい時間は あっという間に 過ぎてしまいます。 このお祭りが いつまでも 続けばいいのに… |
ベルクト |
俺はもういい。 一生分踊った気分だ。 |
リネア |
そ、そうですか… |
ベルクト |
祭りなどなくとも お前が踊りたいのなら 踊ればいい。 お前が望むのであれば いつだって 俺は相手をしてやる。 |
リネア |
! ベルクトさま… |
ベルクト |
安心しろ。 俺は年を取っても 足腰の立たぬような 情けない老人にはならん。 天に召されるその時まで お前と踊ってやる。 |
リネア |
ふふ… もう、ベルクトさまったら。 ええ。私もです。 私もいつまでも ベルクトさまと踊りたい。 たとえ天に召されても 地獄に落ちても… いつまでもふたりで 踊りましょう。 ベルクトさま… |
Story | ||
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Previous: Grand Conquests 17 ← |
Next: T & C: Bound Hero Battle → |
Trivia
In other languages
Language | Name |
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Japanese | ???
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German | ???
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Spanish (Europe) | ???
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Spanish (Latin America) | ???
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French | Valse éternelle |
Italian | ???
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Traditional Chinese (Taiwan) | ???
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Portuguese | ???
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